memo131 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, -11, D:1) a +0 whip (5, 4, D:1) a jackal corpse (skeletalised by now) (8, 7, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (11, -14, D:1) a +0 club (15, 2, D:1) a beast talisman (17, 9, D:1) a +0 dagger (20, -30, D:1) a +2 dagger of protection a goblin skeleton (20, -1, D:1) 6 stones (21, -17, D:1) a quokka skeleton (22, -36, D:1) 5 stones (22, -31, D:1) a +0 dagger a goblin skeleton (26, -32, D:1) a +0 short sword (26, -26, D:1) a bat skeleton (31, -29, D:1) a ball python skeleton (31, -4, D:1) a +0 mace (33, -12, D:1) a +0 club a goblin corpse (skeletalised by now) (37, -27, D:1) a +0 dagger (42, -25, D:1) a rat skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 robe (0, 7, D:2) a +0 dagger (0, 41, D:2) a +0 club a goblin corpse (skeletalised by now) (11, -6, D:2) a +0 dagger (11, 30, D:2) 5 stones (14, 55, D:2) 4 stones (15, 48, D:2) a frilled lizard corpse (skeletalised by now) (17, 14, D:2) a +0 sling (19, -6, D:2) an adder corpse (skeletalised by now) (34, 40, D:2) a staff of cold (37, 30, D:2) a +0 whip (38, 30, D:2) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (45, 6, D:2) a +0 club a goblin skeleton (46, 51, D:2) a +0 club a goblin corpse (skeletalised by now) (50, 40, D:2) an adder corpse (skeletalised by now) (58, 51, D:2) a ball python corpse (skeletalised by now) (61, 35, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, 6, D:3) a +0 dagger (2, -9, D:3) a +1 dagger of speed a +0 club a goblin corpse (skeletalised by now) (3, -9, D:3) a +0 dagger a +0 dagger a +0 sling a hobgoblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (3, -8, D:3) a +0 dagger a +0 sling a +0 club a +0 club a goblin corpse (skeletalised by now) (3, -6, D:3) a +0 spear a +0 animal skin a +0 helmet (6, 4, D:3) a +0 quarterstaff (12, -6, D:3) a river rat corpse (skeletalised by now) (14, -8, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (14, 0, D:3) a +0 dagger (19, -1, D:3) a +0 spear a gnoll corpse (23, 9, D:3) a staff of cold (28, -21, D:3) a +0 whip (28, -2, D:3) a +0 short sword 2 stones a +0 chain mail a kobold skeleton (28, 29, D:3) a bat corpse (skeletalised by now) (30, -2, D:3) a +0 spear a gnoll skeleton (30, 18, D:3) a +0 club (31, -1, D:3) a +3 spear a gnoll skeleton (36, -2, D:3) a +0 halberd a gnoll skeleton (37, -1, D:3) a +1 heavy spear a gnoll skeleton (39, 1, D:3) a +0 whip a +0 whip a +0 club a gnoll skeleton a gnoll skeleton (39, 2, D:3) a +0 spear a gnoll skeleton (39, 3, D:3) a +0 spear (40, -6, D:3) a rat skeleton (42, -8, D:3) a rat skeleton (42, 2, D:3) a +0 club (47, 2, D:3) a ball python skeleton (49, 0, D:3) a +1 dagger of venom (50, 11, D:3) a +0 flail (58, 11, D:3) a +0 whip a kobold corpse Level 4 of the Dungeon (1, -17, D:4) a +0 dagger (1, -14, D:4) a ribbon worm corpse an adder corpse (6, -19, D:4) a +0 pair of gloves (38, -14, D:4) a +0 rapier (38, -1, D:4) 9 stones (41, 8, D:4) a +0 trident