martbhell Level 1 of the Dungeon (14, -11, D:1) a +0 dagger (16, 0, D:1) a +0 whip (20, -22, D:1) 31 stones (25, -18, D:1) a +0 dagger 5 stones (34, 10, D:1) 21 stones (46, -19, D:1) 19 stones (54, -19, D:1) 11 stones Level 2 of the Dungeon (6, -14, D:2) a +0 short sword (8, 12, D:2) a +0 dagger a +0 hunting sling 16 stones (9, -16, D:2) a +0 dagger (14, -21, D:2) 25 stones (34, 31, D:2) a ring of magical power (36, -8, D:2) a +2 vorpal spear (36, 32, D:2) 26 stones (37, -6, D:2) a +0 club a +0 dagger a +0 whip (38, -8, D:2) a +0 short sword (53, -4, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (7, 1, D:3) a book of Minor Magic (9, 28, D:3) a +0 robe (10, 29, D:3) 17 stones (23, 11, D:3) 11 arrows (40, 25, D:3) a +0 dagger (46, 5, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Cenk's Antique Armour Shop a +3 ring mail of cold resistance (598 gold) a +1 barding of flying (805 gold) a +0 ring mail (92 gold) a +0 leather armour (46 gold) a +0 leather armour (46 gold) the +1 chain mail of the Fiddle {*Corrode +Inv Str+3 Int+9} (991 gold) It affects your strength (+3). It affects your intelligence (+9). It lets you turn invisible. It may corrode you when you take damage. +0 fire dragon scales (1380 gold) the +2 robe of Vines {NoPotionHeal Regen+++} (1840 gold) It increases your rate of health regeneration. a +0 robe (16 gold) a +2 pair of gloves of strength (494 gold) (0, 0, D:4) a +0 dagger (7, -33, D:4) a +0 dagger (16, 4, D:4) 14 stones (17, -52, D:4) 24 arrows (27, -45, D:4) 23 arrows (43, -8, D:4) a +0 dagger (44, -48, D:4) 27 arrows (45, -14, D:4) a Young Poisoner's Handbook (45, -2, D:4) a +0 ring mail (55, -38, D:4) 19 stones Level 5 of the Dungeon (0, 0, D:5) a +0 club (5, -15, D:5) a +0 short sword a +0 robe (6, -9, D:5) a +0 hand axe (8, -14, D:5) a +0 trident (20, -10, D:5) a +0 giant club (23, -11, D:5) a +0 trident of freezing a +0 ring mail (25, -16, D:5) the +4 rapier of Springtime {vamp, *Noise +Rage Fly} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It grants you flight. It lets you go berserk. It may make noises in combat. (25, -8, D:5) a +0 short sword (33, -21, D:5) a +0 dagger of chaos (43, 1, D:5) 23 stones (58, -15, D:5) a +0 quarterstaff Level 6 of the Dungeon (0, 0, D:6) a +0 battleaxe (4, 14, D:6) a +0 dagger a necrophage corpse an orc corpse (4, 17, D:6) a poisoned dart (6, 20, D:6) a poisoned dart