maxonian Level 1 of the Dungeon (0, 0, D:1) a +0 whip (7, -5, D:1) a +0 buckler (13, -1, D:1) a +0 club (21, 1, D:1) a +0 club (26, 9, D:1) a cursed +0 plate armour (33, -1, D:1) a +0 club (40, 10, D:1) a +0 club (45, -22, D:1) a +0 club (49, -3, D:1) a +0 club (50, -14, D:1) a +0 dagger (51, -16, D:1) a +0 club (56, -22, D:1) a +0 ring mail (56, -17, D:1) a +0 short sword Level 2 of the Dungeon (12, -8, D:2) a +0 club (18, 0, D:2) a +0 leather armour (18, 19, D:2) a +0 club (24, -5, D:2) a +0 leather armour (26, 0, D:2) a +0 robe (28, -17, D:2) a +0 trident (41, -9, D:2) a +0 club (42, -8, D:2) a cursed -2 club Level 3 of the Dungeon (0, 0, D:3) a +0 robe (4, 1, D:3) a +0 club (7, -40, D:3) a +0 hand axe (9, -26, D:3) a +0 short sword (10, -45, D:3) a +0 club (10, -28, D:3) a +1 short sword of speed Level 4 of the Dungeon [Shop] Yzot's Weapon Boutique a +0 war axe (35 gold) a cursed -2 spear (1 gold) 16 sling bullets (80 gold) a +0 rapier (40 gold) a +0 long sword (35 gold) a +0 flail (35 gold) a +0 spear (30 gold) a +0 club (10 gold) the +5 war axe of Botaf {flame, *Slow +Fly rF+++ SInv} (740 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It renders you almost immune to fire. It lets you see invisible. It lets you fly. It may slow you when you take damage. a +1 great sword of protection (148 gold) (0, 0, D:4) a +0 robe a +0 dagger (1, -12, D:4) a +0 war axe (2, -1, D:4) a +0 ring mail a +0 club (4, 0, D:4) a +0 robe a +0 dagger a +0 leather armour a +0 short sword (5, 1, D:4) a +0 flail (7, 1, D:4) a +0 falchion (7, 3, D:4) a +0 trident Level 5 of the Dungeon (11, -17, D:5) a stone (12, -17, D:5) a stone (12, -15, D:5) a stone (12, -10, D:5) a ball python corpse (17, -11, D:5) a +0 ring mail