mecharm Level 1 of the Dungeon (0, 0, D:1) a +0 chain mail (7, -27, D:1) 18 bolts (7, 2, D:1) a +0 ring mail (10, 12, D:1) 19 arrows (17, 7, D:1) 24 sling bullets (22, 24, D:1) a +0 club {don't train} (23, 17, D:1) a +0 club (still there?) a +0 dagger {don't train} (still there?) (26, -17, D:1) a +0 hunting sling (29, -21, D:1) 16 stones (30, -25, D:1) a stone (30, -24, D:1) a stone (31, -23, D:1) a stone (31, -22, D:1) a +0 scale mail a stone (31, -20, D:1) 23 stones {don't train} (32, 12, D:1) a +0 pair of gloves (34, -2, D:1) a +0 club {don't train} (38, -9, D:1) 20 stones (58, -29, D:1) a cursed +0 robe Level 2 of the Dungeon (7, -8, D:2) a stone (8, -7, D:2) a stone (26, 7, D:2) 11 gold pieces (27, 1, D:2) a +0 ring mail (27, 6, D:2) 19 gold pieces (28, -12, D:2) a +0 spear {don't train} (28, 5, D:2) 2 gold pieces (30, -11, D:2) a +0 spear {don't train} (40, 26, D:2) a +0 club {don't train} Level 3 of the Dungeon (0, 0, D:3) a jackal corpse (6, 8, D:3) a +0 falchion (7, 8, D:3) a +0 club {don't train} a hobgoblin skeleton (8, 4, D:3) 7 gold pieces (8, 14, D:3) a +0 trident {don't train} 10 stones {don't train} a +0 scale mail the human skeleton of Terence (11, 14, D:3) a stone (13, 15, D:3) a stone (13, 17, D:3) a frilled lizard skeleton (18, 21, D:3) an uncursed amulet of reflection (18, 22, D:3) 19 arrows (18, 23, D:3) a +0 mace (19, -9, D:3) a +0 mace (25, 18, D:3) a wand of paralysis (8) (29, -9, D:3) a +0 short sword {don't train} (30, -4, D:3) 18 bolts (35, -13, D:3) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (35, -11, D:3) a +0 club {don't train} a cursed +0 ring mail a +0 whip {don't train} a +0 ring mail a +1 war axe of freezing {don't train} an orc corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (36, 4, D:3) a +0 chain mail (40, -19, D:3) a +0 club {don't train} (40, -14, D:3) a cursed -1 club {don't train} (41, -17, D:3) a +0 club {don't train}