Dungeon Crawl Stone Soup version 0.33-a0-580-gc79a71ed66 (webtiles) character file. Game seed: 14791844464014117842 327 melodyalt the Magician (level 6, -7/40 HPs) Began as a Djinni Fire Elementalist on Dec 19, 2024. Was an Initiate of Ashenzari. Killed by an exploding centaur (8 damage) ... ignited by their inner flame ... on level 5 of the Dungeon. The game lasted 00:09:27 (3438 turns). melodyalt the Magician (Djinni Fire Elementalist) Turns: 3438, Time: 00:09:28 Health: -7/40 AC: 7 Str: 7 XL: 6 Next: 79% Gold: 255 EV: 16 Int: 19 God: Ashenzari [......] SH: 0 Dex: 13 rFire + + . k - +2 whip (elec) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . u - +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ c - +4 ring of protection HPRegen 0.26/turn o - +5 ring of evasion %: infuse magic (-8 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 255 gold pieces. Inventory: Hand Weapons b - a +0 short sword (You took it off a kobold on level 1 of the Dungeon) k - a +2 whip of electrocution (weapon) (You took it off a gnoll on level 2 of the Dungeon) Missiles n - 2 javelins Armour a - a +0 robe (worn) u - a +0 pair of gloves (worn) (You found it on level 3 of the Dungeon) Magical Staves y - the staff "Meisoeth" {rPois rC+ Int+3 Alch} (You found it on level 4 of the Dungeon) [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Alch: It increases the power of your Alchemy spells. Jewellery c - a +4 ring of protection (left hand) (You found it on level 1 of the Dungeon) o - a +5 ring of evasion (right hand) (You found it on level 4 of the Dungeon) w - a +5 ring of evasion (You found it on level 3 of the Dungeon) Wands r - a wand of roots (14) (You found it on level 3 of the Dungeon) Scrolls d - 7 scrolls of identify {unknown} e - a scroll of acquirement {unknown} g - a scroll of revelation {unknown} i - a scroll of immolation {!r} l - 3 scrolls of teleportation {unknown} p - a scroll of fog {unknown} s - a scroll of poison {unknown} v - a scroll of enchant armour {unknown} x - a scroll of amnesia {unknown} Potions f - 2 potions of lignification {unknown} h - 2 potions of curing {unknown} j - 2 potions of invisibility {unknown} m - a potion of mutation {unknown} q - 2 potions of brilliance {unknown} t - a potion of degeneration {unknown} Skills: * Level 0.0 Fighting + Level 2.1 Dodging + Level 1.5 Stealth * Level 5.6 Spellcasting * Level 5.6 Conjurations * Level 5.6 Hexes * Level 5.6 Summonings * Level 5.6 Necromancy * Level 5.6 Translocations * Level 5.6 Forgecraft * Level 5.6 Fire Magic * Level 5.6 Ice Magic * Level 5.6 Air Magic * Level 5.6 Earth Magic * Level 5.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 52% 2d7 1% 2 c - Volatile Blastmotes Fire/Tloc 52% 2d14 3% 3 d - Inner Flame Hex/Fire 26% N/A 3% 3 e - Flame Wave Conj/Fire 26% 2d8 12% 4 f - Magic Dart Conj 100% 1d8 1% 1 g - Momentum Strike Conj/Tloc 52% 3d9 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Altars: Ashenzari Dithmenos Elyvilon Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Ru Trog Wu Jian Xom The Shining One Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You conjure some foxfire! The foxfire hits the orc wizard. x2 You take 1 damage, and have 33/35 hp. Casting: Foxfire (safe; 1% risk of failure) Aiming: Inner Flame (dangerous; 4% risk of failure) Press: ? - help, Dir - move target Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severely wounded, ally target, chance to affect: 78%) The orc wizard is filled with an inner flame. The foxfire hits the orc wizard. Flame seeps out of the orc wizard. The foxfire hits the orc wizard. The orc wizard explodes! The fiery explosion engulfs the orc warrior! The orc warrior is engulfed in blazing flames. Your Spellcasting skill increases to level 5! Your Conjurations skill increases to level 5! Your Hexes skill increases to level 5! Your Summonings skill increases to level 5! Your Necromancy skill increases to level 5! Your Translocations skill increases to level 5! Your Forgecraft skill increases to level 5! Your Fire Magic skill increases to level 5! Your Ice Magic skill