medis Level 1 of the Dungeon (0, 0, D:1) a +0 pair of gloves (1, 0, D:1) 27 bolts (3, 13, D:1) a +0 club (4, -5, D:1) a +0 short sword (7, -8, D:1) 3 stones (8, -2, D:1) a +0 club 13 stones (9, -6, D:1) 4 stones (11, -10, D:1) 26 stones (11, -8, D:1) a +0 dagger (12, 1, D:1) a +0 hand axe (12, 36, D:1) a +0 leather armour (13, -8, D:1) 21 arrows (13, -3, D:1) a +0 scale mail (14, -3, D:1) a stone (15, -4, D:1) a stone (16, -5, D:1) a stone (16, 4, D:1) a +0 club (16, 22, D:1) 29 bolts (17, 18, D:1) a +0 leather armour (29, 9, D:1) a cursed +0 robe (30, 31, D:1) a +0 club (31, 5, D:1) a +0 dagger (39, -7, D:1) a +0 club (41, 0, D:1) a +0 hunting sling (43, 26, D:1) a +0 club (45, 40, D:1) a +0 short sword (52, -9, D:1) 11 stones (55, -13, D:1) a +0 hunting sling Level 2 of the Dungeon (6, 4, D:2) 24 stones (8, -8, D:2) 14 stones (12, -22, D:2) 22 stones (19, -19, D:2) a +0 club a +0 robe (23, 11, D:2) 12 stones (33, 12, D:2) a +0 dagger (45, -6, D:2) a +0 robe a +0 club (49, -10, D:2) a +0 scythe a +0 robe (51, -3, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (7, 13, D:3) a +0 ring mail (11, -1, D:3) a stone (12, -1, D:3) 2 stones (13, -1, D:3) a stone (14, -1, D:3) a stone (15, -1, D:3) a stone (16, -1, D:3) a stone (18, 20, D:3) a +0 flail (25, -9, D:3) 28 stones (27, 16, D:3) a +0 spear (27, 17, D:3) a +0 whip a +0 spear (38, 1, D:3) a +0 short sword 5 stones (41, -21, D:3) 20 sling bullets (50, 14, D:3) a +0 war axe (51, 16, D:3) a +0 giant club (53, -18, D:3) a +0 club Level 4 of the Dungeon [Shop] Romaip's Antique Weapon Boutique a +0 arbalest of flaming (303 gold) the +11 dagger "Unuis" {antimagic, rN+ SInv Stlth-} (2250 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from negative energy. It lets you see invisible. It makes you less stealthy. a +0 arbalest of flaming (303 gold) the +8 hand axe "Xiawn" {flame, +Fly rElec rF- MR+} (1803 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. a +5 dagger of flaming (918 gold) a +0 mace (90 gold) a +3 morningstar of protection (654 gold) a +0 hand crossbow (105 gold) a +4 blowgun (735 gold) a +2 demon blade of freezing (1170 gold) a +1 rapier of protection (354 gold) the cursed +2 hand axe of Defence {protect, Dex+4} (780 gold) It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+4). It has a curse placed upon it. a +0 falchion (90 gold) (0, 0, D:4) the +4 ring mail "Weefray" {-Cast rPois MR+ Int+5} It affects your intelligence (+5). It protects you from poison. It affects your resistance to hostile enchantments. It prevents spellcasting. (1, 21, D:4) a +0 mace (2, -20, D:4) a +0 giant spiked club (19, 14, D:4) a +0 leather armour a +0 club (20, 14, D:4) 2 scrolls of amnesia (20, 15, D:4) a stone (20, 16, D:4) a +0 ring mail (unseen) (21, 15, D:4) a stone a +0 chain mail a +0 mace a +0 hand axe (21, 16, D:4) a stone (22, 17, D:4) a stone (24, 19, D:4) a stone (27, 1, D:4) 17 stones (27, 22, D:4) a stone (30, -1, D:4) a +0 hand axe (30, 16, D:4) a +0 giant club (34, -11, D:4) a +0 short sword (43, 6, D:4) a +0 mace Level 5 of the Dungeon (2, 8, D:5) 15 sling bullets (8, 14, D:5) a +0 giant club (11, -12, D:5) a scroll of remove curse (22, -3, D:5) a stone (23, 0, D:5) a stone (24, -3, D:5) a stone (25, -6, D:5) a stone (25, -5, D:5) a +0 dagger a +0 robe 18 gold pieces (26, -7, D:5) a stone a +0 hand axe (26, -5, D:5) 2 stones (26, -2, D:5) a +0 leather armour (26, 9, D:5) a +0 hand axe (26, 10, D:5) a +0 leather armour (unseen) (27, -6, D:5) a +0 robe a +0 dagger (27, -4, D:5) a +0 dagger (still there?) a +0 chain mail (still there?) a +0 falchion (still there?) (27, 8, D:5) a potion of flight (27, 10, D:5) a +0 flail a +0 dagger a +0 robe (28, -2, D:5) a stone (28, -1, D:5) 2 stones (29, -3, D:5) 2 stones (29, -1, D:5) 13 gold pieces (unseen) (29, 0, D:5) a stone (30, -5, D:5) a stone (31, -7, D:5) 12 gold pieces (38, 15, D:5) 23 sling bullets (44, -4, D:5) 30 stones (47, -8, D:5) a scroll of teleportation (49, 13, D:5) 2 gold pieces (50, -18, D:5) an uncursed staff of conjuration (50, -2, D:5) a scroll of identify (50, 13, D:5) a gold piece (50, 14, D:5) a gold piece (50, 18, D:5) a +0 spear (51, 13, D:5) a gold piece (52, 6, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) 20 stones (3, 7, D:6) a +0 shield (3, 16, D:6) a +0 spear (4, 50, D:6) a +0 quarterstaff (12, 17, D:6) a +0 halberd (12, 19, D:6) a +5 ring of intelligence the ring "Xoklu" {*Corrode +Fly rC+ rN+} [ring of positive energy] It protects you from cold. It protects you from negative energy. It lets you fly. It may corrode you when you take damage. a +0 chain mail (15, 19, D:6) 13 bolts (19, 11, D:6) a +0 war axe (21, 21, D:6) a +0 robe a +0 dagger a +0 halberd a +0 plate armour (22, 12, D:6) a +0 dagger a +0 robe (22, 21, D:6) a +0 ring mail (23, 10, D:6) a +0 glaive a +0 chain mail (25, 21, D:6) a tomahawk (26, 21, D:6) a tomahawk (27, 17, D:6) a +0 halberd (27, 18, D:6) a +0 spear (27, 20, D:6) a tomahawk (38, 47, D:6) a +0 dagger a +0 animal skin (40, 4, D:6) a +0 giant club (42, 44, D:6) 24 arrows (45, -1, D:6) an uncursed amulet of regeneration (50, 38, D:6) 3 arrows (50, 39, D:6) an arrow (50, 40, D:6) 20 arrows a +0 shortbow (50, 46, D:6) a +0 pair of gloves (57, 53, D:6) a +0 mace a +0 leather armour a +0 club a +0 flail a +0 ring mail Level 7 of the Dungeon [Shop] Xokkut's Serpentskin Sales 4 poisoned tomahawks (56 gold) an uncursed ring of poison resistance (280 gold) a +1 rapier of venom (165 gold) an uncursed ring of poison resistance (280 gold) a +0 leather armour of poison resistance (84 gold) an uncursed staff of poison (350 gold) 2 curare-tipped needles (16 gold) (0, 0, D:7) an uncursed staff of poison (6, -46, D:7) 16 stones (6, -8, D:7) a cursed -2 hand axe a +0 animal skin (13, -2, D:7) a +0 robe (14, -18, D:7) a +0 trident a +0 chain mail (15, -18, D:7) a +0 club a +0 scale mail a +0 flail a +0 chain mail (15, -17, D:7) a +0 falchion a +0 dagger a +0 robe (19, 10, D:7) a +0 robe (24, -2, D:7) 25 sling bullets (25, 6, D:7) a cursed +0 robe a +4 whip (26, -12, D:7) a +0 leather armour (30, -16, D:7) a +0 ring mail (31, -5, D:7) a +0 whip (31, -4, D:7) a +0 flail (32, -33, D:7) 14 stones (34, -3, D:7) a +0 spear (44, -9, D:7) a +0 helmet (47, -9, D:7) a +0 hand axe (47, -8, D:7) a +0 leather armour (47, -7, D:7) a +0 leather armour a +0 short sword (48, -8, D:7) 3 arrows (48, 8, D:7) a +0 whip (49, 4, D:7) a tomahawk (49, 5, D:7) a tomahawk (49, 6, D:7) an arrow (49, 8, D:7) a +0 shortbow 10 arrows (50, 3, D:7) a tomahawk Level 8 of the Dungeon [Shop] Yghamuz's Distillery a potion of heal wounds (60 gold) a potion of ambrosia (96 gold) a potion of degeneration (12 gold) a potion of cancellation (96 gold) a potion of might (48 gold) a potion of brilliance (48 gold) a potion of mutation (96 gold) a potion of lignification (36 gold) a potion of might (48 gold) a potion of lignification (36 gold) a potion of agility (48 gold) (0, 0, D:8) 15 arrows (3, -24, D:8) an uncursed staff of conjuration (5, -38, D:8) a +0 ring mail (5, -15, D:8) a +0 whip (5, -14, D:8) a +0 dagger (5, -13, D:8) a +0 robe a +0 dagger (6, -15, D:8) a +0 ring mail a +0 hand axe (6, -13, D:8) a +0 flail (9, -34, D:8) a +0 leather armour (17, -26, D:8) a +0 ring mail (25, -26, D:8) 12 poisoned needles (28, -5, D:8) a +0 giant club a cursed -2 giant club (30, -2, D:8) 11 bolts (35, -23, D:8) a +0 chain mail (45, -12, D:8) a +0 hand axe Level 9 of the Dungeon (9, 0, D:9) a +0 giant club a +0 dire flail (15, -29, D:9) a +0 scythe (15, -16, D:9) a +0 chain mail (20, -31, D:9) 28 stones (20, 8, D:9) a +0 ring mail (23, -6, D:9) 20 stones (31, 1, D:9) a +0 robe (33, -23, D:9) a +0 robe (34, -27, D:9) a +0 scale mail (35, -24, D:9) a +0 quarterstaff (38, -23, D:9) a +0 rapier (45, -25, D:9) a +0 trident a +0 leather armour (45, -19, D:9) a +0 club (46, -24, D:9) a +0 dagger a +0 robe (47, -18, D:9) a +0 rapier (51, 11, D:9) a +0 glaive (52, -22, D:9) 17 gold pieces (53, 0, D:9) a +0 giant club the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 5 poisoned needles (3, -11, Lair:1) a +0 leather armour (20, -3, Lair:1) 15 stones (27, -51, Lair:1) 24 poisoned needles (30, -53, Lair:1) a +0 ring mail (46, -8, Lair:1) a +0 buckler (48, -53, Lair:1) a +0 ring mail (52, -12, Lair:1) 17 stones Level 2 of the Lair of Beasts (7, -15, Lair:2) a book of Minor Magic (16, -9, Lair:2) a potion of flight (18, -23, Lair:2) 14 gold pieces (18, -7, Lair:2) a scroll of blinking (20, -15, Lair:2) a scroll of enchant armour (30, -19, Lair:2) a +0 halberd (32, -21, Lair:2) a scroll of identify (34, -22, Lair:2) 23 bolts a volcano (0, 0, Volcano) the -2 helmet of Jocwitt {rF+ MR+ Str+2} It affects your strength (+2). It protects you from fire. It affects your resistance to hostile enchantments. (1, 0, Volcano) a +0 flail (1, 1, Volcano) a +2 glaive of flaming (2, 1, Volcano) a +4 scale mail of fire resistance (6, 0, Volcano) a +0 mace of flaming (7, 3, Volcano) a +0 mace of flaming a +1 robe of fire resistance (7, 4, Volcano) a +2 mace of flaming a +2 robe of fire resistance (11, 7, Volcano) a +0 mace of flaming a +0 robe of fire resistance (14, 7, Volcano) a +1 mace of flaming a +2 robe of fire resistance