Dungeon Crawl Stone Soup version 0.21.1-1-g345015fe64 (console) character file. 25 matti1234 the Vexing (level 3, 27/27 HPs) Began as a Formicid Arcane Marksman on Mar 12, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:07:38 (565 turns). matti1234 the Vexing (Formicid Arcane Marksman) Turns: 565, Time: 00:07:38 Health: 27/27 AC: 6 Str: 13 (14) XL: 3 Next: 17% Magic: 5/5 EV: 11 Int: 11 (12) God: Gold: 37 SH: 0 Dex: 10 (12) Spells: 1/4 levels left rFire . . . SeeInvis + a - +0 hand crossbow rCold . . . Gourm . (no shield) rNeg . . . Faith . j - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . h - +2 pair of gloves MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3, high mp 1, mutation resistance 1, subdued magic 1 a: Dig, Shaft Self You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 37 gold pieces. Inventory: Hand Weapons a - a +0 hand crossbow (weapon) b - a +0 short sword r - a +0 whip Missiles d - 17 bolts (quivered) g - 29 stones {=f} Armour e - a +0 robe h - a +2 pair of gloves (worn) j - a +0 leather armour (worn) p - a +0 scale mail q - a +0 ring mail Scrolls k - a scroll of noise {unknown} l - a scroll of fog n - a scroll of enchant armour {unknown} o - a scroll of enchant weapon {unknown} Books c - a book of Debilitation Spells Type Level a - Corona Hexes 1 b - Slow Hexes 2 c - Inner Flame Hexes/Fire 3 d - Portal Projectile Hexes/Translocation 3 e - Cause Fear Hexes 4 f - Leda's Liquefaction Hexes/Earth 4 Comestibles f - a ration i - 4 chunks of flesh Skills: * Level 1.7 Fighting * Level 2.4 Crossbows * Level 1.2 Armour - Level 1.7 Dodging + Level 1.3 Spellcasting + Level 3.8 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 7% 1 ##..... b - Slow Hex #....... 10% 2 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) You have an increased reservoir of magic. (+10% MP) You are somewhat resistant to further mutation. Your spells are a little easier to cast, but a little less powerful. Message History i - 3 chunks of flesh (gained 1) A frilled lizard comes into view. The frilled lizard hisses angrily. Firing (i - inventory. (,) - cycle): d - 17 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard You shoot a bolt. The bolt hits the frilled lizard. You kill the frilled lizard! m - 2 smoky orange potions (gained 1) d - 17 bolts (gained 1) You see here a frilled lizard corpse. You butcher the frilled lizard corpse. i - 4 chunks of flesh (gained 1) You see here a frilled lizard skeleton. It was a potion of mutation. You feel extremely strange. You feel agile. Your connection to magic feels subdued. Your vision blurs. You feel more energetic. You feel extremely strange. Your vision sharpens. You feel clumsy. You feel genetically stable. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # #....#.# #.# ####....#.# #.# ........#.# #.# ####...##.## ##.####### # ###.#...#####...#....# ######...#.......#÷..# .......#...#####...#..# ..#######.##.####.#####. ..# ###.#...@.......# ..## #.......########## ...# ##.#######.........#### ...# #...###...............## ...#######...##......⌠...⌠......# ...#.....#...##...⌠.........⌠...# .....###.#...#.........≈......... .....# #.#...#...⌠...........⌠... .....###.#..........≈.....≈.....< There were no monsters in sight! Vanquished Creatures An ooze (D:1) A dart slug (D:1) A leopard gecko (D:1) A goblin (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) 4 bats (D:1) 2 frilled lizards (D:1) 2 kobolds (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | matti1234 the Formicid Arcane Marksman began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 69 | D:1 | Reached XP level 2. HP: 12/21 MP: 3/3 74 | D:1 | Learned a level 2 spell: Slow 177 | D:1 | Reached skill level 1 in Armour 433 | D:1 | Reached XP level 3. HP: 16/27 MP: 3/5 563 | D:1 | Gained mutation: You are agile. (Dex +2) [potion of mutation] 563 | D:1 | Gained mutation: Your spells are a little easier to cast, but a little less powerful. [potion of mutation] 563 | D:1 | Gained mutation: Scrolls take you a little longer to read. [potion of mutation] 563 | D:1 | Gained mutation: You have an increased reservoir of magic. (+10% MP) [potion of mutation] 564 | D:1 | Lost mutation: Scrolls take you a little longer to read. [potion of mutation] 564 | D:1 | Lost mutation: You are agile. (Dex +2) [potion of mutation] 564 | D:1 | Gained mutation: You are somewhat resistant to further mutation. [potion of mutation] 565 | D:1 | Quit the game Skill XL: | 1 2 | ---------------+-------+----- Armour | 1 | 1.2 Fighting | | 1.7 Crossbows | | 2.4 Dodging | | 1.7 Spellcasting | | 1.3 Hexes | | 3.8 Action || total -------------------------++------- Melee: Unarmed || 8 Whip || 23 Short sword || 2 Fire: Hand crossbow || 38 Use: Potion || 3 Scroll || 1 Armor: Robe || 18 Leather armour || 11 Dodge: Dodged || 40