Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 173891787699497736 70 mastercrawler the Conjurer (level 4, -2/33 HPs) Began as a Draconian Conjurer on Feb 24, 2025. Slain by Terence ... wielding a +1 heavy flail (13 damage) ... on level 2 of the Dungeon. The game lasted 00:03:56 (1654 turns). mastercrawler the Conjurer (Draconian Conjurer) Turns: 1654, Time: 00:03:57 Health: -2/33 AC: 12 Str: 9 XL: 4 Next: 3% Magic: 1/8 EV: 11 Int: 21 God: Gold: 124 SH: 0 Dex: 9 Spells: 6/9 levels left rFire . . . e - +2 mace (protect) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: under a protective aura A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 124 gold pieces. Inventory: Hand Weapons e - a +2 mace of protection (weapon) Scrolls b - a scroll of amnesia {unknown} c - a scroll of identify {unknown} Potions a - a potion of magic f - a potion of enlightenment {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.2 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 1 runed translucent door, Crazy Yiuf, Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is heavily wounded. Terence closely misses you. The searing ray misses Terence. The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Terence barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 heavy flail and wearing a +0 ring mail (heavily wounded, 81% to hit) The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you with a +1 heavy flail. The searing ray hits Terence. Terence is almost dead. Without enough magic to sustain it, your searing ray dissipates. Terence says, "I retired to this dungeon. Do you want to retire to the afterlife?" Terence hits you with a +1 heavy flail! Okay, then. Okay, then. You hit Terence but do no damage. Your weapon exudes an aura of protection. You tail-slap Terence, but do no damage. Terence is almost dead. Terence hits you with a +1 heavy flail. You hit Terence but do no damage. Terence is almost dead. Terence hits you with a +1 heavy flail. You barely miss Terence. Terence is almost dead. Terence hits you with a +1 heavy flail! You die... Terence says, "Win and live. Lose and die. It's the rule of life." .......#.# #........ ........#.# #..(....† ........#.#######....... ........#.##......#..... ........#.##.....##..÷.. ..........##.....<...... .!>!.......#.÷..###.#### .....................##. .......@###.....###..... ......@.##..........###. ......####....###...# #. ...... #....# #...# #. ..... #P..P# ##### ## ..... ##P..# # #### ##.## #### ##.# #... #.## ...## You could see Terence. Vanquished Creatures 4 adders (D:2) A dart slug (D:2) 2 endoplasms (D:1) 4 goblins 2 hobgoblins 2 jackals (D:2) 2 quokkas (D:1) 4 ball pythons (D:1) 5 bats 5 frilled lizards A kobold (D:1) 3 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mastercrawler the Draconian Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 277 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 319 | D:1 | Learned a level 2 spell: Searing Ray 1291 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/7 1581 | D:2 | Found a runed translucent door. 1582 | D:2 | Noticed Crazy Yiuf 1598 | D:2 | Reached XP level 4. HP: 33/33 MP: 4/8 1642 | D:2 | Noticed Terence 1654 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_forest, layout_loops_ring, minmay_door_square D:2: layout_rooms, uniq_terence, uniq_jessica, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.2 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Mace | | 3 || 3 Tailslap | | 1 || 1 Cast: Magic Dart | 65 | 1 || 66 Searing Ray | | 2 || 2 Use: Scroll | 1 | || 1 Armour: Skin | 8 | 5 || 13 Dodge: Dodged | 9 | 2 || 11