megagabibbo Level 1 of the Dungeon (6, 21, D:1) a +0 sling (7, -25, D:1) a bat corpse (skeletalised by now) (10, -17, D:1) a +0 dagger (10, -3, D:1) a +0 dagger (10, 8, D:1) a hobgoblin corpse (skeletalised by now) (19, 16, D:1) a +0 club (24, -20, D:1) a +0 leather armour (30, -39, D:1) a +0 dagger a goblin skeleton (37, -7, D:1) a +0 whip a kobold skeleton (38, -33, D:1) a +0 dagger a goblin skeleton (43, 17, D:1) a rat skeleton (43, 18, D:1) a +0 dagger a +0 robe (44, 18, D:1) a +0 dagger a goblin skeleton (45, 4, D:1) a hobgoblin skeleton (45, 17, D:1) a bat skeleton (46, 3, D:1) a frilled lizard skeleton a hobgoblin skeleton (51, 7, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Zeklag's Assorted Antiques the +1 ring mail of Hairiness {-Tele Fly rC+++ Will++} (1622 gold) -Tele: It prevents most forms of teleportation. Fly: It grants you flight. rC+++: It renders you almost immune to cold. Will++: It greatly increases your willpower. 3 potions of heal wounds (648 gold) a wand of charming (5) (324 gold) a +0 leather armour (54 gold) a +0 plate armour (486 gold) the inkwell talisman of Beogh's Generosity {Str+3} (1566 gold) [inkwell talisman] Str+3: It affects your strength (+3). a +1 long sword of holy wrath (359 gold) (0, 0, D:2) a hobgoblin skeleton (4, 3, D:2) a +0 quarterstaff (5, 2, D:2) a +0 hand axe (7, -8, D:2) a +4 flail (8, 2, D:2) a +0 dagger a +0 club a hobgoblin skeleton a hobgoblin skeleton a goblin skeleton (9, 1, D:2) a +0 club (10, 2, D:2) a +0 club (12, -5, D:2) a +0 robe (20, -17, D:2) a +0 club a goblin skeleton (20, 2, D:2) a bat skeleton (23, 2, D:2) a rat skeleton (23, 16, D:2) a +0 dagger (31, -14, D:2) an adder skeleton (31, 2, D:2) a rat skeleton (32, 1, D:2) a +0 mace (32, 2, D:2) a +0 club a goblin skeleton (34, 1, D:2) a rat skeleton (45, -25, D:2) a quill talisman (45, -15, D:2) 5 stones (46, -18, D:2) a rat corpse (skeletalised by now) (46, -16, D:2) a +0 club a rat corpse (skeletalised by now) (47, -17, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) the +1 mace "Jellyslayer" {speed, *Corrode rN+++ Str+4} *Corrode: It may corrode you when you take damage. rN+++: It renders you almost immune to negative energy. Str+4: It affects your strength (+4). (15, -27, D:3) a +0 robe (18, -1, D:3) a +0 hand axe an orc skeleton (25, -22, D:3) a hobgoblin skeleton (31, -37, D:3) a frilled lizard corpse (skeletalised by now) (38, -20, D:3) a rat skeleton (39, -21, D:3) a +0 short sword a kobold skeleton (40, -21, D:3) a +0 dagger a goblin skeleton (48, 6, D:3) a +0 short sword a kobold corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 whip of flaming a +0 robe the kobold corpse of Pikel (skeletalised by now) (6, -5, D:4) the felid corpse of Natasha (skeletalised by now) (13, 28, D:4) a +0 ring mail (17, 5, D:4) the felid skeleton of Natasha (18, 38, D:4) a hound skeleton (28, 3, D:4) a +0 scale mail (33, 26, D:4) a +0 club (35, 14, D:4) a +0 hand axe (43, 17, D:4) a +0 flail (48, 15, D:4) the felid corpse of Natasha (skeletalised by now) (50, 1, D:4) a +0 club (50, 16, D:4) a +0 robe a +0 rapier (51, 35, D:4) a +0 plate armour (52, -4, D:4) a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (53, -4, D:4) a +0 pair of boots Level 5 of the Dungeon (0, 0, D:5) a +0 club (6, -5, D:5) a +0 short sword a +0 leather armour a +0 dagger a +0 robe a +0 mace 5 stones a +0 ring mail (6, -4, D:5) a +0 flail a +0 chain mail (8, -5, D:5) a +0 dagger a +0 robe (13, 8, D:5) 5 stones (17, -34, D:5) a +0 hand axe an orc skeleton (20, -2, D:5) a +0 war axe (21, -1, D:5) a +0 giant spiked club (21, 12, D:5) a +0 ring mail (28, -34, D:5) a +0 pair of boots (35, -16, D:5) an iguana corpse (skeletalised by now) (35, 1, D:5) 5 stones (50, -17, D:5) a +0 rapier Level 6 of the Dungeon [Shop] Ysmeokaoto's General Store the +3 ring mail "Cune" {^Contam rElec rC- rN+++} (662 gold) ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. a +0 flail (56 gold) a +0 dagger of freezing (89 gold) a lightning rod (4/4) (640 gold) a +0 leather armour (32 gold) a +0 robe (14 gold) 3 flux baubles (120 gold) a wand of flame (14) (161 gold) (7, 48, D:6) a +0 plate armour (8, 42, D:6) a +0 robe (8, 43, D:6) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (10, 41, D:6) a water moccasin corpse (skeletalised by now) (12, 43, D:6) a steam dragon corpse (skeletalised by now) (13, -6, D:6) a +0 ring mail (14, -6, D:6) a +0 dagger a +0 robe (15, -6, D:6) a +0 short sword a +0 ring mail (18, 27, D:6) a +0 mace (19, 40, D:6) a +0 leather armour (28, 29, D:6) a book of Conjurations (30, 19, D:6) a +0 ring mail a +0 club (32, 34, D:6) a +0 robe a +2 mace (32, 37, D:6) a +0 robe a +5 mace a +0 robe a +2 flail of protection a +0 robe a +1 hand axe of freezing a +0 robe a +2 hand axe (32, 38, D:6) a +0 robe a +5 spear a +0 robe a +0 short sword (34, 27, D:6) 2 flux baubles (36, 4, D:6) a +0 robe (36, 6, D:6) a +0 robe (37, 2, D:6) a yak skeleton (37, 3, D:6) a yak skeleton (37, 29, D:6) 4 stones (38, 46, D:6) a +0 mace a +0 robe (40, 13, D:6) 6 stones (51, 5, D:6) a +0 chain mail (51, 17, D:6) a +0 shortbow a centaur skeleton Level 7 of the Dungeon (6, 21, D:7) the inkwell talisman of Happiness {rCorr Dex+5} [inkwell talisman] rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). (unseen) (10, 8, D:7) a +0 spear (11, 7, D:7) a +0 dagger a +0 robe (11, 8, D:7) a +0 dagger a +0 robe (12, 7, D:7) a +0 short sword 3 boomerangs a +0 scale mail an orc corpse (skeletalised by now) (12, 8, D:7) a +0 club a +0 leather armour a bullfrog corpse (skeletalised by now) an orc corpse (skeletalised by now) (14, 23, D:7) a +0 flail (15, 23, D:7) a +0 whip a gnoll skeleton (16, 23, D:7) a +1 whip of electrocution a +0 robe (17, 17, D:7) a +1 heavy hand axe a +0 robe a +0 whip (17, 33, D:7) a potion of ambrosia (18, 20, D:7) a +0 halberd (21, 26, D:7) a +0 long sword a +0 robe (23, 27, D:7) a +0 hand axe a +0 robe (26, 3, D:7) a +0 leather armour (29, 24, D:7) a +0 giant spiked club an ogre skeleton (44, 11, D:7) a +0 flail a +0 dagger a +0 robe (44, 12, D:7) a +0 club a boomerang a +0 chain mail a +0 hand axe (45, 10, D:7) a +0 dagger a +0 robe (47, 27, D:7) a +0 leather armour (49, 20, D:7) a water moccasin corpse (skeletalised by now) (55, 6, D:7) a talisman of death (61, 9, D:7) a bullfrog corpse (skeletalised by now) (61, 12, D:7) a +0 short sword (67, 16, D:7) a +0 giant club an ogre corpse (skeletalised by now)