Dungeon Crawl Stone Soup version 0.33-a0-295-g4b1f6b956e (webtiles) character file. Game seed: 11940003483464486839 35 meer the Grave Robber (level 3, -14/26 HPs) Began as a Mummy Necromancer on Nov 2, 2024. Demolished by Sigmund ... wielding a +0 heavy scythe (17 damage) ... on level 2 of the Dungeon. The game lasted 00:05:19 (1150 turns). meer the Grave Robber (Mummy Necromancer) Turns: 1150, Time: 00:05:19 Health: -14/26 AC: 2 Str: 11 XL: 3 Next: 16% Magic: 6/7 EV: 11 Int: 16 God: Gold: 44 SH: 0 Dex: 12 Spells: 7/8 levels left rFire x . . e - +2 dagger (venom) rCold + . . (no shield) rNeg + + + b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons a - a +0 dagger e - a +2 dagger of venom (weapon) Armour b - a +0 robe (worn) Scrolls f - a scroll of revelation Skills: + Level 1.1 Fighting - Level 1.8 Dodging - Level 1.8 Stealth + Level 3.3 Spellcasting + Level 4.3 Necromancy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 96% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 48% 2d10 4% 2 Vampiric Draining Necr 24% 2d7 10% 3 Animate Dead Necr 24% N/A 30% 4 Curse of Agony Necr 24% N/A 65% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History The jackal looks weaker. The jackal bites you but does no damage. Your soul wisp touches the jackal. You hit the jackal but do no damage. The jackal is almost dead. The jackal bites you but does no damage. The rat closely misses your soul wisp. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your soul wisp touches the jackal. The jackal dies! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - hobgoblin Aim: a hobgoblin Attack! The rat bites your soul wisp. Your soul wisp touches the hobgoblin. You hit the hobgoblin. You kill the hobgoblin! You hear some strange, mumbled words. Your soul wisp resists with significant effort. Your soul wisp barely misses something. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - rat Aim: a rat Attack! Your soul wisp touches the rat. You barely miss the rat. The rat is heavily wounded. The rat closely misses you. Something hits you! Ouch! That really hurt! You die... ######### #.......## #........# #.####...### ########.# #.....# #........# #.#.#.# ###........####.#.#.# #####.........{r@.....#.# #.............*##..####.# #.............###.## #.# #.....†#...#####..# #.# #...†..#...####..## #.# #......#......†..# #†# #....#####.......# #.# #....# #.......# #.###### .....# #.........# #......# You could see a rat (ally target) and a friendly soul wisp (summoned). Vanquished Creatures An endoplasm (D:1) A giant cockroach (D:1) A hobgoblin (D:2) 2 jackals (D:2) A ball python (D:1) A bat (D:1) A rat (D:2) 8 creatures vanquished. Vanquished Creatures (collateral kills) 2 giant cockroaches (D:1) 3 hobgoblins 4 jackals A kobold (D:1) A quokka (D:2) 3 ball pythons 2 bats (D:1) 3 frilled lizards (D:1) 3 goblins (D:1) A rat (D:1) 23 creatures vanquished. Grand Total: 31 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | meer the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 221 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 1097 | D:2 | Reached skill level 1 in Fighting 1097 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/7 1123 | D:2 | Noticed Sigmund 1150 | D:2 | Demolished by Sigmund Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_loops_ring, minmay_lizard_pond D:2: layout_basic, chequers_serial_rivers_micro_a, grunt_ministairs_2, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Fighting | 1 | 1.1 Dodging | | 1.8 Stealth | | 1.8 Necromancy | | 4.3 Action || total ---------------------------++------- Melee: Dagger || 29 Cast: Soul Splinter || 24 Use: Scroll || 3 Armour: Robe || 31 Dodge: Dodged || 40 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1149 | 1095 | 54 | 0 | 816 | 2 | 574.5 | Dungeon | 1149 | 1095 | 54 | 0 | 816 | 2 | 574.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 982 daAuts D:2: 167 daAuts