maxonian Level 1 of the Dungeon (0, 0, D:1) a +0 club (7, 22, D:1) a +0 club (7, 31, D:1) a +0 spear (10, -7, D:1) a +0 dagger (16, 32, D:1) a +0 club (19, 5, D:1) a +0 short sword Level 2 of the Dungeon (16, 6, D:2) a +0 short sword (24, 24, D:2) a +0 club (37, 18, D:2) a +0 ring mail Level 3 of the Dungeon [Shop] Zohintya's Assorted Antiques a +4 vorpal hand axe (768 gold) a phial of floods (1160 gold) a wand of iceblast (2) (174 gold) a scroll of identify (58 gold) a +0 short sword (87 gold) a +0 ring mail (116 gold) a +0 falchion (87 gold) 2 potions of ambrosia (464 gold) [Shop] Baaxolemm's Antique Weapon Boutique a +1 arbalest of freezing (256 gold) a +0 club (17 gold) a +0 hunting sling (25 gold) a +0 club (17 gold) a +0 spear (51 gold) a +2 dagger of venom (244 gold) a +0 dagger (34 gold) a +0 falchion (51 gold) a +0 shortbow (51 gold) [Shop] Bianint's Magic Scroll Shoppe a scroll of amnesia (42 gold) a scroll of teleportation (36 gold) a scroll of fear (42 gold) a scroll of magic mapping (42 gold) 3 scrolls of teleportation (108 gold) a scroll of fear (42 gold) a scroll of silence (90 gold) a scroll of noise (12 gold) a scroll of enchant weapon (90 gold) a scroll of identify (24 gold) [Shop] Uzathaus's Jewellery Shoppe the amulet of the Protecting Coward {Reflect Harm rF+ Int+4 SH+5} (576 gold) [amulet of reflection] It reflects blocked missile attacks. Int: It affects your intelligence (+4). rF: It protects you from fire. SH: It affects your SH (+5). Harm: It increases damage dealt and taken. a ring of flight (192 gold) an amulet of guardian spirit (330 gold) a ring of see invisible (165 gold) an amulet of reflection (330 gold) a +6 ring of dexterity (643 gold) a ring of protection from cold (275 gold) a ring of see invisible (165 gold) the ring of the Invisible Hand {Contam rN+++ MP+9 Str+4 Stlth+} (589 gold) [ring of magical power] Str: It affects your strength (+4). rN: It renders you almost immune to negative energy. MP: It affects your magic capacity (+9). Contam: It causes magical contamination when unequipped. Stlth: It makes you more stealthy. (2, -8, D:3) a +0 dagger (8, -2, D:3) a +0 dagger (13, 7, D:3) a +0 spear (17, 1, D:3) a +0 short sword (17, 10, D:3) a +0 ring mail (20, 15, D:3) a +0 dagger (24, 8, D:3) a +0 falchion (31, 9, D:3) a +0 leather armour (32, 6, D:3) a +0 dagger (33, -11, D:3) a +0 dagger (33, 5, D:3) a +0 hand axe a +0 leather armour (35, -9, D:3) a +0 dagger Level 4 of the Dungeon (1, 49, D:4) a +0 chain mail (4, 6, D:4) a +0 trident (5, 25, D:4) a +0 dagger (9, 51, D:4) a +0 short sword (11, 3, D:4) a +0 leather armour (20, 39, D:4) the +1 leather armour of Gallantry {rN+ Str+4} Str: It affects your strength (+4). rN: It protects you from negative energy. (28, 13, D:4) a +0 whip (30, 16, D:4) a +0 pair of gloves (34, 32, D:4) a +0 short sword (35, 49, D:4) a +0 rapier (36, 44, D:4) a +0 short sword (38, -2, D:4) a +0 club (55, 30, D:4) a +0 club (58, 6, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) a scroll of holy word (3, -2, D:5) a +0 club (3, 1, D:5) a +0 whip (7, -14, D:5) a +0 trident (21, -22, D:5) 16 sling bullets (24, -15, D:5) 9 gold pieces (26, -10, D:5) a potion of attraction (36, 0, D:5) a +0 robe (still there?) a +0 war axe (still there?) the orc corpse of Blork the orc (still there?)