Dungeon Crawl Stone Soup version 0.32-a0-842-gbbb8fdbe59 (webtiles) character file. Game seed: 17439096376915934779 232 mertasd123 the Gusty (level 6, -4/44 HPs) Began as a Gnoll Air Elementalist on Mar 27, 2024. Slain by a water moccasin (6 damage) ... on level 4 of the Dungeon. The game lasted 00:08:48 (3132 turns). mertasd123 the Gusty (Gnoll Air Elementalist) Turns: 3132, Time: 00:08:49 Health: -4/44 AC: 3 Str: 11 XL: 6 Next: 4% Magic: 7/13 EV: 12 Int: 19 God: Gold: 213 SH: 0 Dex: 12 Spells: 10/15 levels left rFire + . . s - +1 short sword (speed) rCold x . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . v - scarf {+Inv} rCorr + i - +0 pair of gloves SInv + (no boots) Will ..... x - amulet of magic regeneration Stlth +++ u - ring of see invisible HPRegen 0.27/turn o - ring of Intercession {rF+ rC- rCorr Str+3 Int+3} MPRegen 0.53/turn %: no passive effects @: lethally poisoned (-4 -> -10) A: fangs 1, strong nose, distributed training a: Evoke Invisibility You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 213 gold pieces. Inventory: Hand Weapons s - a +1 short sword of speed (weapon) Armour a - a +0 robe (worn) i - a +0 pair of gloves (worn) v - a scarf of invisibility (worn) Jewellery o - the ring of Intercession (right hand) {rF+ rC- rCorr Str+3 Int+3} (You found it on level 2 of the Dungeon) [ring of protection from fire] Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. u - a ring of see invisible (left hand) x - an amulet of magic regeneration (around neck) Wands r - a wand of quicksilver (16) Scrolls d - a scroll of amnesia {unknown} e - 2 scrolls of enchant armour {unknown} g - 2 scrolls of vulnerability {unknown} j - a scroll of noise {unknown} m - 3 scrolls of teleportation {unknown} n - 3 scrolls of identify {unknown} t - a scroll of brand weapon {unknown} w - 2 scrolls of fear {unknown} y - a scroll of torment {unknown} Potions b - a potion of magic c - a potion of resistance {unknown} f - a potion of curing {unknown} h - a potion of haste {unknown} k - 4 potions of lignification {unknown} l - a potion of degeneration {unknown} p - a potion of might {unknown} q - a potion of ambrosia {unknown} Skills: + Level 1.8 Fighting + Level 1.8 Short Blades + Level 1.8 Long Blades + Level 1.8 Axes + Level 1.8 Maces & Flails + Level 1.8 Polearms + Level 1.8 Staves + Level 1.8 Ranged Weapons + Level 1.8 Throwing + Level 1.8 Armour + Level 4.9 Dodging + Level 4.5 Stealth + Level 1.8 Shields + Level 1.8 Unarmed Combat + Level 5.3 Spellcasting + Level 2.5 Conjurations + Level 1.4 Hexes + Level 1.4 Summonings + Level 1.4 Necromancy + Level 1.4 Translocations + Level 1.4 Fire Magic + Level 1.4 Ice Magic + Level 5.6 Air Magic + Level 1.4 Earth Magic + Level 1.4 Alchemy + Level 2.0 Invocations + Level 1.8 Evocations + Level 1.6 Shapeshifting You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 80% 1d8 2% 1 b - Airstrike Air 13% 2d(2-18) 12% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 40% 3-5/arc 3% 2 Swiftness Air 26% N/A 3% 3 Sting Conj/Alch 48% 1d6 5% 1 Apportation Tloc 20% N/A 7% 1 Necrotise Necr 40% 1d6 7% 1 Summon Small Mammal Summ 40% N/A 7% 1 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:1 = Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History The water moccasin misses you. You feel very sick. The water moccasin bites you. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, 53% to hit) The zap misses the water moccasin. You feel very sick. The water moccasin closely misses you. Unknown command. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (quite dangerous; 12% risk of failure) Press: ? - help, Dir - move target, f/p - water moccasin Aim: a water moccasin (moderately wounded, empty space bonus: 4/8) The air twists around and strikes the water moccasin. The water moccasin is heavily wounded. You feel very sick. The water moccasin barely misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Casting: Airstrike (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, 53% to hit) The zap hits the water moccasin! The water moccasin is almost dead. You feel sick. The water moccasin bites you but does no damage. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (almost dead, 53% to hit) The zap misses the water moccasin. You feel sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The water moccasin bites you. You die... ## ##.###### #@#...... ##.S# #