martbhell Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (6, 20, D:1) a +0 sling (13, -7, D:1) a +0 dagger (14, -24, D:1) a +0 leather armour (25, 23, D:1) 6 stones (34, -4, D:1) a +0 short sword (37, 23, D:1) a +0 club a stone (42, 12, D:1) 2 stones (45, 34, D:1) 5 poisoned darts (54, 4, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) the +6 short sword "Utzou" {freeze, Int+5} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+5). (3, 3, D:2) a +0 short sword 4 stones (4, 2, D:2) a +0 robe (15, 22, D:2) a +0 club 5 stones (21, -5, D:2) a +0 flail a +0 scale mail (25, 27, D:2) a +0 dagger (26, 10, D:2) a +0 pair of boots (32, -14, D:2) a +0 leather armour (36, 1, D:2) 6 stones Level 3 of the Dungeon [Shop] Ehoxtel's Jewellery Emporium an amulet of faith (560 gold) an amulet of guardian spirit (420 gold) an amulet of reflection (420 gold) a ring of poison resistance (280 gold) a +4 ring of protection (504 gold) a ring of fire (350 gold) a ring of see invisible (210 gold) a ring of protection from fire (350 gold) (0, 0, D:3) 4 stones (2, 3, D:3) a +0 club (9, 30, D:3) a +0 mace a boomerang (15, 1, D:3) a +0 great mace (22, 22, D:3) a +0 pair of boots (22, 23, D:3) a +0 club (23, 31, D:3) 3 poisoned darts (26, 20, D:3) a +0 dagger (27, 3, D:3) 3 scrolls of enchant armour (27, 18, D:3) a staff of death (28, 37, D:3) 5 stones (31, 7, D:3) a +0 short sword 3 stones (32, 6, D:3) a +0 short sword (33, 4, D:3) a +0 dagger (38, 42, D:3) a +0 scale mail (50, 7, D:3) a +0 falchion Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (3, 9, D:4) a +0 flail (3, 10, D:4) a +0 spear (3, 12, D:4) a +0 flail (4, 14, D:4) 7 stones (6, 31, D:4) a +0 dagger (7, 35, D:4) a +0 spear (14, 9, D:4) a +0 short sword a stone (15, 31, D:4) a +0 spear (18, -1, D:4) a +0 flail (21, 0, D:4) a +0 whip (22, 0, D:4) a +0 longbow a +0 club a +0 robe (22, 5, D:4) a +0 dagger (32, 0, D:4) a +0 whip (33, 0, D:4) a +0 spear (34, -1, D:4) a +0 halberd (34, 9, D:4) a +0 flail (34, 10, D:4) a +0 whip (35, 4, D:4) a +0 whip (37, 10, D:4) a +0 whip 3 stones a +0 plate armour (38, -1, D:4) a +0 dagger (39, 20, D:4) a +0 dagger (40, 7, D:4) a +0 spear (44, 15, D:4) a +0 club (45, 19, D:4) a +0 hand axe (46, 17, D:4) a +0 robe a +0 dagger (47, 16, D:4) a +0 short sword (47, 17, D:4) a +0 robe a +0 dagger (47, 24, D:4) a +0 club (48, 17, D:4) a +0 short sword (48, 28, D:4) a +0 dagger (51, 29, D:4) a +0 dagger a stone (54, 33, D:4) a +0 dagger 4 stones (58, 14, D:4) a +0 quarterstaff (58, 34, D:4) 4 javelins (58, 35, D:4) 5 stones Level 5 of the Dungeon (0, 0, D:5) a +0 whip (5, 6, D:5) the +2 short sword "Othreij" {freeze, Int+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+4). (6, 10, D:5) a +0 whip a +0 robe (10, -3, D:5) a +0 whip a +0 plate armour a +0 whip (11, -5, D:5) a +0 club (15, 31, D:5) an amulet of guardian spirit a ring of ice 3 scrolls of noise (26, 29, D:5) the +5 spear "Ecrux" {pain, *Rage rF++ Int+2 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+2). rF: It greatly protects you from fire. SInv: It lets you see invisible. *Rage: It berserks you when you make melee attacks (+20% chance). (38, -12, D:5) 