maxonian Level 1 of the Dungeon (0, 0, D:1) a +0 flail (4, 7, D:1) a +0 robe (24, -16, D:1) a +0 whip (27, -23, D:1) a +0 club (30, 16, D:1) a +0 ring mail (37, -14, D:1) a +0 whip (40, -23, D:1) a +0 pair of boots Level 2 of the Dungeon (0, 0, D:2) a +0 club (6, 20, D:2) a +0 mace (7, 17, D:2) a +0 club a +0 hunting sling (8, 20, D:2) a +0 hand axe (17, 10, D:2) a +0 mace (33, 18, D:2) a +0 club Level 3 of the Dungeon (3, 10, D:3) a +0 mace (6, 5, D:3) a +0 ring mail (16, -20, D:3) a +0 dagger (22, 7, D:3) a +0 club (43, 6, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 pair of boots (2, -2, D:4) a +0 mace a +0 ring mail (6, -23, D:4) a +0 leather armour a +0 falchion a +0 dagger a +0 robe (15, -32, D:4) a +0 robe (18, 0, D:4) a +0 dagger (28, -29, D:4) a +0 short sword (42, -16, D:4) a +0 robe Level 5 of the Dungeon [Shop] Kerum's Weapon Shop the +2 short sword of Internal Strife {freeze, Dex+4} (308 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). a +0 trident (35 gold) a +0 long sword (35 gold) a +0 hand axe (30 gold) 11 bolts (22 gold) the +7 sceptre of Torment (1200 gold) a +0 blowgun (25 gold) a +0 flail (35 gold) (0, 0, D:5) a +0 dagger a +0 robe (7, -16, D:5) a +0 long sword (9, -20, D:5) a +0 ring mail (22, -10, D:5) a +0 dagger (38, -21, D:5) a bread ration (38, -19, D:5) a stone (39, -20, D:5) 2 stones (40, -30, D:5) a stone (40, -28, D:5) 2 stones (40, -27, D:5) a stone (40, -25, D:5) a stone (40, -23, D:5) a stone (41, -25, D:5) a stone