Dungeon Crawl Stone Soup version 0.33-a0-580-gc79a71ed66 (webtiles) character file. Game seed: 5339964280975470501 371 melodyalt the Shooter (level 6, 0/48 HPs) Began as a Coglin Hunter on Dec 19, 2024. Asphyxiated ... in a sewer. The game lasted 00:07:18 (2443 turns). melodyalt the Shooter (Coglin Hunter) Turns: 2443, Time: 00:07:19 Health: 0/48 AC: 6 Str: 11 XL: 6 Next: 70% Magic: 6/6 EV: 11 Int: 9 God: Gold: 173 SH: 0 Dex: 19 Spells: 5/5 levels left rFire . . . a - +2 sling {Ælfthryth} rCold . . . d - +0 sling {Osbert} rNeg . . . b - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . p - +2 pair of boots Will ..... (amulet unavailable) Stlth + (ring unavailable) HPRegen 0.28/turn (ring unavailable) MPRegen 0.10/turn (no gizmo) %: no passive effects @: lethally poisoned (0 -> -34), slowed, revved, very slow A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 173 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Ælfthryth} d - a +0 sling (offhand) {Osbert} Missiles l - a throwing net {=f, !d} t - 6 poisoned darts Armour b - a +0 leather armour (worn) p - a +2 pair of boots (worn) (You found it on level 2 of the Dungeon) Talismans r - a maw talisman (You found it on level 2 of the Dungeon) Scrolls c - a scroll of butterflies f - a scroll of acquirement {unknown} h - a scroll of brand weapon {unknown} i - a scroll of enchant armour {unknown} j - a scroll of noise {unknown} k - a scroll of torment {!r!r} n - 2 scrolls of teleportation {!r!d, @r3} Potions e - 2 potions of magic {unknown} g - 2 potions of haste {unknown} m - 2 potions of heal wounds {@q2, !d} o - a potion of curing {unknown} q - a potion of mutation {unknown} s - a potion of attraction {unknown} Skills: - Level 4.0 Fighting + Level 5.9 Ranged Weapons - Level 0.2 Throwing - Level 1.7 Dodging - Level 2.0 Stealth You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 0% N/A 47% 1 Grave Claw Necr 0% 2d7 63% 2 Maxwell's Portable Pile Tloc 0% (3-9)d2 85% 3 Vampiric Draining Necr 0% 2d6 85% 3 Magnavolt Erth/Air 0% 4d9 100% 7 Maxwell's Capacitive Co Air 0% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Shops: D:2 [*[= Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You feel very sick. You take 3 damage, and have 45/48 hp. You shoot a sling bullet. The sling bullet hits the kobold brigand. You kill the kobold brigand! You hear a splash. x2 You shoot a sling bullet. You feel sick. You take 1 damage, and have 44/48 hp. No target in view! No target in view! No target in view! You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You are no longer poisoned. t - 6 poisoned darts (gained 2) Things that are here: a +0 short sword; a kobold corpse Health restored: 48 No target in view! No target in view! No target in view! You now have 173 gold pieces (gained 17). You enter the shallow water. Moving in this stuff is going to be slow. n - 2 scrolls of teleportation {!r!d, @r3} (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A kobold brigand and a rat come into view. The kobold brigand is wielding a +0 club and quivering curare-tipped darts. You shoot a sling bullet. The sling bullet hits the kobold brigand but does no damage. The kobold brigand shouts! You shoot a sling bullet. The sling bullet completely misses the kobold brigand. The kobold brigand throws a curare-tipped dart. The curare-tipped dart hits you. You are poisoned. You have difficulty breathing. You feel yourself slow down. You take 6 damage, and have 42/48 hp. You shoot a sling bullet. The sling bullet closely misses the rat. You shoot a sling bullet. The sling bullet hits the rat. You kill the rat! You feel very sick. The kobold brigand throws a curare-tipped dart. The curare-tipped dart hits you. You are more poisoned. You have difficulty breathing. You feel as though you will be slow longer. You take 11 damage, and have 31/48 hp. MASSIVE DAMAGE!! You shoot a sling bullet. The sling bullet hits the kobold brigand. You shoot a sling bullet. The sling bullet hits the kobold brigand. You feel extremely sick. You take 9 damage, and have 22/48 hp. You shoot a sling bullet. The sling bullet hits the kobold brigand. You shoot a sling bullet. The sling bullet hits the kobold brigand. You feel very sick. You take 5 damage, and have 17/48 hp. You