mecharm Level 1 of the Dungeon (2, -1, D:1) a +0 club {don't train} (7, -10, D:1) 21 sling bullets (9, 7, D:1) 13 stones (27, 15, D:1) a +0 mace (33, 14, D:1) 14 stones (58, 18, D:1) a +0 dagger {don't train} Level 2 of the Dungeon (0, 0, D:2) 34 arrows (16, 42, D:2) 18 stones (18, 14, D:2) a +0 leather armour (29, -5, D:2) 21 stones (31, 7, D:2) 23 sling bullets (35, 30, D:2) a +0 flail (38, -3, D:2) 16 arrows (42, 45, D:2) a stone (42, 46, D:2) a stone (42, 49, D:2) a +0 dagger {don't train} a +0 chain mail (47, 30, D:2) 21 bolts (50, 13, D:2) a +0 dagger {don't train} (53, -3, D:2) a +0 club {don't train} (53, 28, D:2) a +0 ring mail (66, 23, D:2) a +0 chain mail Level 3 of the Dungeon (0, 0, D:3) 25 stones {don't train} (3, 15, D:3) 19 bolts (3, 27, D:3) a +0 flail {don't train} a +0 leather armour (5, 25, D:3) a +0 falchion a +0 leather armour a +0 mace {don't train} (7, 22, D:3) a cursed -3 short sword {don't train} (9, 34, D:3) 16 bolts (12, -1, D:3) a +0 leather armour (14, 19, D:3) a +0 club {don't train} (19, -2, D:3) 24 bolts (20, -5, D:3) a +3 hunting sling of freezing (24, 6, D:3) a +0 mace (34, -4, D:3) a +0 falchion a +0 leather armour (35, -4, D:3) a cursed -3 war axe {don't train} a +0 ring mail a +0 falchion 4 boomerangs {don't train} (44, 16, D:3) a +0 naga barding (45, 10, D:3) a +0 robe (46, 28, D:3) 14 stones Level 4 of the Dungeon (0, 0, D:4) a +0 giant spiked club {don't train} (8, 10, D:4) a quokka skeleton