Dungeon Crawl Stone Soup version 0.33-a0-580-gc79a71ed66 (webtiles) character file. Game seed: 8154803904669815963 97 melodyalt the Conjurer (level 4, 0/27 (35) HPs) Began as an Armataur Conjurer on Dec 19, 2024. Slain by Terence ... wielding a +0 hand axe of draining (3 damage) ... on level 2 of the Dungeon. The game lasted 00:07:47 (2379 turns). melodyalt the Conjurer (Armataur Conjurer) Turns: 2379, Time: 00:07:47 HP: 0/27 (35) AC: 4 Str: 12 XL: 4 Next: 42% MP: 1/7 EV: 8 Int: 21 God: Gold: 121 SH: 0 Dex: 8 Spells: 4/7 levels left rFire . . . n - +5 club rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: roll @: heavily drained A: large, deformed body, tough skin 3, armoured tail, rollpage 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 121 gold pieces. Inventory: Hand Weapons c - a +0 flail (You found it on level 1 of the Dungeon) i - a +2 dagger of holy wrath (You took it off a kobold on level 2 of the Dungeon) n - a +5 club (weapon) (You took it off Jessica on level 2 of the Dungeon) Missiles h - 6 poisoned darts o - 6 boomerangs Armour a - a +0 robe (worn) Jewellery d - an amulet of regeneration (You took it off a kobold on level 1 of the Dungeon) Scrolls e - a scroll of noise {unknown} k - a scroll of identify {unknown} l - a scroll of vulnerability {unknown} m - 2 scrolls of teleportation {unknown} Potions b - a potion of magic f - a potion of haste {unknown} g - a potion of mutation {unknown} j - a potion of enlightenment {unknown} p - a potion of curing {unknown} Skills: - Level 1.0 Fighting - Level 1.0 Maces & Flails - Level 1.3 Dodging - Level 2.1 Stealth + Level 2.0 Spellcasting - Level 5.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Haunt Necr/Summ 1% N/A 100% 7 Borgnjor's Revivificati Necr 1% N/A 100% 8 Death's Door Necr 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History The magic dart hits Jessica. You now have 4/7 mp. The magic dart hits Jessica. You kill Jessica! Training target 5.0 for Conjurations reached! Your Conjurations skill increases to level 5! You need to enable at least one skill for training. Training target 1.0 for Maces & Flails reached! Your Maces & Flails skill increases to level 1! You need to enable at least one skill for training. You now have 3/7 mp. You start resting. MP restored: 7 Things that are here: a +5 club; a +0 robe; the human corpse of Jessica n - a +5 club n - a +5 club (weapon) o - 6 boomerangs Things that are here: a +0 robe; the human corpse of Jessica There is an escape hatch in the floor here. You now have 121 gold pieces (gained 7). There is an escape hatch in the floor here. Things that are here: a +0 robe; the human corpse of Jessica Things that are here: a +0 robe; the human corpse of Jessica You open the door. There is an open door here. You open the door. Found a stone staircase leading down. There is a stone staircase leading down here. You open the door. There is an open door here. p - a viscous sapphire potion Search for what [Enter for "."]? . You see here a +0 club. There is an open door here. Found a stone staircase leading down. You enter the shallow water. You see here a ball python skeleton. You see here a quokka skeleton. Things that are here: 3 stones; a +0 dagger Terence is nearby! The magic dart hits Terence. Terence shouts! You now have 6/7 mp. The magic dart hits Terence but does no damage. You now have 5/7 mp. The magic dart hits Terence but does no damage. You now have 4/7 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits Terence. You now have 3/7 mp. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe of draining and wearing a +1 scale mail of cold resistance (moderately wounded, 81% to hit) The searing ray hits Terence but does no damage. (Press . to maintain the ray.) You now have 1/7 mp. Casting: Searing Ray (safe; 2% risk of failure) You don't have enough magic to cast this spell. The magic dart hits Terence but does no damage. You stop channelling your searing ray. You now have 0/7 mp. You barely miss Terence. Terence hits you with a +0 hand axe of draining! You feel drained. You take 12 damage, and have 23/34 hp. MASSIVE DAMAGE!! You hit Terence. Terence barely misses you. You