shoot a sling bullet. The sling bullet hits the kobold brigand. You shoot a sling bullet. The sling bullet hits the kobold brigand. You feel very sick. You take 5 damage, and have 12/48 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! Fire: a) +2 sling {Ælfthryth} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 club and quivering curare-tipped darts (severely wounded, 59% to hit) You shoot a sling bullet. The sling bullet hits the kobold brigand but does no damage. You shoot a sling bullet. The sling bullet barely misses the kobold brigand. You feel sick. The kobold brigand throws a curare-tipped dart. The curare-tipped dart hits you. You are lethally poisoned! You have difficulty breathing. * * * LOW HITPOINT WARNING * * * You feel as though you will be slow longer. The kobold brigand throws a curare-tipped dart. The curare-tipped dart hits you. You are more poisoned. You have difficulty breathing. You die... ~~~~~ #~~~# #~..# #~~~# ##.~.# ##..~.# ### ###.~~~~# #####~~~~$ ~.~..~~########.@~.K# ~~.~.####~....~.###~~~†( .~.~## #..~~~~~~# ####### ~..~####.~.~~~~.###)~~~.# ...~~##.~..####~~~~~##### ~~.~.~~~.~## #####.~~~.# ...~~~~~~## ####### ...~~.~~~# .∩.~~~~~~# You could see a kobold brigand. Vanquished Creatures 2 kobold brigands (Sewer) A bombardier beetle (D:3) Terence (D:2) 6 adders (D:2 Sewer) 3 river rats (D:3 Sewer) 8 ribbon worms (Sewer) A dart slug (D:1) 9 bats (D:1 D:2 D:3) 8 endoplasms (D:1 D:2 Sewer) 5 giant cockroaches (D:1 D:2 D:3) 7 goblins (D:1 D:2) 2 hobgoblins (D:1 D:2) 6 jackals (D:2) 3 quokkas (D:1 D:3) 6 ball pythons (D:1 D:2 Sewer) 6 kobolds (D:1 D:2 Sewer) 9 rats (D:1 D:2 D:3 Sewer) 83 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | melodyalt the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 15 | D:1 | Reached skill level 1 in Stealth 122 | D:1 | Reached XP level 2. HP: 20/22 MP: 2/2 571 | D:2 | Found Tidickaimn's Antique Armour Shoppe. 601 | D:2 | Reached skill level 4 in Ranged Weapons 601 | D:2 | Reached XP level 3. HP: 27/27 MP: 3/3 612 | D:2 | Found Noycluw's General Store. 723 | D:2 | Noticed Terence 824 | D:2 | Found Weirgh's Jewellery Boutique. 835 | D:2 | Reached XP level 4. HP: 27/33 MP: 4/4 994 | D:2 | Found Osalu's Armour Emporium. 1292 | D:2 | Reached skill level 5 in Ranged Weapons 1488 | D:2 | Killed Terence 1489 | D:2 | Reached XP level 5. HP: 40/40 MP: 5/5 1673 | D:3 | Found a glowing drain. 1677 | Sewer | Entered a sewer 2198 | Sewer | Reached XP level 6. HP: 48/48 MP: 6/6 2443 | Sewer | Asphyxiated Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_oval_in_oval, layout_rooms, minmay_fountain_box, hangedman_decor_riveting D:2: layout_loops_ring, serial_shops, shop, shop, shop, shop, serial_bayou_lagoon_a, uniq_terence D:3: layout_loops_ring, gup_sewer_entry_spiral, chequers_arboretum Sewer: sewer_co_tree Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 1 2 | 2.0 Ranged Weapons | 4 5 | 5.9 Fighting | 4 | 4.0 Throwing | | 0.2 Dodging | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 132 | 308 || 440 Use: Scroll | | 3 || 3 Armour: Leather armour | 7 | 20 || 27 Dodge: Dodged | 8 | 16 || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2702 | 2629 | 73 | 51 | 1988 | 4 | 675.5 | Dungeon | 1731 | 1658 | 73 | 51 | 1179 | 3 | 577.0 | Sewer | 970 | 970 | 0 | 0 | 809 | 1 | 970.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 982 daAuts Sewer: 970 daAuts D:1: 567 daAuts D:3: 182 daAuts Levels and vault maps discovered: D:1: mainiacjoe_arrival_oval_in_oval, layout_rooms, minmay_fountain_box, hangedman_decor_riveting D:2: layout_loops_ring, serial_shops, shop, shop, shop, shop, serial_bayou_lagoon_a, uniq_terence D:3: layout_loops_ring, gup_sewer_entry_spiral, chequers_arboretum Sewer: sewer_co_tree Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2702 | 2629 | 73 | 51 | 1988 | 4 | 675.5 | Dungeon | 1731 | 1658 | 73 | 51 | 1179 | 3 | 577.0 | Sewer | 970 | 970 | 0 | 0 | 809 | 1 | 970.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 982 daAuts Sewer: 970 daAuts D:1: 567 daAuts D:3: 182 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 132.5 Dungeon | 71.1 | 71.1 | N/A | N/A | 46.8 | 82.7 Sewer | 28.9 | 28.9 | N/A | N/A | 53.2 | 282.0 +-------+-------+-------+-------+-------+----------------------