meliss Level 1 of the Dungeon [Shop] Kyzobb's Weapon Shop the +1 mace of Departure {flame, Str+6 SInv} (410 gold) Str+6: It affects your strength (+6). SInv: It lets you see invisible. 3 stones (3 gold) a +0 whip (30 gold) a +0 short sword (36 gold) a +0 club (12 gold) 4 stones (4 gold) a +0 trident (42 gold) a +0 hand axe (36 gold) (0, 0, D:1) a +0 club (1, -1, D:1) a +0 dagger a goblin corpse (skeletalised by now) (3, -14, D:1) a hobgoblin corpse (skeletalised by now) (9, 11, D:1) a +0 club a goblin skeleton (9, 20, D:1) 5 stones (11, 11, D:1) a +0 short sword (19, 25, D:1) a +0 mace (26, -4, D:1) a +0 dagger (30, -4, D:1) a ball python skeleton (31, -6, D:1) a +0 helmet a +0 ring mail a +0 spear (36, 30, D:1) a +0 club (36, 35, D:1) a +0 ring mail (39, 24, D:1) a +0 dagger a goblin skeleton (42, 14, D:1) a frilled lizard skeleton a rat skeleton (53, 3, D:1) a frilled lizard corpse (skeletalised by now) (53, 11, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (7, 8, D:2) 4 stones (8, -3, D:2) a +0 shortbow (9, 30, D:2) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (15, -2, D:2) a ball python skeleton (16, 14, D:2) a +0 club (16, 15, D:2) a quokka skeleton (16, 16, D:2) a ball python skeleton (16, 26, D:2) a +0 long sword (16, 33, D:2) 4 stones (20, 17, D:2) a +0 leather armour (26, 11, D:2) a +0 club a goblin corpse (skeletalised by now) (26, 12, D:2) a +0 club 2 stones (26, 21, D:2) a +0 ring mail (27, 11, D:2) a +0 scale mail (41, 1, D:2) a +0 club (43, 32, D:2) 4 stones Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (1, 0, D:3) a +0 dagger 2 stones (4, -1, D:3) a ball python corpse (skeletalised by now) (15, -18, D:3) a scroll of fear (15, -16, D:3) a scroll of blinking (16, -18, D:3) 9 gold pieces (17, -19, D:3) a potion of heal wounds (17, -17, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (17, -15, D:3) a potion of heal wounds (22, -14, D:3) a +0 club a hobgoblin skeleton (22, 21, D:3) a +0 dagger (23, -5, D:3) a ball python skeleton (25, 36, D:3) a +0 dagger a +0 whip 3 stones a +0 morningstar an orc corpse (skeletalised by now) (27, 8, D:3) a hobgoblin skeleton (30, 17, D:3) an iguana skeleton (30, 18, D:3) an adder skeleton (31, 18, D:3) a +0 club a +0 mace a +0 hand axe a +0 leather armour an orc skeleton an orc skeleton (32, 18, D:3) a +0 whip 2 stones a kobold skeleton (34, 20, D:3) a rat skeleton (36, -9, D:3) a +0 dagger (51, 14, D:3) 8 stones Level 4 of the Dungeon (0, 0, D:4) a +0 flail a gnoll corpse (0, 1, D:4) a +0 whip a +0 flail a +0 spear a gnoll corpse a gnoll corpse (4, -6, D:4) a +0 whip (8, -1, D:4) a +0 whip of electrocution (13, -1, D:4) 19 gold pieces (13, 0, D:4) 8 gold pieces (14, -1, D:4) 7 gold pieces (15, -2, D:4) a +0 leather armour (15, 0, D:4) 15 gold pieces