maxonian Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, 3, D:1) a +0 whip a kobold corpse (skeletalised by now) (5, -9, D:1) a +0 plate armour (10, -23, D:1) a bat corpse (skeletalised by now) (10, -21, D:1) a bat corpse (skeletalised by now) (14, 11, D:1) a +0 whip (24, -4, D:1) a +0 short sword (28, -24, D:1) a +0 ring mail (30, -14, D:1) a jackal skeleton (30, -13, D:1) a frilled lizard skeleton (31, -23, D:1) a +0 dagger a goblin skeleton (31, -13, D:1) a jackal skeleton (32, -14, D:1) a jackal corpse (skeletalised by now) (33, 8, D:1) a frilled lizard skeleton (34, -11, D:1) a +0 robe (42, -18, D:1) a +0 dagger a goblin skeleton (45, 13, D:1) a +0 chain mail (49, 6, D:1) a +0 club a kobold corpse (skeletalised by now) (54, -29, D:1) a quokka skeleton (56, -10, D:1) a bat skeleton (57, -10, D:1) a frilled lizard skeleton (64, -17, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club (39, -56, D:2) a +0 whip (42, -38, D:2) a quokka skeleton (48, -37, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a scroll of teleportation