matthes123 Level 1 of the Dungeon (12, 21, D:1) a +0 ring mail (14, 19, D:1) 17 stones (15, -4, D:1) 20 stones (15, 1, D:1) 18 arrows (15, 15, D:1) a +0 dagger (17, 18, D:1) a +0 mace (22, 22, D:1) a +0 dagger (24, 30, D:1) a +0 club (28, 11, D:1) 4 needles of sleeping (31, -4, D:1) 12 poisoned needles (36, -12, D:1) 4 curare-tipped needles (36, -4, D:1) a +2 whip of draining (37, -8, D:1) a +0 spear (37, -7, D:1) 17 arrows (37, -5, D:1) a +0 dagger (42, -9, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a sling bullet (0, 7, D:2) a +0 hunting sling a +0 club 15 sling bullets (24, 14, D:2) a cursed -3 falchion (27, 22, D:2) a +0 dagger (28, -6, D:2) a +0 dagger (30, -6, D:2) a bat corpse (skeletalised by now) (30, 7, D:2) a +0 whip 2 stones (30, 26, D:2) a +0 club (33, 24, D:2) a +0 dagger (36, -9, D:2) an adder corpse (skeletalised by now) (36, 25, D:2) 25 bolts (37, 27, D:2) 2 stones (40, 10, D:2) a +0 club a goblin corpse (skeletalised by now) (41, 6, D:2) 17 bolts (43, 31, D:2) 2 stones (45, 3, D:2) 16 poisoned needles (55, 26, D:2) a +0 short sword (57, 36, D:2) a cursed +0 robe Level 6 of the Dungeon (0, 0, D:6) 11 gold pieces Level 7 of the Dungeon (0, 0, D:7) 11 gold pieces (0, 4, D:7) the +10 long sword of the Pyrrhic Victory {protect, rElec rPois rN++ Int+2} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+2). It insulates you from electricity. It protects you from poison. It greatly protects you from negative energy.