meralisa Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (4, 10, D:1) a +0 club (10, 8, D:1) a +0 club (20, -5, D:1) a +0 dagger (26, 6, D:1) a +0 dagger (28, 17, D:1) a +0 club (29, 22, D:1) a +0 hunting sling (31, 10, D:1) a +0 club (32, 29, D:1) a +0 short sword 5 stones (34, 19, D:1) a +0 hand axe (35, 8, D:1) a +0 ring mail (40, -10, D:1) a stone (42, -10, D:1) a stone (43, -10, D:1) a stone (44, -10, D:1) a stone (46, -10, D:1) a +0 whip (48, 29, D:1) a +0 whip (51, 16, D:1) 13 poisoned needles (54, 19, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a +0 club (3, -1, D:2) a stone (3, 0, D:2) 2 stones (6, 16, D:2) a +0 scythe a +0 robe (6, 21, D:2) a +0 dagger 18 stones a +0 chain mail (13, -3, D:2) a +0 club (14, -10, D:2) a +0 club (15, 25, D:2) 3 stones (23, 16, D:2) a stone (23, 37, D:2) a +0 mace (25, 16, D:2) a stone (26, -8, D:2) a +0 trident (28, 16, D:2) a +0 short sword (33, 19, D:2) 3 stones (36, 5, D:2) a +0 scimitar (40, 9, D:2) a +0 hand axe (44, -1, D:2) 30 sling bullets (50, 15, D:2) 9 bolts (51, 13, D:2) a +0 quarterstaff Level 3 of the Dungeon (0, 0, D:3) 20 stones (3, 4, D:3) a +0 club (16, 33, D:3) a +0 short sword (17, 34, D:3) a cursed -3 club (18, 6, D:3) 20 stones (28, 33, D:3) 10 poisoned needles (29, 45, D:3) 3 needles of frenzy (30, 35, D:3) a +0 ring mail (31, 6, D:3) 3 stones (33, 1, D:3) 20 bolts (35, 6, D:3) a +0 dagger (38, 6, D:3) a +0 spear 2 stones (57, 21, D:3) a +0 club Level 4 of the Dungeon [Shop] Viubept's Distillery a potion of berserk rage (55 gold) a potion of haste (110 gold) a potion of curing (33 gold) a potion of might (44 gold) a potion of flight (33 gold) a potion of curing (33 gold) a potion of brilliance (44 gold) a potion of ambrosia (88 gold) [Shop] Xammist's Antique Armour Boutique the +1 ring mail "Hipsolok" {Regen+ Str+7 Int-4} (490 gold) It affects your strength (+7). It affects your intelligence (-4). It increases your rate of regeneration. a +0 helmet (99 gold) a +0 ring mail (88 gold) a +0 chain mail (99 gold) a +0 chain mail (99 gold) a +0 leather armour (44 gold) a +0 leather armour (44 gold) a +2 helmet (363 gold) a +2 ring mail of magic resistance (462 gold) a +0 robe (15 gold) a +0 naga barding (506 gold) [Shop] Ziceteh's Antique Armour Emporium a +2 pair of gloves of dexterity (387 gold) a +0 robe (12 gold) a +0 plate armour (414 gold) the +1 leather armour "Jovvash" {*Corrode rElec rC+++ Slay-5} (529 gold) It affects your accuracy and damage with ranged weapons and melee attacks (-5). It renders you almost immune to cold. It insulates you from electricity. It may corrode you when you take damage. a +1 leather armour of poison resistance (198 gold) a +0 ring mail of positive energy (144 gold) the cursed +1 scale mail of Xofigg {MR- rCorr Int+5} (448 gold) It affects your intelligence (+5). It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. a +2 leather armour of cold resistance (342 gold) a +2 buckler (297 gold) a +0 robe (12 gold) a cursed +0 shield (27 gold) the +1 leather armour of the Midnight Sun {-Tele rElec Str+5} (466 gold) It affects your strength (+5). It insulates you from electricity. It prevents most forms of teleportation. a +0 robe (12 gold) a +2 scale mail of cold resistance (378 gold) a +1 plate armour of fire resistance (630 gold) (0, 0, D:4) a +0 ring mail (7, 11, D:4) 23 stones (7, 18, D:4) a +0 dagger a tomahawk a +0 leather armour (8, 18, D:4) a tomahawk (10, 18, D:4) 2 tomahawks (11, 18, D:4) a tomahawk (12, -18, D:4) 28 stones (15, -27, D:4) a +0 giant club (17, 16, D:4) a +0 scythe (18, 2, D:4) a +0 long sword (27, 2, D:4) 3 large rocks (40, 15, D:4) 19 stones (45, -7, D:4) a +0 leather armour Level 5 of the Dungeon (3, 12, D:5) a +0 short sword a +0 leather armour (7, 12, D:5) a +0 flail (8, 12, D:5) a +0 dagger (15, 9, D:5) a +0 giant club (19, -2, D:5) 24 stones (22, 31, D:5) 4 javelins (24, 50, D:5) a +0 club (26, 42, D:5) a throwing net (38, 20, D:5) a +0 robe (38, 32, D:5) a +0 trident (44, -1, D:5) a +0 chain mail Level 6 of the Dungeon (0, 0, D:6) 22 stones (7, -6, D:6) a +0 dagger (8, -6, D:6) a +0 leather armour a +0 club a +0 leather armour (13, 22, D:6) a +0 robe a +3 morningstar (15, 4, D:6) a +0 shortbow (16, -5, D:6) 19 stones (17, -2, D:6) a +0 flail a +0 ring mail (17, -1, D:6) a +2 flail of protection (17, 0, D:6) a +0 mace a cursed -3 short sword (17, 1, D:6) a cursed +0 mace a +0 robe (17, 2, D:6) a +1 falchion a +0 robe a +0 dagger a +0 robe (18, -1, D:6) a +0 glaive a +0 plate armour (18, 1, D:6) a stone (26, 3, D:6) a +0 giant spiked club (38, 31, D:6) a +0 robe (50, 16, D:6) a +0 dagger a +0 robe (51, 12, D:6) a +0 short sword a +0 whip 3 stones (51, 13, D:6) a cursed -3 falchion (51, 15, D:6) a +0 short sword a cursed +0 chain mail (54, 5, D:6) a +0 short sword of venom a +0 robe (55, 8, D:6) a stone (57, 21, D:6) 3 tomahawks a +0 scale mail (57, 22, D:6) a +2 vampiric dagger a +0 robe (57, 23, D:6) a tomahawk a cursed -1 short sword Level 7 of the Dungeon (0, 0, D:7) a throwing net (2, -11, D:7) 15 sling bullets (9, -18, D:7) the cursed +1 war axe of Turmoil {flame, MR+ Str+2 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (13, -40, D:7) a +0 battleaxe (16, -22, D:7) a +0 short sword a +0 scale mail of cold resistance (16, -8, D:7) a cursed -1 club a cursed -1 falchion a +0 leather armour a +1 whip of holy wrath (20, -25, D:7) a throwing net (23, -10, D:7) a +0 battleaxe a +0 robe (23, -9, D:7) a +4 hand axe a +0 robe a +2 dagger of freezing a +0 robe (25, -10, D:7) 6 bolts (26, -9, D:7) a cursed +0 dire flail a +0 robe (46, -14, D:7) a +0 dagger Level 8 of the Dungeon (0, 0, D:8) a +0 spear (unseen) (0, 1, D:8) a +0 spear a +0 plate armour (0, 2, D:8) a +3 scimitar of flaming (unseen) (1, 1, D:8) a cursed +0 spear (2, 1, D:8) a +0 spear (6, 8, D:8) a cursed +0 giant club (13, 6, D:8) a +0 chain mail (20, 4, D:8) a +0 spear (41, 10, D:8) a +0 giant spiked club the Ecumenical Temple a bailey (0, 0, Bailey) a +0 arbalest 19 bolts a +0 scale mail (0, 5, Bailey) 6 bolts (1, 5, Bailey) 3 bolts (2, 4, Bailey) a bolt (2, 5, Bailey) 4 bolts (3, -3, Bailey) a +0 arbalest 11 bolts a +0 ring mail an orc corpse (skeletalised by now) (3, 3, Bailey) a bolt (3, 4, Bailey) 5 bolts (3, 5, Bailey) 2 bolts (4, 1, Bailey) a bolt (5, 5, Bailey) 3 bolts (7, -3, Bailey) a +0 arbalest 15 bolts a +0 scale mail (7, -2, Bailey) a +0 arbalest 12 bolts a +0 scale mail (12, 2, Bailey) 2 bolts (12, 3, Bailey) 5 bolts (18, 3, Bailey) a +3 arbalest 16 bolts a +0 scale mail (20, 2, Bailey) 3 bolts (20, 3, Bailey) a bolt (22, 5, Bailey) 2 bolts (23, 5, Bailey) 2 bolts (24, 5, Bailey) 2 bolts (25, 3, Bailey) a bolt (27, 2, Bailey) a +3 arbalest 11 bolts a +0 ring mail an orc corpse (29, 2, Bailey) 2 bolts (31, -13, Bailey) a +0 arbalest 15 bolts a +0 scale mail (31, 0, Bailey) 2 bolts (33, -4, Bailey) a bolt (34, -8, Bailey) a bolt (34, -6, Bailey) a bolt (35, -14, Bailey) 2 bolts (35, -13, Bailey) a bolt (35, -11, Bailey) a bolt (35, -6, Bailey) a bolt (36, -12, Bailey) a bolt (37, -13, Bailey) a bolt (37, -9, Bailey) a bolt (38, -10, Bailey) a bolt