mertasd123 Level 1 of the Dungeon (0, 0, D:1) a +0 sling (7, 5, D:1) a +0 dagger (23, -31, D:1) a +0 chain mail (26, 7, D:1) a +0 club (28, -5, D:1) a +0 mace 2 stones (28, -3, D:1) a +0 dagger 3 stones (29, 6, D:1) a +0 club (30, -3, D:1) a +0 whip (39, -37, D:1) 6 stones (46, -36, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (3, -12, D:2) a +0 dagger (6, -6, D:2) 6 silver boomerangs (7, 10, D:2) 5 atropa-tipped darts (17, -14, D:2) a +0 club (23, -19, D:2) a +0 ring mail (24, -1, D:2) a +0 dagger (25, -23, D:2) a +0 leather armour (28, -20, D:2) 2 stones (28, -12, D:2) a +0 hand axe (41, -14, D:2) a +0 leather armour (41, -12, D:2) a +0 club (44, -16, D:2) a +0 club (45, -5, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Plog's Weapon Shop the +10 falchion "Ihism" {flame, Drain rN+ rCorr} (932 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Drain: It drains your maximum health when unequipped. a +0 whip (35 gold) 4 stones (5 gold) a +0 war axe (49 gold) a +0 sling (21 gold) a +1 short sword of speed (224 gold) a +5 great sword of electrocution (604 gold) [Shop] Wisuuh's Antique Weapon Shoppe a +0 falchion (75 gold) a +0 long sword of draining (207 gold) a +0 war axe (87 gold) a +0 dagger (50 gold) a +0 trident (87 gold) a +0 dagger (50 gold) a +0 shortbow (75 gold) a +0 falchion (75 gold) a +0 long sword (87 gold) [Shop] Esired's Armour Shoppe the +0 cloak "Orolyllude" {Harm rC++ MP-9 Str+3} (196 gold) Str: It affects your strength (+3). rC: It greatly protects you from cold. MP: It affects your magic capacity (-9). Harm: It increases damage dealt and taken. a +3 chain mail of poison resistance (282 gold) a +0 tower shield (54 gold) the +2 cloak of Qaoskir {rPois Regen+ Int+4} (409 gold) Int: It affects your intelligence (+4). rPois: It protects you from poison. Regen: It increases your rate of health regeneration. a +0 scale mail (48 gold) the +3 pair of seven-league boots {Rampage+∞} (480 gold) Its wearer moves as far as possible in that direction when moving towards enemies. a +0 ring mail (48 gold) the +4 scale mail of Zaporir {rF- Str+5 Dex+5 Slay+3} (691 gold) Str: It affects your strength (+5). Dex: It affects your dexterity (+5). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rF: It makes you vulnerable to fire. [Shop] Nakkyso's Jewellery Shop a +4 ring of protection (504 gold) an amulet of faith (560 gold) a ring of poison resistance (280 gold) a ring of fire (350 gold) an amulet of the acrobat (420 gold) an amulet of the acrobat (420 gold) the ring of Ucof Bec {Fire Str+5} (595 gold) [ring of fire] It enhances your fire magic. Str: It affects your strength (+5). rF: It protects you from fire. rC: It makes you vulnerable to cold. a ring of poison resistance (280 gold) the amulet "Hippaib" {+Blink rN+ Regen+ Int+2} (733 gold) [amulet of regeneration] Int: It affects your intelligence (+2). rN: It protects you from negative energy. +Blink: It lets you blink. Regen: It increases your rate of health regeneration. (0, 0, D:3) 7 stones (8, -2, D:3) a +0 hand axe a +0 scale mail a +0 club a +0 mace a boomerang a +0 chain mail (9, -2, D:3) a +0 short sword a +0 short sword of holy wrath a +0 ring mail (16, -19, D:3) 2 stones (21, 31, D:3) a +0 pair of boots (22, -24, D:3) a +0 scale mail (26, -9, D:3) a +0 sling (29, -24, D:3) a +0 club (36, -12, D:3) 5 stones (40, -4, D:3) a +0 flail (44, -2, D:3) a +0 robe (45, -6, D:3) a +0 leather armour (47, -11, D:3) a +0 mace a +0 scale mail a +0 dagger a +0 leather armour a +0 hand axe (47, -10, D:3) a +0 club a +0 leather armour (56, 6, D:3) a +0 club (57, -8, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 club a +0 war axe (1, 1, D:4) a +0 short sword (5, 31, D:4) a +0 war axe (6, -5, D:4) a +0 dagger a +0 dagger 5 stones (11, -11, D:4) a staff of death (15, 13, D:4) a +0 ring mail (24, 3, D:4) a +0 falchion (28, -6, D:4) a +0 whip (31, -2, D:4) a +0 morningstar (32, -4, D:4) a stone (40, -3, D:4) a +0 club a +0 spear (40, -2, D:4) a +0 whip a +0 robe (46, 6, D:4) a +0 quarterstaff (48, 1, D:4) a +0 leather armour Level 5 of the Dungeon (8, -36, D:5) a +0 sling (12, -50, D:5) 4 stones (17, -16, D:5) a +1 mace of draining a +0 leather armour (17, -14, D:5) a +0 short sword (17, -12, D:5) a +0 leather armour a +0 club (18, -16, D:5) a +0 dagger 6 stones (18, -13, D:5) a +0 flail (21, -10, D:5) a +0 whip a +0 club (22, -10, D:5) a +0 spear (27, -40, D:5) a +0 club (28, -39, D:5) a +0 spear (31, -41, D:5) a +0 falchion a +0 leather armour (34, -43, D:5) a scroll of noise (34, -38, D:5) a +2 spear of freezing a +0 robe (35, -38, D:5) a +0 mace of venom (38, -38, D:5) a +0 pair of boots (40, -41, D:5) a +0 dagger a +0 robe (40, -39, D:5) a +0 hand axe (41, -43, D:5) a +0 club (42, -44, D:5) a +0 whip (43, -41, D:5) a +0 whip (47, -37, D:5) a +0 leather armour a +0 club (48, -46, D:5) a +0 scimitar 2 scrolls of noise a +0 long sword a +0 robe (48, -45, D:5) a +0 robe a +0 dagger (48, -24, D:5) a +0 helmet (50, -46, D:5) a +0 leather armour a +0 hand axe (62, -10, D:5) a +0 mace a +0 leather armour (62, -9, D:5) a +0 club a +2 leather armour of willpower (63, -12, D:5) a +0 dagger a +0 robe (63, -9, D:5) a +0 flail (64, -12, D:5) a +0 falchion (64, -10, D:5) a +0 hand axe (64, -9, D:5) a +0 dagger a +0 robe (65, -11, D:5) 3 stones (65, -10, D:5) a +0 flail Level 6 of the Dungeon (0, 0, D:6) a +0 spear (0, 1, D:6) a +0 halberd (1, 1, D:6) a +0 whip a +0 spear (6, 29, D:6) the +7 staff of the Meek {protect, meekguard} It grants its wielder temporary protection when it strikes (+7 to AC). It provides extra protection to wielders with little health. (9, 28, D:6) a +0 club a +0 trident (10, 27, D:6) a +0 hand axe a +0 ring mail a +0 club a +3 halberd a +0 plate armour (11, 5, D:6) a +0 long sword (12, 28, D:6) a +0 dagger (13, 28, D:6) a +0 hand axe a +0 hand axe a +0 chain mail (13, 29, D:6) a +0 trident (13, 30, D:6) a +0 hand axe (14, 40, D:6) a +0 spear (17, -8, D:6) a +0 hand axe (19, 1, D:6) a +0 giant spiked club a +0 giant club (19, 30, D:6) 8 stones (21, 0, D:6) a scroll of noise (26, 23, D:6) a +0 hand axe (29, -7, D:6) a +0 dagger a +0 robe a +0 club a +0 hand axe (29, -6, D:6) a +0 hand axe a +0 club (31, 26, D:6) a +0 giant club (38, 0, D:6) a +0 ring mail (44, 8, D:6) a +0 dagger (50, 5, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 hand axe (1, -1, D:7) a +0 hand axe (1, 1, D:7) a +0 hand axe (2, 0, D:7) a +0 hand axe (2, 17, D:7) a +0 war axe (3, 5, D:7) a +4 spear a +0 robe (3, 6, D:7) a +0 morningstar a +0 robe (4, 7, D:7) a +5 mace a +0 robe (4, 8, D:7) a +0 flail a +0 chain mail of fire resistance (5, -7, D:7) a +0 chain mail (5, 8, D:7) a +0 falchion a +0 robe (21, 14, D:7) 5 stones (32, -12, D:7) a +0 shortbow (33, -11, D:7) a +0 leather armour a +0 whip (33, 1, D:7) a +0 ring mail (34, 21, D:7) a +0 shortbow (36, 16, D:7) a +0 shortbow the Ecumenical Temple a bailey (0, 0, Bailey) a +0 hand axe a +0 ring mail a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour a +0 hand axe a +0 ring mail a +0 hand axe a +0 leather armour an orc corpse a hobgoblin corpse (0, 1, Bailey) a +0 war axe a +0 leather armour (5, 5, Bailey) a +0 hand axe a +0 leather armour (6, 5, Bailey) a +0 war axe a +0 leather armour (8, 22, Bailey) a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour a goblin corpse (skeletalised by now) (10, -1, Bailey) a +0 hand axe a +0 ring mail a +0 war axe a +0 leather armour a +0 hand axe a +0 ring mail a +0 war axe a +0 plate armour an orc corpse an orc corpse (10, 0, Bailey) a +0 hand axe a +0 leather armour a +0 war axe a +0 plate armour a +0 hand axe a +0 leather armour a +0 war axe a +0 plate armour a +0 hand axe a +0 leather armour an orc corpse a hobgoblin corpse a hobgoblin corpse (12, 18, Bailey) a +0 hand axe a +0 leather armour a +0 war axe a +0 leather armour a +0 hand axe a +0 ring mail (12, 20, Bailey) a +0 hand axe a +0 leather armour a hobgoblin corpse (skeletalised by now) (13, 18, Bailey) a +0 hand axe a +0 leather armour a +0 war axe a +0 chain mail a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (13, 19, Bailey) a +0 hand axe a +0 leather armour (13, 20, Bailey) a +0 hand axe a +0 leather armour (15, 9, Bailey) a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour a hobgoblin corpse (skeletalised by now) (16, 9, Bailey) a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour a +0 war axe a +0 leather armour a +0 hand axe a +0 leather armour a gnoll corpse (skeletalised by now) (17, 9, Bailey) a +0 war axe a +0 plate armour a +0 hand axe a +0 leather armour a +0 war axe a +0 plate armour a +0 hand axe a +0 leather armour a goblin corpse (skeletalised by now) an orc corpse (skeletalised by now)