hit Terence but do no damage. You tail-slap Terence, but do no damage. Terence hits you but does no damage. You feel drained. You hit Terence but do no damage. Terence hits you with a +0 hand axe of draining. You feel drained. Terence hits you with a +0 hand axe of draining. You feel drained. You take 4 damage, and have 19/31 hp. You barely miss Terence. Terence hits you with a +0 hand axe of draining. You feel drained. You take 6 damage, and have 13/29 hp. MASSIVE DAMAGE!! You hit Terence. You tail-slap Terence, but do no damage. Terence barely misses you. Unknown command. You hit Terence but do no damage. Terence barely misses you. Unknown command. You hit Terence but do no damage. Terence hits you with a +0 hand axe of draining. You feel drained. Terence hits you with a +0 hand axe of draining! * * * LOW HITPOINT WARNING * * * You feel drained. You die... Terence says, "Finally, peace and quiet." .#.# #.#.###.....# ##.# .#.# #...........# ###... .#.# ♣♣.♣♣ #..≈≈≈......###...## .#.# ♣...♣♣ #..≈?≈.####...<.#.#( .#.# ♣....♣ #..≈≈≈..# #.#.....#. ...# #....# #.......###.#.#..... ..>####..#####.#.......#......##. .....##...#.........##....###.#.. ...............@@....#..#÷#[..... ............##.###........###.#.. [.....#......#.##########.....##. #.#####......#.............#..... #)...##....##############......#. ####.##............# #..#.#.#. ####.#..#'#.######.# #..#...## .....#'###### #.# #........ #######≈≈≈≈≈# #.#######.####.# You could see Terence. Vanquished Creatures Jessica (D:2) An adder (D:2) A dart slug (D:1) A ribbon worm (D:2) 4 ball pythons (D:1 D:2) 4 bats (D:1) 8 endoplasms (D:1 D:2) A giant cockroach (D:1) 3 goblins (D:1 D:2) 8 hobgoblins (D:1 D:2) 3 jackals (D:1) 5 kobolds (D:1 D:2) 4 quokkas (D:1 D:2) A frilled lizard (D:2) 5 rats (D:1 D:2) A spectral kobold (D:1) 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | melodyalt the Armataur Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 75 | D:1 | Reached skill level 1 in Fighting 131 | D:1 | Reached XP level 2. HP: 23/23 MP: 0/4 214 | D:1 | Reached skill level 4 in Conjurations 222 | D:1 | Learned a level 2 spell: Searing Ray 780 | D:1 | Reached XP level 3. HP: 28/28 MP: 3/6 950 | D:1 | Found a faded altar of an unknown god. 1374 | D:2 | Noticed Terence 1772 | D:2 | Reached XP level 4. HP: 35/35 MP: 4/7 2078 | D:2 | Noticed Jessica 2082 | D:2 | Killed Jessica 2083 | D:2 | Reached skill level 5 in Conjurations 2083 | D:2 | Reached skill level 1 in Maces & Flails 2379 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_3, layout_basic, dreamdust_ecumenical_altar_drowned_temple D:2: layout_basic, kennysheep_nondescript, corexii_item_surrounded_by_moat, chequers_serial_rivers_room_a, fountainhead, chequers_serial_rivers_micro_b, minmay_fractal_squares_5, uniq_crazy_yiuf_cottage, uniq_terence, uniq_jessica Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.0 Conjurations | 4 5 | 5.0 Spellcasting | 2 | 2.0 Maces & Flails | 1 | 1.0 Dodging | | 1.3 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Flail | 6 | || 6 Tailslap | 1 | 2 || 3 Club | | 8 || 8 Cast: Magic Dart | 97 | 17 || 114 Searing Ray | | 1 || 1 Armour: Robe | 13 | 7 || 20 Dodge: Dodged | 9 | 3 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2382 | 2284 | 98 | 611 | 1391 | 2 | 1191.0 | Dungeon | 2382 | 2284 | 98 | 611 | 1391 | 2 | 1191.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1325 daAuts D:2: 1057 daAuts Levels and vault maps discovered: D:1: mrwooster_arrival_statue_3, layout_basic, dreamdust_ecumenical_altar_drowned_temple D:2: layout_basic, kennysheep_nondescript, corexii_item_surrounded_by_moat, chequers_serial_rivers_room_a, fountainhead, chequers_serial_rivers_micro_b, minmay_fractal_squares_5, uniq_crazy_yiuf_cottage, uniq_terence, uniq_jessica Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2382 | 2284 | 98 | 611 | 1391 | 2 | 1191.0 | Dungeon | 2382 | 2284 | 98 | 611 | 1391 | 2 | 1191.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1325 daAuts D:2: 1057 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 69.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 69.5 +-------+-------+-------+-------+-------+----------------------