4 stones (42, 4, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) a +0 battleaxe a +0 robe (0, 1, D:6) a +0 dagger a +0 robe (1, -1, D:6) a +2 battleaxe of freezing a +2 robe of willpower (14, -21, D:6) 6 stones (14, -5, D:6) a +0 ring mail (20, 2, D:6) a +0 broad axe (28, 14, D:6) a +0 robe (31, -39, D:6) 2 poisoned darts (34, 5, D:6) 4 stones (42, 3, D:6) a +0 rapier (57, 3, D:6) a +0 whip (59, -19, D:6) 9 stones Level 7 of the Dungeon (0, 0, D:7) 6 stones (0, 14, D:7) a +0 ring mail (2, -8, D:7) 5 stones (6, -16, D:7) a +0 whip a +0 flail 5 stones the +3 ring mail "Kuonephi" {+Inv Regen+ Int+3 Dex-2} Int: It affects your intelligence (+3). Dex: It affects your dexterity (-2). +Inv: It lets you turn invisible. Regen: It increases your rate of health regeneration. (6, -14, D:7) a +0 whip (7, -5, D:7) a +0 short sword (8, -14, D:7) a +0 whip (13, 0, D:7) a +4 dagger of venom a +0 robe (23, -19, D:7) a +0 robe a +0 dagger a +0 mace (23, -18, D:7) a +0 leather armour a +0 club (24, 8, D:7) 5 stones (30, 3, D:7) a +3 leather armour of fire resistance (34, -7, D:7) a +0 scale mail a +0 rapier (42, -15, D:7) a +0 club (43, -14, D:7) a +0 short sword (44, -5, D:7) a +0 scale mail (44, -1, D:7) a +0 dagger a +0 robe (45, -1, D:7) a +0 dagger 3 boomerangs a +0 leather armour a +0 mace (46, -15, D:7) a +0 dagger a +0 robe (46, 1, D:7) a +0 short sword (54, -8, D:7) 8 stones (56, 6, D:7) a +0 helmet (58, 6, D:7) a +0 robe (58, 11, D:7) a scroll of vulnerability (60, -8, D:7) a +0 flail a +0 chain mail Level 8 of the Dungeon (0, 0, D:8) a ring of fire (4, -20, D:8) a +0 club (5, -19, D:8) a +0 whip (5, -18, D:8) a +0 short sword a +0 leather armour (6, -35, D:8) a +0 scale mail (7, -32, D:8) a +0 spear (9, -38, D:8) a +0 robe (11, 1, D:8) Sif Muna's Papyrus of the Birds Spells Type Level a - Shock Conjuration/Air 1 (unseen) (11, 2, D:8) Sif Muna's Precepts of Conjuration Spells Type Level a - Magic Dart Conjuration 1 (unseen) (11, 3, D:8) Sif Muna's Precepts of Unholy Liturgies Spells Type Level a - Necrotise Necromancy 1 (unseen) (19, 6, D:8) a +0 scale mail (22, 11, D:8) the +5 ring mail "Heupist" {Rampage Str+2 Dex+4} Str: It affects your strength (+2). Dex: It affects your dexterity (+4). Rampage: It bestows one free step when moving towards enemies. (36, -20, D:8) a +0 flail (41, -18, D:8) an amulet of faith (42, -19, D:8) a +0 dagger a +0 robe (43, -19, D:8) a +0 dagger a +0 robe (47, -5, D:8) 7 stones (66, -3, D:8) a +0 ring mail Level 9 of the Dungeon (0, 0, D:9) 22 gold pieces a +0 shortbow (2, 0, D:9) 8 gold pieces (8, 0, D:9) 16 gold pieces (22, 10, D:9) a +0 spear (29, 23, D:9) 2 poisoned darts (30, 4, D:9) a +0 flail (36, 1, D:9) 2 potions of degeneration (37, 1, D:9) 2 potions of degeneration (37, 3, D:9) 2 potions of degeneration (37, 5, D:9) a +0 hand axe (37, 10, D:9) 2 potions of degeneration (38, 1, D:9) 2 potions of degeneration (38, 5, D:9) a +0 hand axe (38, 6, D:9) a +0 hand axe (38, 9, D:9) 2 potions of degeneration (39, 5, D:9) a +0 hand axe (40, 5, D:9) 2 potions of degeneration (40, 18, D:9) a +0 war axe (45, -6, D:9) a +0 giant club a +0 giant club (45, 5, D:9) 7 stones