mertasd123 Level 1 of the Dungeon (3, -14, D:1) a +1 short sword of electrocution (14, -11, D:1) a +0 spear (18, -21, D:1) a +0 short sword a stone (22, 15, D:1) 5 stones (38, 11, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (29, -10, D:2) a +0 club a +0 halberd (32, 15, D:2) a +0 spear (33, 17, D:2) a +0 club (33, 18, D:2) a +0 dagger (33, 19, D:2) a +0 dagger a +0 animal skin a +0 helmet a +0 dagger a +0 club a +0 dagger a +0 club (34, 15, D:2) a +0 dagger a +0 sling (35, 16, D:2) a +0 dagger a +0 dagger a +0 club a +0 club (38, -2, D:2) a +0 short sword (40, 23, D:2) 3 poisoned darts (46, -13, D:2) a +0 spear (57, 0, D:2) a +0 whip Level 3 of the Dungeon [Shop] Yraopp's Jewellery Emporium a ring of poison resistance (240 gold) the ring "Yretz" {Fire *Slow rElec Dex+3} (476 gold) [ring of fire] It enhances your fire magic. Dex: It affects your dexterity (+3). rF: It protects you from fire. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. a +6 ring of strength (432 gold) a ring of wizardry (360 gold) the ring of Doubts {Drain rPois rF+ Str+2 Int+8} (619 gold) [ring of protection from fire] Str: It affects your strength (+2). Int: It affects your intelligence (+8). rF: It protects you from fire. rPois: It protects you from poison. Drain: It drains your maximum health when unequipped. an amulet of the acrobat (360 gold) an amulet of reflection (360 gold) an amulet of reflection (360 gold) [Shop] Hoskis's Jewellery Boutique a +5 ring of evasion (504 gold) a ring of wizardry (420 gold) an amulet of regeneration (420 gold) a ring of the Octopus King {Fly HP+2 AC+2 EV+2 SH+2} (754 gold) [ring of flight] AC: It affects your AC (+2). EV: It affects your evasion (+2). HP: It affects your health (+2). Fly: It grants you flight. SH: It affects your SH (+2). a ring of resist corrosion (280 gold) the amulet "Vox Wegogyg" {Spirit Harm Str+5} (665 gold) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Str: It affects your strength (+5). Harm: It increases damage dealt and taken. an amulet of reflection (420 gold) an amulet of the acrobat (420 gold) a +4 ring of protection (504 gold) (0, 0, D:3) a +0 club 3 poisoned darts (2, 25, D:3) a +2 dagger of protection 6 poisoned darts (4, 34, D:3) a +0 ring mail (7, 22, D:3) 4 poisoned darts (8, 21, D:3) a +6 ring of dexterity (8, 22, D:3) 15 gold pieces (11, 25, D:3) a +0 spear (12, 18, D:3) a +0 hand axe (14, 41, D:3) a +0 rapier (21, 33, D:3) a +0 dagger a +0 chain mail (25, 15, D:3) a +0 hand axe (30, 49, D:3) 7 stones (32, 39, D:3) 5 stones Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (6, 6, D:4) a hobgoblin corpse (skeletalised by now) (11, -2, D:4) a +0 chain mail an ossuary (0, 0, Ossuary) a +0 long sword a +0 robe (27, 0, Ossuary) a potion of lignification (29, -1, Ossuary) a potion of lignification