increases to level 5! Your Air Magic skill increases to level 5! Your Earth Magic skill increases to level 5! Your Alchemy skill increases to level 5! You have reached level 6! You regained 2 hp, and now have 35/40 hp. Casting: Inner Flame (dangerous; 4% risk of failure) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Hit: k) +2 whip (elec) Press: ? - help, Dir - move target Okay, then. Casting: Inner Flame (dangerous; 4% risk of failure) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You conjure some foxfire! An orc priest comes into view. It is wielding a +0 club. An orc comes into view. It is wielding a +0 trident. The orc warrior is engulfed in blazing flames. You kill the orc warrior! You take 1 damage, and have 34/40 hp. The foxfire hits the orc priest. You conjure some foxfire! The foxfire hits the orc priest. You take 1 damage, and have 34/40 hp. The foxfire hits the orc priest. You conjure some foxfire! The foxfire hits the orc priest. You kill the orc priest! The foxfire hits the orc! You kill the orc! The foxfire hits the orc. You conjure some foxfire! You take 1 damage, and have 33/40 hp. The foxfire hits the orc. You kill the orc! Adjust (i)tems, (s)pells, or (a)bilities? Okay, then. Your foxfire dissipates. A centaur comes into view. You conjure some foxfire! The centaur shouts! You take 1 damage, and have 33/40 hp. The foxfire hits the centaur but does no damage. The foxfire hits the centaur. You conjure some foxfire! You take 1 damage, and have 33/40 hp. The foxfire hits the centaur but does no damage. The foxfire hits the centaur. An orc priest comes into view. It is wielding a +0 mace. Casting: Foxfire (safe; 1% risk of failure) Flames lash the orc priest. The orc priest shouts! The orc priest's fire resistance burns away. The centaur hits you but does no damage. The centaur kicks you. The centaur barely misses you. The centaur closely misses you. You take 3 damage, and have 30/40 hp. Casting: Scorch (safe; 1% risk of failure) Aiming: Inner Flame (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: a centaur (moderately wounded, chance to affect: 81%) The centaur is filled with an inner flame. The centaur closely misses you. The centaur misses you. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You take 14 damage, and have 16/40 hp. MASSIVE DAMAGE!! Casting: Inner Flame (dangerous; 3% risk of failure) You conjure some foxfire! The centaur hits you. * * * LOW HITPOINT WARNING * * * The centaur kicks you but does no damage. The centaur completely misses you. The centaur barely misses you. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * You take 15 damage, and have 1/40 hp. MASSIVE DAMAGE!! An orc wizard comes into view. It is wielding a +0 dagger. The orc priest is no longer more vulnerable to fire. The foxfire hits the centaur. Flame seeps out of the centaur. The foxfire hits the centaur! Flame seeps out of the centaur. The centaur is engulfed in blazing flames. The centaur explodes! The fiery explosion engulfs you! You resist. You die... ##.. ..~# # #...####.~~# . ....#..~~~# ##o ....#~~~##. ###.. #...~~≈≈#. .#...o### #...~~≈# .).)....####..~~≈# #..§§§§###..#~## #..§○@§.##..#~# .. #....§§§........# ..## #......###......# .... #...... ####...# ..## #...... ###...####...# ........###.#..........# ...#>................... .^.###. ###............ #......##..... You could see an orc priest and an orc wizard (wandering). Vanquished Creatures An orc warrior (D:5) A centaur (D:5) A jelly (D:4) An orc priest (D:5) 2 orc wizards (D:3 D:5) 3 gnolls (D:2) 2 adders (D:3 D:4) 5 dart slugs (D:1 D:2 D:4) A ribbon worm (D:2) 5 orcs (D:3 D:4 D:5) 7 bats (D:1 D:2 D:3) 6 endoplasms (D:1 D:2 D:3 D:4) 2 giant cockroaches (D:1 D:2) 7 goblins (D:1 D:2 D:4) 2 hobgoblins (D:1 D:2) 3 jackals (D:1) 7 kobolds (D:1 D:2 D:4) 2 quokkas (D:1 D:3) 4 ball pythons (D:1 D:3) 3 frilled lizards (D:1 D:3) 2 rats (D:2 D:3) 67 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | melodyalt the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | melodyalt set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 193 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 270 | D:1 | Reached XP level 3. HP: 20/25 MP: 0/0 270 | D:1 | Learned a level 1 spell: Magic Dart 401 | D:1 | Found a faded altar of an unknown god. 949 | D:2 | Reached XP level 4. HP: 27/31 MP: 0/0 1234 | D:2 | You are sucked into a shaft and drop 2 floors! 