mecharm Level 1 of the Dungeon (0, 0, D:1) a +0 robe (3, -3, D:1) a +0 short sword (3, -2, D:1) 19 stones (5, -3, D:1) a +0 club (12, 20, D:1) a +0 short sword (14, 6, D:1) a +0 club (15, -13, D:1) a +0 robe (15, 8, D:1) a +1 naga barding (16, 2, D:1) a +0 dagger (25, 19, D:1) a +0 leather armour (34, 25, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 quarterstaff (2, -13, D:2) a +0 club (4, -13, D:2) a +0 club (12, 9, D:2) a +0 club (19, 1, D:2) a stone (21, -10, D:2) a +0 robe (21, 4, D:2) a stone (22, 4, D:2) a stone (23, 4, D:2) a stone (24, 6, D:2) a +0 club a +0 hunting sling 21 stones (31, -6, D:2) 19 stones Level 3 of the Dungeon (0, 0, D:3) 28 stones (5, 13, D:3) a +0 scale mail (17, -1, D:3) a +0 short sword (18, -2, D:3) a stone (39, -9, D:3) 12 stones (48, -4, D:3) 21 stones (52, -12, D:3) 25 stones (54, -2, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 giant spiked club (10, 6, D:4) a +0 club (11, 6, D:4) a +0 flail (11, 7, D:4) a +0 mace a +0 leather armour (12, 5, D:4) a +0 short sword a +0 ring mail a +0 dagger (12, 6, D:4) a +0 dagger (12, 16, D:4) a +0 dagger a +0 robe (13, 15, D:4) a cursed -3 morningstar a +0 ring mail (18, 21, D:4) a +0 ring mail (31, 6, D:4) a +0 scale mail (34, 9, D:4) a +0 flail (34, 10, D:4) a +0 robe (35, 20, D:4) a +0 dagger 17 stones (35, 22, D:4) a stone (36, 4, D:4) a +0 mace a cursed +0 leather armour (36, 22, D:4) a stone (37, 23, D:4) a stone (38, 10, D:4) a +0 giant club (41, -13, D:4) a +0 club a cursed +0 ring mail (43, -2, D:4) a +0 trident (47, -6, D:4) a +0 rapier (49, -7, D:4) a +0 whip (49, 23, D:4) 19 arrows (54, 26, D:4) 21 stones Level 5 of the Dungeon [Shop] Vocyfyrph's Weapon Emporium 22 bolts (48 gold) a +0 war axe (38 gold) the +5 spear of Infinite Pain {drain, rC+ MR+} (550 gold) A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It affects your resistance to hostile enchantments. a +0 short sword (33 gold) a +0 spear (33 gold) a +0 dagger (22 gold) a +0 war axe (38 gold) a +0 vorpal great mace (128 gold) a +0 spear (33 gold) the cursed +1 hand axe of the Grave {venom, rN+ Str+2 Int+4 Dex+3} (392 gold) It poisons the flesh of those it strikes. It affects your strength (+2). It affects your intelligence (+4). It affects your dexterity (+3). It protects you from negative energy. It has a curse placed upon it. a +0 dire flail of protection (74 gold) (4, 13, D:5) a +0 leather armour a cursed -1 shortbow (5, 10, D:5) a +0 club a +0 leather armour (13, 11, D:5) a +0 dagger (14, 14, D:5) 14 stones (16, -12, D:5) a +0 whip a +0 dagger a +0 hand axe (17, -12, D:5) a +0 trident (21, -11, D:5) a +0 dagger a +0 robe (28, 2, D:5) 21 sling bullets (41, 21, D:5) a +0 quarterstaff (43, -3, D:5) 22 stones (46, -6, D:5) a +0 short sword a +0 dagger a +0 robe a +0 flail (53, 11, D:5) a +0 robe (55, -11, D:5) 11 stones Level 6 of the Dungeon (0, 0, D:6) 9 gold pieces (4, -12, D:6) 6 gold pieces (14, 1, D:6) 29 stones (26, -13, D:6) an uncursed staff of summoning (29, -16, D:6) 16 gold pieces (37, -10, D:6) 12 gold pieces