maxonian Level 1 of the Dungeon (19, -21, D:1) a +0 short sword (27, -16, D:1) a +0 robe (34, -8, D:1) a +0 club (36, 1, D:1) a +0 falchion Level 2 of the Dungeon [Shop] Mury's Antique Weapon Boutique a +0 dagger of draining (145 gold) a +0 hand axe (78 gold) the +10 zealot's sword {holy, *Rage rN+ EV+3} (2740 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV: It affects your evasion (+3). rN: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). a +0 dagger (52 gold) the +8 arc blade {discharge, rElec} (1560 gold) It occasionally unleashes powerful arcs of lightning upon striking a foe. These may arc to other adjacent creatures (including the wielder, but dealing reduced damage to them) before grounding out. rElec: It insulates you from electricity. a +0 spear (78 gold) a +0 hand crossbow of freezing (215 gold) a +0 mace (78 gold) a +0 short sword (78 gold) a +0 mace (78 gold) (2, 13, D:2) a +0 club (6, -4, D:2) a +0 robe (15, -18, D:2) a +0 club (20, 19, D:2) a +0 short sword (22, -9, D:2) a +0 hand axe a +0 leather armour (25, -22, D:2) a +0 robe (29, -4, D:2) a +0 dagger (38, 15, D:2) a +0 short sword (53, 17, D:2) a +0 whip a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (0, 2, D:3) a +0 falchion a +0 short sword (0, 3, D:3) a +0 club (0, 4, D:3) a +0 flail a +0 hand axe a +0 leather armour