mecharm Level 1 of the Dungeon (0, 0, D:1) a +0 whip {don't train} (3, -4, D:1) a +0 dagger {don't train} (8, 1, D:1) a +0 short sword (8, 11, D:1) a +0 club {don't train} (10, 1, D:1) a +0 dagger (15, -13, D:1) a +1 antimagic short sword {don't train} (21, -1, D:1) 21 stones (23, 17, D:1) a +0 club {don't train} (30, 31, D:1) a +0 short sword {don't train} (38, 30, D:1) a +0 short sword {don't train} (39, -5, D:1) a cursed +0 short sword {don't train} (39, 19, D:1) a cursed -3 club {don't train} (40, -5, D:1) a +0 dagger {don't train} (40, 31, D:1) a cursed +0 club {don't train} (41, -5, D:1) a +0 ring mail (41, -4, D:1) a stone (41, 31, D:1) a +0 club {don't train} (43, -4, D:1) a stone (51, 23, D:1) a +0 club {don't train} (61, -5, D:1) a +0 club {don't train} (62, 3, D:1) a +0 whip {don't train} Level 2 of the Dungeon (0, 0, D:2) a +0 helmet (2, 3, D:2) a scroll of amnesia (7, -6, D:2) a ration (9, 12, D:2) a jackal skeleton a jackal skeleton (10, -9, D:2) a scroll of identify (10, 10, D:2) a jackal skeleton (11, -9, D:2) 12 arrows (13, -2, D:2) a leopard gecko corpse (skeletalised by now) (16, 11, D:2) a +0 robe (35, 13, D:2) 5 bolts Level 3 of the Dungeon (0, 0, D:3) a scroll of amnesia (7, 2, D:3) 5 gold pieces (9, -2, D:3) a +0 dagger {don't train}