Dungeon Crawl Stone Soup version 0.25-a0-424-g80bd347ae0 (webtiles) character file. Game seed: 3801444508894177223, levelgen mode: deterministic 6 masterofnone the Vexing (level 1, 0/19 HPs) Began as an Ogre Arcane Marksman on Jan 20, 2020. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:01 (240 turns). masterofnone the Vexing (Ogre Arcane Marksman) Turns: 240, Time: 00:01:01 Health: 0/19 AC: 3 Str: 13 XL: 1 Next: 90% Magic: 2/2 EV: 10 Int: 14 God: Gold: 17 SH: 0 Dex: 9 Spells: 1/2 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois + Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.06/turn g - ring of poison resistance MPRegen 0.08/turn (no ring) @: no status effects A: large, unfitting armour, tough skin 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Missiles d - a throwing net (quivered) Armour a - a +0 robe (worn) Jewellery g - a ring of poison resistance (left hand) Scrolls b - a scroll of enchant weapon {unknown} Potions e - a potion of ambrosia {unknown} h - a potion of agility {unknown} Comestibles f - a ration Skills: - Level 1.3 Fighting - Level 2.0 Throwing - Level 1.7 Dodging - Level 1.2 Spellcasting + Level 3.1 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 7% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 11% 2 ###.... Inner Flame Hex/Fire #....... 38% 3 ####... Portal Projectile Hex/Tloc #..... 38% 3 ####... Cause Fear Hex #......... 56% 4 #####.. Leda's Liquefaction Hex/Erth #......... 80% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History You kill the jackal! The jackal bites you but does no damage. The jackal barely misses you. Throwing (i - inventory) d - 2 throwing nets (quivered) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal You throw a throwing net. The throwing net hits the jackal. The jackal is caught in the net! The jackal struggles against the net. You hit the jackal but do no damage. The jackal struggles against the net. x2 You hit the jackal but do no damage. The jackal struggles against the net. The net rips apart, and the jackal comes free! You hit the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal is severely wounded. The jackal bites you but does no damage. The jackal bites you. You die... #.# ..# #.# #.# #.# #g# #h# #@# #.# ###.# ###### #...# ###..... #.#.# #.#..... #...# ###.#..... #..## #...#..##. #####..########...#..##. #...........##....#..... You could see a jackal and a hobgoblin. Vanquished Creatures A hobgoblin (D:1) 3 jackals (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | masterofnone the Ogre Arcane Marksman began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 2/2 234 | D:1 | Reached skill level 3 in Hexes 240 | D:1 | Slain by a jackal Levels and vault maps discovered: D:1: dpeg_arrival_boxorama, layout_loops_ring, minmay_misc_feat_iff, corner_web_ring, minmay_misc_feat_columns, hangedman_decor_diamond_cutter Skill XL: | 1 | ---------------+----+----- Hexes | 3 | 3.1 Fighting | | 1.3 Throwing | | 2.0 Dodging | | 1.7 Spellcasting | | 1.2 Action || total -------------------------++------- Melee: Unarmed || 24 Throw: Large rock || 4 Throwing net || 1 Cast: Corona || 1 Armor: Robe || 8 Dodge: Dodged || 15 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 9 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 9 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+-------