megagabibbo the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman the blade talisman "Icholoukh" {Will- Dex+3} [blade talisman] Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). a lupine talisman an inkwell talisman a quill talisman (11, 0, D) a +0 leather armour a +0 club the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) the ring "Voawk" {rElec MP+9} [ring of magical power] rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). (unseen) (59, 37, D) Faliavown's Tome of the Nocuous Cwm Spells Type Level a - Mephitic Cloud Conjuration/Alchemy/Air 3 b - Petrify Alchemy/Earth 4 c - Irradiate Conjuration/Alchemy 5 d - Lee's Rapid Deconstruction Earth 5 (unseen) (59, 39, D) a hell hog corpse (59, 40, D) a +0 demon trident of flaming (still there?) a +2 chain mail of fire resistance (still there?) (60, 36, D) a +4 ring mail of poison resistance (unseen) (60, 37, D) a +1 plate armour of poison resistance (unseen) (60, 38, D) a hell hog corpse (61, 0, D) a +3 heavy battleaxe (unseen) (61, 8, D) a +3 rapier of protection (unseen) (61, 16, D) the ring "Sasuczex" {rPois rF- Will++ SInv Stlth-} [ring of see invisible] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Will++: It greatly increases your willpower. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. a staff of air a staff of death a staff of fire a staff of air (61, 21, D) a +0 hand axe (61, 26, D) a book of the Grave (61, 36, D) a +4 ring of protection (61, 37, D) a book of Winter (62, 0, D) the +9 short sword of Harmony {flame, rN+++ Will- rCorr Dex+2} rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). (62, 2, D) a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (62, 3, D) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 8, D) a +4 ring of slaying (62, 9, D) a +2 halberd of freezing (62, 18, D) a +0 club a draconian skeleton (62, 19, D) a +0 hand axe a +0 club a draconian skeleton (62, 20, D) a +0 battleaxe (62, 21, D) a +0 scimitar a white draconian skeleton (62, 26, D) the +5 chain mail of Sunlight {rPois rC+ rN+ Dex+4} rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). (unseen) (62, 27, D) a ring of protection from cold (62, 36, D) a book of Maladies (62, 37, D) a book of the Warp (63, 0, D) a +0 heavy quarterstaff (63, 1, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 17, D) a serpent talisman (63, 18, D) a +0 short sword (63, 27, D) the +1 shortbow of Articulation {flame, ^Contam rF+ rCorr Str+3 Int+2} ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). (unseen) (63, 36, D) a book of the Hunter (63, 37, D) the +1 mace of the Candle {protect, rCorr SInv} rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (unseen) (64, 17, D) a +2 vampiric broad axe (64, 26, D) 4 scrolls of enchant armour (64, 27, D) a +0 great sword of electrocution (unseen) (65, 26, D) the +8 quarterstaff of Capital Punishment {venom, Str+3 Dex+4} Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). (unseen) (67, 1, D) a +0 scimitar a +0 robe a naga corpse (skeletalised by now) (68, 0, D) a +1 short sword of speed (69, 0, D) a potion of might (69, 36, D) a +2 robe of cold resistance (unseen) (69, 38, D) a +0 long sword a naga skeleton (69, 39, D) a ball python skeleton (70, 38, D) a +0 glaive a +0 spear (71, 17, D) a +1 great sword of pain (unseen) (71, 31, D) a +0 club (71, 33, D) a +0 whip a draconian corpse (skeletalised by now) (71, 37, D) a ring of poison resistance (71, 38, D) a +0 war axe a +0 robe a naga skeleton (72, 9, D) a +0 buckler of fire resistance (72, 19, D) a basilisk corpse (skeletalised by now) (72, 21, D) a komodo dragon corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (72, 26, D) an amulet of faith (72, 27, D) a ring of flight (72, 31, D) a +0 trident a +0 whip (72, 32, D) a +0 hand axe a +0 dagger a draconian corpse (skeletalised by now) (73, 16, D) a potion of might (73, 18, D) a river rat corpse (skeletalised by now) (73, 26, D) an amulet of the acrobat (73, 27, D) a +2 whip of venom (unseen) (74, 3, D) a shapeshifter corpse (skeletalised by now) (75, 1, D) a +0 arbalest of freezing (unseen)