mertasd123 Level 1 of the Dungeon (2, 17, D:1) a +0 club (3, -17, D:1) a +0 ring mail (5, 19, D:1) a +0 ring mail (9, -13, D:1) a +0 whip (10, 17, D:1) a ring of fire (12, 17, D:1) a +0 ring mail (15, -29, D:1) a +0 robe (25, 4, D:1) a +0 short sword (26, -18, D:1) 3 javelins (30, 9, D:1) a +0 chain mail (44, 9, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 barding (10, 36, D:2) a +0 ring mail (15, 8, D:2) a +0 quarterstaff (16, -5, D:2) a +0 short sword (17, 12, D:2) a +0 hand axe (28, 26, D:2) a staff of conjuration (28, 27, D:2) 8 stones (32, 5, D:2) a +0 dagger (34, 14, D:2) a +0 scale mail (38, 16, D:2) a +0 robe (46, 19, D:2) a +0 sling (55, 24, D:2) a +0 dagger of protection Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (24, 4, D:3) a +0 dagger (25, 4, D:3) a +0 club a +0 club a +0 sling a +0 dagger a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (25, 5, D:3) a +0 club (25, 6, D:3) a +0 dagger (26, 5, D:3) a +0 ring mail (28, 8, D:3) a +0 club (30, 8, D:3) a +0 leather armour (31, 2, D:3) a staff of fire (36, -25, D:3) a +0 scale mail (39, -34, D:3) 2 poisoned darts (40, -29, D:3) a +1 whip of electrocution (unseen) (41, 16, D:3) 4 large rocks (51, -35, D:3) a +0 sling the +2 war axe "Biggit" {flame, rCorr Str+4} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+4). rCorr: It protects you from acid and corrosion. (58, -29, D:3) a jackal corpse