Dungeon Crawl Stone Soup version 0.32-a0-1151-g7caecd69e6 (webtiles) character file. Game seed: 1880164455261122129 3862 mertasd123 the Fighter (level 10, -1/81 HPs) Began as a Djinni Conjurer on May 13, 2024. Was a Believer of Makhleb. Slain by a troll (11 damage) ... on level 9 of the Dungeon. The game lasted 00:20:20 (8276 turns). mertasd123 the Fighter (Djinni Conjurer) Turns: 8276, Time: 00:20:20 Health: -1/81 AC: 8 Str: 6 XL: 10 Next: 41% Gold: 417 EV: 11 Int: 24 God: Makhleb [**....] SH: 0 Dex: 12 rFire + + . t - +3 trident (freeze) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . s - +0 cloak rCorr . r - +0 pair of gloves SInv . (boots unavailable) Will +.... (no amulet) Stlth ++ e - ring of wizardry HPRegen 0.33/turn n - +4 ring of protection %: wizardry (x1), infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Minor Destruction You were on level 9 of the Dungeon. You worshipped Makhleb. Makhleb was pleased with you. You visited 1 branch of the dungeon, and saw 9 of its levels. You collected 417 gold pieces. Inventory: Hand Weapons t - a +3 trident of freezing (weapon) Missiles q - 4 throwing nets Armour a - a +0 robe (worn) r - a +0 pair of gloves (worn) s - a +0 cloak (worn) Jewellery e - a ring of wizardry (left hand) n - a +4 ring of protection (right hand) Wands h - a wand of polymorph (14) l - a wand of roots (9) Scrolls j - 4 scrolls of teleportation Potions b - 3 potions of lignification c - 5 potions of curing f - 3 potions of might i - a potion of degeneration k - a potion of haste {unknown} m - a potion of mutation {unknown} o - 2 potions of invisibility {unknown} p - a potion of cancellation {unknown} Skills: + Level 10.3 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 8.6 Spellcasting + Level 8.6 Conjurations + Level 8.6 Hexes + Level 8.6 Summonings + Level 8.6 Necromancy + Level 8.6 Translocations + Level 8.6 Fire Magic + Level 8.6 Ice Magic + Level 8.6 Air Magic + Level 8.6 Earth Magic + Level 8.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 25% 3d14 1% 4 d - Iskenderun's Mystic Conj/Tloc 51% 2d11 (+2d61% 4 e - Slow Hex 100% N/A 1% 1 f - Ensorcelled Hibernat Hex/Ice 100% N/A 1% 2 g - Momentum Strike Conj/Tloc 100% 3d10 1% 2 h - Teleport Other Tloc 51% N/A 1% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Temple (0/1) D:4 Lair: D:8-11 Orc: D:9-12 Altars: Cheibriados Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Ru Trog Xom The Shining One Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You reach to attack! You hit the two-headed ogre. You freeze the two-headed ogre. The two-headed ogre is heavily wounded. Your fulminant prism crackles loudly. Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the two-headed ogre!! The two-headed ogre is almost dead. The two-headed ogre hits you with a +0 giant club!! * * * LOW HITPOINT WARNING * * * The two-headed ogre barely misses you. Your fulminant prism explodes! You hear a bellow! You hear a shout! Unknown command. Unknown command. You feel much better. The two-headed ogre closely misses you. The two-headed ogre hits you with a +0 giant club! * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (almost dead, 92% to hit) The searing ray hits the two-headed ogre. The two-headed ogre is almost dead. The searing ray hits the troll! The troll is lightly wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The searing ray hits the two-headed ogre! You kill the two-headed ogre! Makhleb accepts your kill. * * * LOW HITPOINT WARNING * * * The troll bites you but does no damage. The troll claws you! * * * LOW HITPOINT WARNING * * * The troll claws you! You die... ..........# ...........# ...........# ...........# ...........# .....†.....# ...........# ...†.†..