megagabibbo Level 1 of the Dungeon [Shop] Woomn's Antique Armour Shoppe a +0 ring mail (112 gold) the +0 plate armour of the Wilderness {rN+ SInv} (935 gold) rN+: It protects you from negative energy. SInv: It lets you see invisible. a +0 leather armour (56 gold) a +1 pair of boots of flying (462 gold) a +0 scale mail (112 gold) a +0 leather armour (56 gold) +2 fire dragon scales (1736 gold) a +0 helmet of light (322 gold) [Shop] Latiluju's Magic Scroll Boutique a scroll of teleportation (36 gold) a scroll of teleportation (36 gold) a scroll of noise (12 gold) a scroll of enchant weapon (unknown) (90 gold) a parchment of Leda's Liquefaction (162 gold) a scroll of vulnerability (48 gold) [Shop] Pousch's Antique Weapon Emporium a +0 whip (45 gold) a +0 mace (54 gold) a +0 short sword (54 gold) a +0 short sword (54 gold) a +0 hand axe (54 gold) a +4 sling of flaming (444 gold) a +4 demon trident of venom (936 gold) (0, 0, D:1) a +0 dagger (2, 18, D:1) a quokka corpse (skeletalised by now) (11, 1, D:1) a ball python skeleton (11, 8, D:1) a +0 club (27, 12, D:1) a ball python corpse (skeletalised by now) (31, 5, D:1) a +0 dagger (36, 21, D:1) a +0 club (44, 19, D:1) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (55, 9, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (0, 6, D:2) a +0 club a goblin corpse (skeletalised by now) (1, -10, D:2) a ball python skeleton (1, -9, D:2) a +0 flail (2, -8, D:2) a +0 short sword (4, -3, D:2) a +0 whip 2 stones a quokka skeleton a kobold skeleton (5, 11, D:2) a +0 whip (6, -4, D:2) the +9 mace "Goredghe" {pain, *Noise Will+ Stlth+} *Noise: It may make a loud noise when swung. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (7, 11, D:2) a +0 robe (9, 12, D:2) a +0 robe (26, -8, D:2) a +0 club (27, 9, D:2) a +1 dagger of venom (29, 7, D:2) a +0 club (30, 9, D:2) a +0 dagger (34, -10, D:2) a +0 dagger (53, -10, D:2) a bat corpse (skeletalised by now) (62, -7, D:2) a +2 whip of venom Level 3 of the Dungeon (0, 0, D:3) a +0 mace an orc corpse (skeletalised by now) (6, -7, D:3) a quokka skeleton (7, -26, D:3) a +0 war axe (7, -20, D:3) a +0 ring mail (10, -41, D:3) a jackal skeleton (11, -41, D:3) a river rat skeleton (11, -39, D:3) a ball python skeleton (11, -9, D:3) a +0 dagger (11, -7, D:3) a +0 leather armour (13, -20, D:3) a +0 chain mail a +0 flail the human skeleton of Terence (16, -20, D:3) a +0 war axe (18, -24, D:3) a +0 trident (18, -21, D:3) a +0 robe (24, -32, D:3) a hobgoblin corpse (skeletalised by now) (28, -34, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 helmet of sniping (4, -40, D:4) the +1 long sword "Vyon" {elec, *Noise rF+ SInv} *Noise: It may make a loud noise when swung. rF+: It protects you from fire. SInv: It lets you see invisible. (4, -20, D:4) a ball python corpse (skeletalised by now) (15, -30, D:4) a +0 chain mail (25, 4, D:4) a +0 dagger 5 stones a kobold corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a +0 hammer (3, 1, D:5) a +3 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (12, -7, D:5) the +2 morningstar of the Enfolding Badger {venom, rElec} rElec: It insulates you from electricity. (17, 19, D:5) a ring of resist corrosion (59, -33, D:5) a hound corpse (skeletalised by now) Level 6 of the Dungeon (2, -6, D:6) a scarf of shadows (8, 0, D:6) a +0 club (8, 1, D:6) a +2 whip of venom a +0 leather armour a gnoll corpse (11, 2, D:6) a +0 whip (12, 2, D:6) a +0 club a gnoll corpse (14, 1, D:6) an iguana corpse (17, 19, D:6) a +0 rapier a +0 leather armour (18, 28, D:6) a bombardier beetle corpse the Ecumenical Temple