Dungeon Crawl Stone Soup version 0.33-a0-604-g491c9d3d12 (webtiles) character file. Game seed: 1086297483364065378 263 memo131 the Trooper (level 5, -15/44 HPs) Began as a Demonspawn Alchemist on Dec 27, 2024. Demolished by a goblin ... wielding a +0 dagger of electrocution (18 damage) ... on level 3 of the Dungeon. The game lasted 00:03:24 (2204 turns). memo131 the Trooper (Demonspawn Alchemist) Turns: 2204, Time: 00:03:26 Health: -15/44 AC: 5 Str: 15 XL: 5 Next: 98% Magic: 5/8 EV: 12 Int: 15 God: Gold: 132 SH: 0 Dex: 19 Spells: 7/8 levels left rFire . . . p - +5 rapier "Cucamy" {freeze, *Noise rPois Will++ Dex+4} rCold + . . (no shield) rNeg . . . r - +2 robe {rC+} rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . e - +0 pair of boots Will ++... (no amulet) Stlth ++ l - +6 ring of strength HPRegen 0.27/turn (no ring) MPRegen 0.11/turn %: no passive effects @: very slightly contaminated A: claws 1, sturdy frame 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 132 gold pieces. Inventory: Hand Weapons d - a +0 mace g - a +2 dagger of venom m - a +2 mace of protection p - the +5 rapier "Cucamy" (weapon) {freeze, *Noise rPois Will++ Dex+4} (You found it on level 2 of the Dungeon) *Noise: It may make a loud noise when swung. rPois: It protects you from poison. Will++: It greatly increases your willpower. Dex+4: It affects your dexterity (+4). Armour a - a +0 robe e - a +0 pair of boots (worn) n - a +0 ring mail r - a +2 robe of cold resistance (worn) Jewellery l - a +6 ring of strength (left claw) Scrolls c - a scroll of poison f - 3 scrolls of identify k - a scroll of fog {unknown} o - a scroll of vulnerability {unknown} Potions b - 2 potions of magic h - a potion of brilliance {unknown} i - 3 potions of curing {unknown} j - a potion of lignification {unknown} q - a potion of ambrosia {unknown} s - a potion of attraction {unknown} t - a potion of heal wounds {unknown} Skills: - Level 5.0 Fighting + Level 1.5 Armour + Level 2.6 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting - Level 1.0 Conjurations - Level 3.0 Alchemy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 24% 1d2 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 16% 1d3 14% 1 Mercury Arrow Conj/Alch 14% 2d6 14% 2 Searing Ray Conj 8% 2d4 22% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Olgreb's Toxic Radiance Alch 10% N/A 54% 4 Fulminant Prism Conj/Alch 3% 3d5 67% 4 Sticky Flame Fire/Alch 6% 2d4 75% 4 Anguish Hex/Necr 0% N/A 91% 4 Cause Fear Hex 0% N/A 91% 4 Enfeeble Hex 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. Your movements are slightly less encumbered by armour. (ER -2) Message History You hit Ijyb. You freeze Ijyb. Ijyb is severely wounded. Ijyb zaps a wand. You resist with almost no effort. The goblin completely misses you. You closely miss Ijyb. Ijyb is almost dead. The goblin hits you with a +0 dagger of electrocution. Ijyb hits you with a +0 dagger. You are too injured to fight recklessly! You hit Ijyb. You freeze Ijyb. Ijyb is almost dead. Ijyb hits you but does no damage. The goblin hits you with a +0 dagger of electrocution. You are electrocuted! * * * LOW HITPOINT WARNING * * * Ijyb hits you but does no damage. The goblin barely misses you. You are too injured to fight recklessly! Aiming: Poisonous Vapours (safe; 12% risk of failure) Press: ? - help, Q - select action Dir - move target Aim: Ijyb, wielding a +0 dagger, wearing a +0 ring mail and carrying a wand of paralysis (almost dead, very poisoned) You miscast Poisonous Vapours. You are very lightly contaminated with residual magic. Nothing appears to happen. You kill Ijyb! The goblin hits you but does no damage. You are too injured to fight recklessly! You are too injured to fight recklessly! Hit: p) +5 rapier "Cucamy" {freeze, *Noise rPois Will++ Dex+4} Press: ? - help, Dir - move target Aim: a goblin, wielding a +0 dagger of electrocution (65% to hit) You barely miss the goblin. The goblin barely misses you. Unknown command. Hit: p) +5 rapier "Cucamy" {freeze, *Noise rPois Will++ Dex+4} Press: ? - help, Dir - move target Aim: a goblin, wielding a +0 dagger of electrocution (65% to hit) You closely miss the goblin. The goblin hits you with a +0 dagger of electrocution. * * * LOW HITPOINT WARNING * * * You are electrocuted!! You die... .............# ..............## ................. ................. ................. ................. .........)g...... ........@# ###.....# #...### ##....### #....#.♣# ###.#...# #.......# .. #.....### ##.. #..#....##.... You could see a goblin. Vanquished Creatures Sigmund (D:2) Terence (D:2) Ijyb (D:3) A gnoll (D:1) A dart slug (D:1) 4 endoplasms 4 goblins (D:1) 9 hobgoblins 4 jackals (D:1) 5 kobolds A quokka (D:2) 6 bats A frilled lizard (D:1) 2 rats (D:1) 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | memo131 the Demonspawn Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 190 | D:1 | Reached skill level 1 in Fighting 284 | D:1 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [demonic ancestry] 284 | D:1 | Reached XP level 2. HP: 21/21 MP: 1/5 375 | D:1 | Reached skill level 2 in Fighting 655 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 655 | D:1 | Reached XP level 3. HP: 22/28 MP: 6/6 979 | D:2 | Reached skill level 3 in Fighting 1018 | D:2 | Noticed Terence 1028 | D:2 | Killed Terence 1029 | D:2 | Reached XP level 4. HP: 25/35 MP: 4/7 1081 | D:2 | Noticed Sigmund 1094 | D:2 | Killed Sigmund 1095 | D:2 | Reached skill level 5 in Fighting 1095 | D:2 | Reached skill level 1 in Armour 1095 | D:2 | Reached XP level 5. HP: 20/44 MP: 4/8 1604 | D:2 | Identified the +5 dagger of Okawaru's Hope {elec, ^Fragile | Fly rPois Will+ Str+4} 1692 | D:2 | Identified the +5 rapier "Cucamy" {freeze, *Noise rPois | Will++ Dex+4} 2188 | D:3 | Noticed Ijyb 2202 | D:3 | Killed Ijyb 2204 | D:3 | Demolished by a goblin Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_maze, layout_loops_ring, minmay_misc_feat_alley D:2: layout_loops_corners, uniq_terence, uniq_sigmund D:3: layout_basic, hangedman_decor_push, uniq_ijyb Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 2 | 2.6 Fighting | 1 2 3 5 | 5.0 Armour | 1 | 1.5 Stealth | | 1.7 Spellcasting | | 2.0 Conjurations | | 1.0 Alchemy | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Mace | 19 | || 19 Dagger | 29 | 25 || 54 Rapier | | 13 || 13 Cast: Poisonous Vapours | 11 | 4 || 15 Use: Scroll | 1 | || 1 Stab: Sleeping | 8 | 3 || 11 Armour: Robe | 20 | 18 || 38 Ring mail | | 13 || 13 Dodge: Dodged | 29 | 21 || 50 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2211 | 2057 | 154 | 51 | 1647 | 3 | 737.0 | Dungeon | 2211 | 2057 | 154 | 51 | 1647 | 3 | 737.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1088 daAuts D:1: 969 daAuts D:3: 154 daAuts