mecharm Level 1 of the Dungeon (14, -3, D:1) a +0 dagger {don't train} (15, -4, D:1) a +0 ring mail (41, -6, D:1) a +0 club {don't train} (42, 3, D:1) a +0 club {don't train} (55, -12, D:1) a +0 whip {don't train} Level 2 of the Dungeon (0, 0, D:2) a stone (1, -1, D:2) a stone (1, 8, D:2) a +0 short sword (2, -1, D:2) a +0 falchion {don't train} (8, 13, D:2) a +0 scale mail (11, 2, D:2) a +0 ring mail (15, 23, D:2) a cursed +0 hunting sling (16, -8, D:2) a +0 short sword (22, -2, D:2) a +0 mace of holy wrath (26, 11, D:2) a +0 buckler (28, 0, D:2) a cursed -1 mace {don't train} (31, 1, D:2) a +0 mace {don't train} (34, 27, D:2) a +0 dagger {don't train} a +0 club {don't train} (41, -9, D:2) 28 bolts (45, 20, D:2) a +0 short sword a +0 scale mail (51, 12, D:2) a +0 chain mail