Dungeon Crawl Stone Soup version 0.14-a0-1499-g388a102 (webtiles) character file. 0 mathso the Vexing (level 1, 15/15 HPs) Began as a Formicid Enchanter on Dec 16, 2013. Got out of the dungeon alive. The game lasted 00:00:07 (1 turns). mathso the Vexing (Formicid Enchanter) Turns: 1, Time: 00:00:07 HP 15/15 AC 4 Str 12 XL: 1 Next: 0% MP 3/3 EV 12 Int 14 God: Gold 0 SH 0 Dex 11 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Clarity . b - +1 robe rNeg . . . Conserve . (no shield) rPois x rCorr . (helmet unavailable) rElec . rRot . (no cloak) SustAb . . Spirit . (no gloves) rMut . Warding . (no boots) Saprov . . . Stasis + (no amulet) (no ring) (no ring) @: not resistant to hostile enchantments, fairly stealthy A: permanent stasis, dig shafts and tunnels, four strong arms, poison weakness, antennae 3, exoskeleton 1 a: Dig, Shaft Self You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand weapons a - a +1,+1 dagger (weapon) Missiles d - 12 darts (quivered) Armour b - a +1 robe (worn) Comestibles f - a bread ration Books c - a book of Maledictions Spells Type Level *Corona Hexes 1 Sure Blade Hexes/Charms 2 Ensorcelled Hibernation Hexes/Ice 2 Confuse Hexes 3 Enslavement Hexes 4 Invisibility Hexes 6 Skills: + Level 1.1 Short Blades + Level 0.7 Throwing + Level 1.7 Dodging + Level 2.4 Stealth + Level 2.0 Spellcasting + Level 3.6 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ##..... 6% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/16) Altars: Innate Abilities, Weirdness & Mutations Your are under a permanent stasis effect. You can dig through walls and to a lower floor. Your four strong arms can wield any weapon, most with a shield. You are susceptible to poison. You have a pair of large antennae on your head (SInv). Your body is surrounded by an exoskeleton. (HP +5, AC +1) Message History Welcome, mathso the Formicid Enchanter. The bosom of this dungeon contains the most powerful artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #+## #..# #.@# #### There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | mathso, the Formicid Enchanter, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 1 | D:$ | Got out of the dungeon alive.