martbhell Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, 3, D:1) a +0 robe (8, 3, D:1) 17 stones (10, 7, D:1) a +0 club (12, 5, D:1) a +0 helmet (24, -5, D:1) a +0 dagger (36, -36, D:1) a +0 dagger (38, -2, D:1) a +0 short sword (48, -22, D:1) 13 stones (53, 6, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) an adder corpse (2, 32, D:2) 24 stones (7, 32, D:2) a +0 club 20 stones (12, 40, D:2) a cursed +0 dagger (15, 0, D:2) a bat corpse (22, 8, D:2) 18 stones (23, 1, D:2) 2 stones (26, 2, D:2) a stone (29, 1, D:2) a stone (29, 13, D:2) a +0 falchion a +0 animal skin the +0 helmet "Zielotexu" {*Contam rElec rCorr Dex+2} It affects your dexterity (+2). It insulates you from electricity. It causes magical contamination when unequipped. It provides partial protection from all sources of acid and corrosion. a +0 club a +0 club a +0 club a +0 dagger (29, 27, D:2) 22 stones (30, 13, D:2) a +0 club a +0 dagger (31, 13, D:2) a +0 dagger (31, 14, D:2) a +0 club (34, 34, D:2) a +0 dagger (35, 3, D:2) a goblin corpse (skeletalised by now) (35, 19, D:2) a +0 club a +0 hunting sling 9 stones (38, -3, D:2) a +0 dagger (40, 32, D:2) a +0 robe (44, 4, D:2) a rat corpse (skeletalised by now) (44, 5, D:2) a cursed -1 dagger a goblin corpse (skeletalised by now) (50, 26, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, -8, D:3) 12 gold pieces (5, -5, D:3) a potion of curing (41, 31, D:3) an uncursed staff of conjuration (41, 32, D:3) 20 stones (58, 35, D:3) a +0 short sword (still there?) an orc corpse (still there?) (58, 36, D:3) a +0 dagger of venom (still there?) a +0 robe (still there?) a +0 dagger (still there?) a cursed +0 robe (still there?) an orc corpse (still there?)