martbhell Level 1 of the Dungeon (0, 0, D:1) a +0 whip (4, 14, D:1) a +0 leather armour (5, -17, D:1) a +1 dagger of venom 2 stones (6, 4, D:1) a +0 dagger (10, 30, D:1) a +0 scale mail (18, -1, D:1) a +0 club 5 stones (18, 1, D:1) 3 stones (22, 7, D:1) 3 stones (27, 6, D:1) an amulet of guardian spirit (29, 21, D:1) 6 atropa-tipped darts (31, -11, D:1) 7 stones (38, -18, D:1) a +0 dagger (41, 5, D:1) a +0 club (46, -16, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 robe (8, -8, D:2) the +1 robe of the Gate {rC- Str+5} Str: It affects your strength (+5). rC: It makes you vulnerable to cold. (10, 7, D:2) a +0 dagger (15, 37, D:2) a +0 mace (21, 45, D:2) 3 stones (23, 14, D:2) a +0 dagger (24, 31, D:2) a +0 robe (25, 2, D:2) a +0 whip a stone (26, -2, D:2) a +0 mace (27, 25, D:2) a +0 dagger (30, 18, D:2) a +0 pair of boots (30, 28, D:2) a +0 robe (32, 5, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (1, 2, D:3) a +0 whip a kobold corpse (3, 19, D:3) a frilled lizard corpse (skeletalised by now) (4, 9, D:3) a +0 hand axe a +0 leather armour an orc corpse (5, 16, D:3) a quokka skeleton (10, 16, D:3) a ring of see invisible (13, 19, D:3) a +0 dagger 5 stones (15, 31, D:3) a potion of brilliance (20, 31, D:3) a scarf of shadows (unseen)