mecharm Level 1 of the Dungeon (0, 0, D:1) a +0 dagger {don't train} (2, 8, D:1) 3 stones (2, 9, D:1) a stone (4, 4, D:1) a +0 chain mail (4, 10, D:1) a +0 dagger {don't train} a stone (13, 18, D:1) a +0 leather armour (16, 12, D:1) a +0 dagger {don't train} (16, 46, D:1) a +0 robe (22, 32, D:1) a cursed -3 club {don't train} (22, 33, D:1) a stone (23, 39, D:1) a stone (24, 38, D:1) 2 stones {don't train} a +0 club {don't train} (25, 38, D:1) a +0 plate armour (27, 31, D:1) a +0 ring mail (27, 49, D:1) a +0 leather armour (38, 34, D:1) a +0 whip (49, 36, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a +0 pair of gloves (1, -5, D:2) 21 stones (2, -40, D:2) a +0 robe (3, -9, D:2) 18 bolts (9, -44, D:2) a +0 dagger {don't train} (17, -9, D:2) a +0 flail (17, -5, D:2) a +0 ring mail (18, -43, D:2) a +0 dagger {don't train} (19, -45, D:2) a +0 robe (20, -47, D:2) a +0 club {don't train} a +0 robe (22, -45, D:2) a +0 short sword {don't train} (35, -56, D:2) a +0 dagger {don't train} (35, -16, D:2) 5 curare-tipped darts (37, -35, D:2) a +0 whip (40, -37, D:2) a +0 dagger {don't train} (42, -48, D:2) 8 stones (49, -44, D:2) a +0 club (unseen) (51, -2, D:2) a +0 whip {don't train} (56, -9, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (4, -6, D:3) a +0 mace (13, -32, D:3) 18 sling bullets (21, -34, D:3) a +0 club {don't train} (23, -34, D:3) 4 boomerangs {don't train} a +0 club {don't train} (28, -42, D:3) 13 gold pieces Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (1, 6, D:4) 12 stones (7, -3, D:4) a poisoned dart {don't train} (8, -3, D:4) 2 poisoned darts {don't train} (23, 5, D:4) a +0 flail {don't train} (25, 5, D:4) a quokka skeleton