Dungeon Crawl Stone Soup version 0.32.1-7-gdc3db6f70b (webtiles) character file. Game seed: 13746189691573848447 513 mastercrawler the Conjurer (level 7, 57/59 HPs) Began as a Yellow Draconian Conjurer on Apr 18, 2025. Quit the game on level 5 of the Dungeon. The game lasted 00:07:05 (3960 turns). mastercrawler the Conjurer (DrCj) Turns: 3960, Time: 00:07:06 Health: 57/59 AC: 6 Str: 9 XL: 7 Next: 0% Magic: 13/20 EV: 11 Int: 20 God: Gold: 243 SH: 0 Dex: 10 Spells: 9/12 levels left rFire . . . i - +2 short sword rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ h - ring of magical power HPRegen 0.29/turn (no ring) MPRegen 0.17/turn %: no passive effects @: no status effects A: caustic breath, AC +6, unfitting armour, cold-blooded, acid resistance a: Caustic Breath You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 243 gold pieces. Inventory: Hand Weapons i - a +2 short sword (weapon) Armour j - a +0 pair of boots Magical Staves q - a staff of death Jewellery h - a ring of magical power (left hand) Wands a - a wand of warping (5) k - a wand of paralysis (14) m - a wand of flame (16) o - a wand of mindburst (20) Scrolls e - a scroll of teleportation g - 2 scrolls of poison Potions b - a potion of brilliance c - a potion of heal wounds d - a potion of degeneration {unknown} f - 2 potions of might {unknown} l - a potion of attraction {unknown} n - 3 potions of berserk rage {unknown} s - a potion of lignification {unknown} Skills: - Level 4.0 Fighting - Level 3.0 Dodging - Level 4.0 Stealth - Level 3.0 Spellcasting - Level 4.0 Conjurations + Level 3.2 Evocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 22% 3d8 10% 2 Slow Hex 12% N/A 14% 1 Blink Tloc 6% N/A 22% 2 Lesser Beckoning Tloc 6% N/A 22% 2 Mercury Vapours Alch/Air 6% N/A 22% 2 Confusing Touch Hex 3% N/A 38% 3 Vampiric Draining Necr 3% 2d6 38% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Freezing Cloud Conj/Ice/Air 4% 6-21 93% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Sif Muna Innate Abilities, Weirdness & Mutations You can breathe corrosive fumes. Your lurid yellow scales are hard. (AC +6) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You are resistant to acid. (rCorr) Message History Aim: a hound (heavily wounded, 69% to hit) The searing ray hits the hound. The hound is severely wounded. (Press . to maintain the ray.) The hound bites you but does no damage. The searing ray misses the hound. The hound bites you but does no damage. The hound barely misses you. The searing ray hits the hound! You kill the hound! Training target 4.0 for Stealth reached! Your Stealth skill increases to level 4! You need to enable at least one skill for training. HP restored. You see here a +0 chain mail. Found a club. A killer bee zombie comes into view. A killer bee zombie is nearby! The magic dart hits the killer bee zombie. The killer bee zombie is moderately damaged. The magic dart hits the killer bee zombie. The killer bee zombie is heavily damaged. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - killer bee zombie Aim: a killer bee zombie (heavily damaged, 69% to hit) The searing ray hits the killer bee zombie! The killer bee zombie is severely damaged. (Press . to maintain the ray.) The killer bee zombie hits you. The killer bee zombie barely misses you. The searing ray misses the killer bee zombie. The killer bee zombie hits you. The killer bee zombie misses you. The searing ray hits the killer bee zombie! You destroy the killer bee zombie! You have reached level 7! Your scales start taking on a lurid yellow colour. You can breathe corrosive fumes. You feel resistant to acid. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .# .# )# ##.## ####...#### ......... . ##.?..#.... #..@....... #..#.##...ß #..#.# # #.###..#.# #........# #####..### #..#### #.....# #.# #.###.# #.. There were no monsters in sight! Vanquished Creatures Edmund (D:4) 2 scorpions (D:4) A bombardier beetle (D:4) 3 hounds Terence (D:2) An orc wizard (D:3) A killer bee zombie (D:5) 2 adders (D:2) A ribbon worm (D:2) 3 dart slugs 4 orcs 5 ball pythons 5 bats 9 endoplasms 3 giant cockroaches 7 goblins 6 hobgoblins 4 jackals (D:3) 2 kobolds 6 quokkas A frilled lizard (D:3) 2 rats 70 creatures vanquished. Vanquished Creatures (others) An endoplasm (D:2) A kobold (D:3) 2 creatures vanquished. Grand Total: 72 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mastercrawler the Draconian Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 146 | D:1 | Reached skill level 1 in Fighting 254 | D:1 | Reached XP level 2. HP: 21/24 MP: 1/5 308 | D:1 | Learned a level 2 spell: Searing Ray 765 | D:1 | Reached XP level 3. HP: 30/30 MP: 0/6 1509 | D:2 | Reached XP level 4. HP: 35/38 MP: 7/7 1625 | D:2 | Noticed Terence 1634 | D:2 | Killed Terence 1893 | D:2 | Found a shimmering blue altar of Sif Muna. 2503 | D:3 | Reached XP level 5. HP: 26/46 MP: 1/8 2910 | D:3 | Found a faded altar of an unknown god. 3173 | D:4 | Noticed Edmund 3182 | D:4 | Killed Edmund 3183 | D:4 | Reached XP level 6. HP: 35/52 MP: 2/10 3809 | D:5 | Entered Level 5 of the Dungeon 3960 | D:5 | Your scales start taking on a lurid yellow colour. 3960 | D:5 | Reached XP level 7. HP: 57/59 MP: 11/11 3960 | D:5 | Gained mutation: You are resistant to acid. (rCorr) [Yellow | Draconian growth] 3960 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stair_chambers, layout_basic, st_stairs_3 D:2: layout_loops_cross, basic_altar, uniq_terence D:3: layout_loops_ring, shapermc_ecumenical_altar_hornbeckon, lemuel_flame_loot_1 D:4: layout_cave_pools, hex_tiny, minmay_pentomino_pile, uniq_edmund D:5: layout_loops_ring, serial_undead, serial_undead_c, serial_undead_f, serial_undead_c, serial_undead_c, serial_undead_c, uniq_grinder, uniq_eustachio Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 2 3 4 | 4.0 Fighting | 1 2 3 4 | 4.0 Dodging | 2 3 | 3.0 Spellcasting | 3 | 3.0 Evocations | 2 3 | 3.2 Conjurations | | 4.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 12 | | || 12 Club | 13 | | || 13 Tailslap | 5 | 8 | || 13 Dagger | 34 | | || 34 Short sword | 6 | 54 | || 60 Cast: Magic Dart | 69 | 47 | || 116 Searing Ray | 1 | 11 | || 12 Evoke: Wand | | 5 | || 5 Use: Scroll | 2 | 6 | || 8 Potion | 1 | 2 | || 3 Stab: Sleeping | 1 | 3 | || 4 Armour: Skin | 45 | 47 | || 92 Dodge: Dodged | 43 | 46 | || 89