Dungeon Sprint DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 8049862749265762155 0 merbi the Vexing (level 1, 0/15 HPs) Began as a Merfolk Hexslinger on Nov 9, 2023. Slain by Ijyb ... wielding a +0 club (5 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:01:03 (14 turns). merbi the Vexing (Merfolk Hexslinger) Turns: 14, Time: 00:01:04 Health: 0/15 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 1/2 EV: 12 Int: 12 God: Gold: 0 SH: 0 Dex: 14 Spells: 1/2 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no teleportation @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of poison i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Skills: + Level 1.1 Fighting + Level 1.5 Ranged Weapons + Level 2.6 Dodging + Level 1.0 Spellcasting + Level 3.0 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 28% N/A 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 4% N/A 43% 3 Portal Projectile Hex/Tloc 8% N/A 43% 3 Cause Fear Hex 3% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You shoot a sling bullet. The sling bullet barely misses Ijyb. Ijyb closely misses you. You shoot a sling bullet. The sling bullet hits Ijyb but does no damage. Ijyb is no longer moving slowly. Ijyb zaps a wand. Your mind is blasted! You shoot a sling bullet. The sling bullet hits Ijyb but does no damage. Ijyb closely misses you. You shoot a sling bullet. The sling bullet hits Ijyb. Ijyb is lightly wounded. Ijyb hits you with a +0 club. Ijyb misses you. You shoot a sling bullet. The sling bullet hits Ijyb. Ijyb is moderately wounded. Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet misses Ijyb. Ijyb hits you but does no damage. You shoot a sling bullet. The sling bullet hits Ijyb but does no damage. Ijyb is moderately wounded. Ijyb closely misses you. You shoot a sling bullet. The sling bullet hits Ijyb. Ijyb is heavily wounded. Ijyb closely misses you. Ijyb misses you. You shoot a sling bullet. The sling bullet hits Ijyb. Ijyb is heavily wounded. Ijyb barely misses you. You shoot a sling bullet. The sling bullet closely misses Ijyb. Ijyb hits you with a +0 club. You die... #### ## #<.#..+ #.@g..# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | merbi the Merfolk Hexslinger began the quest for the Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 2/2 2 | D | Noticed Ijyb 14 | D | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Fire: Sling || 10 Cast: Slow || 2 Armour: Robe || 1 Dodge: Dodged || 7