mcmurder Level 1 of the Dungeon (-51, 5, D:1) a +0,+0 whip (-10, 13, D:1) 2 darts (-12, 14, D:1) a +0,+0 club (-9, 14, D:1) a +0,+0 dagger (-39, 16, D:1) a +0,+0 club (-58, 17, D:1) 6 sling bullets (-40, 22, D:1) 13 stones (-41, 31, D:1) a dart (-40, 31, D:1) a dart (-44, 32, D:1) a +0,+0 club (-30, 32, D:1) a +0,+0 whip (-14, 33, D:1) 15 exploding darts (-49, 38, D:1) a +0,+0 club (-50, 39, D:1) 23 stones (-27, 40, D:1) a +0 robe (-7, 48, D:1) 14 arrows (-10, 56, D:1) 10 arrows Level 2 of the Dungeon (0, 0, D:2) 21 bolts (-2, 3, D:2) a +0 ring mail (9, 4, D:2) 12 bolts (16, 18, D:2) a +0 ring mail (39, 20, D:2) a cursed -1,-3 spear a +3 leather armour a +0,+0 war axe (12, 21, D:2) a +0,+0 war axe (10, 23, D:2) a +0,+0 club (24, 31, D:2) 18 steel bolts (12, 33, D:2) a +0,+0 club (28, 38, D:2) a +0,+2 dagger of flaming Level 3 of the Dungeon (0, 0, D:3) 7 tomahawks (31, 0, D:3) a scroll of identify (21, 2, D:3) 15 darts (-1, 3, D:3) 4 large rocks (26, 4, D:3) 6 gold pieces (19, 7, D:3) a quokka skeleton (12, 13, D:3) a scroll of random uselessness (30, 14, D:3) a potion of restore abilities (30, 15, D:3) a potion of might (23, 23, D:3) a scroll of identify (unseen)