megagabibbo the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +0 club a +0 leather armour an orb of mayhem an orb of guile a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 20, D) a +0 dire flail a +0 animal skin an ogre skeleton (59, 36, D) a staff of cold (unseen) (59, 37, D) a +0 ring mail of fire resistance (unseen) (60, 36, D) a +2 scale mail of willpower (unseen) (60, 37, D) a Gell's gravitambourine (2/2) (61, 8, D) the +6 mace "Deh Cof" {elec, ^Drain rC+++ Int+8 Dex+3} ^Drain: It drains your maximum health when unequipped. rC+++: It renders you almost immune to cold. Int+8: It affects your intelligence (+8). Dex+3: It affects your dexterity (+3). (61, 10, D) a +0 dagger a +0 robe (61, 36, D) a ring of willpower (61, 37, D) the ring of Xuqione {rPois rF+ rC+ Str+2} [ring of protection from fire] rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Str+2: It affects your strength (+2). (unseen) (62, 1, D) a +0 orcbow of flaming (62, 3, D) a +4 spear a +0 robe (62, 8, D) the +1 plate armour of Fedhas's Delight {^Contam rF+ Dex+5} ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. Dex+5: It affects your dexterity (+5). (62, 9, D) a +0 hand axe a +0 leather armour a serpent talisman (62, 10, D) a +0 flail a +0 leather armour an orc corpse (skeletalised by now) (62, 26, D) a +1 dagger of holy wrath (62, 27, D) a +2 hand axe of flaming (unseen) (62, 36, D) a ring of resist corrosion (62, 37, D) the amulet of Eletekke {Regen+ RegenMP+ MP+10 Str+3 Stlth-} [amulet of magic regeneration] Regen+: It increases your rate of health regeneration. RegenMP+: It increases your rate of magic regeneration. MP+10: It affects your magic capacity (+10). Str+3: It affects your strength (+3). Stlth-: It makes you less stealthy. (unseen) (63, 0, D) the +1 trident of Mecs {antimagic, Int+5} Int+5: It affects your intelligence (+5). (63, 8, D) a staff of conjuration (unseen) (63, 9, D) a +0 mace (63, 17, D) a +0 scale mail (still there?) the +1 sling "Guth" {drain, Int+3} (still there?) Int+3: It affects your intelligence (+3). (63, 18, D) a +0 arbalest (63, 19, D) a +0 war axe a +0 ring mail a human skeleton (63, 26, D) a +2 kite shield of reflection (63, 36, D) a +6 ring of intelligence (63, 37, D) a +2 dagger of protection (unseen) (64, 18, D) a +0 great mace a +0 scale mail a +0 arbalest a human skeleton (64, 20, D) a +0 long sword a +0 plate armour (64, 26, D) 4 potions of haste (65, 26, D) a +1 dagger of venom (unseen) (68, 0, D) a +3 heavy war axe (69, 0, D) the +1 flail of Nybuwir {flame, Dex+7} Dex+7: It affects your dexterity (+7). (69, 9, D) a +0 war axe a +0 robe a naga corpse (skeletalised by now) (69, 11, D) an adder corpse (skeletalised by now) (70, 8, D) the +6 great sword "Emounn" {flame, rElec rPois Str-4 Dex+4} rElec: It insulates you from electricity. rPois: It protects you from poison. Str-4: It affects your strength (-4). Dex+4: It affects your dexterity (+4). (70, 9, D) a +3 broad axe of electrocution (unseen) (70, 12, D) a water moccasin corpse (skeletalised by now) (70, 36, D) a +1 mace of draining (70, 39, D) a +0 short sword a +0 robe (71, 21, D) a +0 trident (71, 22, D) a wind drake skeleton (71, 29, D) an adder corpse (skeletalised by now) (71, 36, D) a +1 dire flail of draining a ring of poison resistance (71, 37, D) a +3 short sword of electrocution (71, 38, D) a +1 war axe of freezing (unseen) (71, 40, D) a +0 longbow a +0 scimitar a +0 robe (72, 9, D) a +3 scale mail of cold resistance (unseen) (72, 16, D) a staff of alchemy a staff of fire (72, 18, D) a +0 shortbow a centaur skeleton (72, 20, D) a +0 trident 3 boomerangs (72, 21, D) 6 large rocks (72, 22, D) a +0 trident (72, 23, D) a throwing net (72, 27, D) a +1 heavy hand cannon (unseen) (72, 29, D) an adder corpse (skeletalised by now) (72, 30, D) a black mamba corpse (skeletalised by now) (72, 36, D) an amulet of regeneration (72, 37, D) a +2 robe of resistance (72, 38, D) a +0 shortbow a +0 dagger a +0 leather armour an elf skeleton (73, 16, D) a ring of flight (73, 27, D) a +2 long sword of holy wrath (unseen) (73, 28, D) a +0 scimitar (73, 30, D) a water moccasin corpse (skeletalised by now) (73, 36, D) a +1 war axe of flaming (unseen) (74, 3, D) a +0 giant club