1283 | D:4 | Found a shimmering altar of Xom. 2436 | D:3 | Reached XP level 5. HP: 34/35 MP: 0/0 2436 | D:3 | Learned a level 2 spell: Momentum Strike 2695 | D:4 | Identified the staff "Meisoeth" {rPois rC+ Int+3 Alch} 3024 | D:4 | Found a staircase to the Ecumenical Temple. 3040 | Temple | Entered the Ecumenical Temple 3063 | Temple | Became a worshipper of Ashenzari the Shackled 3381 | D:5 | Entered Level 5 of the Dungeon 3416 | D:5 | Noticed an orc warrior 3420 | D:5 | Reached skill level 5 in Spellcasting 3420 | D:5 | Reached skill level 5 in Conjurations 3420 | D:5 | Reached skill level 5 in Hexes 3420 | D:5 | Reached skill level 5 in Summonings 3420 | D:5 | Reached skill level 5 in Necromancy 3420 | D:5 | Reached skill level 5 in Translocations 3420 | D:5 | Reached skill level 5 in Forgecraft 3420 | D:5 | Reached skill level 5 in Fire Magic 3420 | D:5 | Reached skill level 5 in Ice Magic 3420 | D:5 | Reached skill level 5 in Air Magic 3420 | D:5 | Reached skill level 5 in Earth Magic 3420 | D:5 | Reached skill level 5 in Alchemy 3420 | D:5 | Reached XP level 6. HP: 35/40 MP: 0/0 3420 | D:5 | Killed an orc warrior 3437 | D:5 | HP: 1/40 [orc priest/divine providence (9)] 3438 | D:5 | Killed by an exploding centaur... ignited by their inner | flame Illustrated notes Levels and vault maps discovered: D:1: roderic_dead_forest, layout_basic, hellmonk_ecumenical_altar_blasted, corexii_corridor_pit, chequers_big_river, minmay_pentomino_w4 D:2: layout_rooms, nicolae_grassy_gnolls D:3: layout_loops_cross, kennysheep_generic_room_6 D:4: layout_loops_ring, mainiacjoe_overflow_six_doors_small, minmay_temple_entry_arrows, chequers_serial_rivers_micro_c, moated_statue D:5: cheibrodos_thug_alley, layout_cave_pools, lemuel_coloured_pillars_altar, mainiacjoe_overflow_catwalk Temple: nicolae_temple_bog_church Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 | 5.6 Conjurations | 4 5 | 5.6 Hexes | 4 5 | 5.6 Summonings | 4 5 | 5.6 Necromancy | 4 5 | 5.6 Translocations | 4 5 | 5.6 Forgecraft | 4 5 | 5.6 Fire Magic | 4 5 | 5.6 Ice Magic | 4 5 | 5.6 Air Magic | 4 5 | 5.6 Earth Magic | 4 5 | 5.6 Alchemy | 4 5 | 5.6 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 1 | || 1 Unarmed | 1 | || 1 Cast: Foxfire | 37 | 57 || 94 Magic Dart | 6 | 4 || 10 Scorch | 3 | 12 || 15 Inner Flame | 1 | 2 || 3 Armour: Robe | 1 | 6 || 7 Dodge: Dodged | 5 | 10 || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3435 | 3237 | 198 | 264 | 2612 | 6 | 572.5 | Dungeon | 3389 | 3235 | 154 | 264 | 2612 | 5 | 677.8 | Temple | 46 | 2 | 44 | 0 | 0 | 1 | 46.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 882 daAuts D:4: 877 daAuts D:3: 812 daAuts D:2: 760 daAuts D:5: 56 daAuts Temple: 46 daAuts Levels and vault maps discovered: D:1: roderic_dead_forest, layout_basic, hellmonk_ecumenical_altar_blasted, corexii_corridor_pit, chequers_big_river, minmay_pentomino_w4 D:2: layout_rooms, nicolae_grassy_gnolls D:3: layout_loops_cross, kennysheep_generic_room_6 D:4: layout_loops_ring, mainiacjoe_overflow_six_doors_small, minmay_temple_entry_arrows, chequers_serial_rivers_micro_c, moated_statue D:5: cheibrodos_thug_alley, layout_cave_pools, lemuel_coloured_pillars_altar, mainiacjoe_overflow_catwalk Temple: nicolae_temple_bog_church Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3435 | 3237 | 198 | 264 | 2612 | 6 | 572.5 | Dungeon | 3389 | 3235 | 154 | 264 | 2612 | 5 | 677.8 | Temple | 46 | 2 | 44 | 0 | 0 | 1 | 46.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 882 daAuts D:4: 877 daAuts D:3: 812 daAuts D:2: 760 daAuts D:5: 56 daAuts Temple: 46 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 96.3 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 115.6 +-------+-------+-------+-------+-------+----------------------