Dungeon Crawl Stone Soup version 0.32-a0-1306-g86927b1969 (webtiles) character file. Game seed: 992737188672564236 39 mertasd123 the Magician (level 3, -3/28 HPs) Began as a Djinni Conjurer on May 26, 2024. Slain by Terence ... wielding a +2 mace of protection (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:16 (1139 turns). mertasd123 the Magician (Djinni Conjurer) Turns: 1139, Time: 00:01:17 Health: -3/28 AC: 3 Str: 6 XL: 3 Next: 67% Gold: 60 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . g - +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 60 gold pieces. Inventory: Armour a - a +0 robe (worn) g - a +0 pair of gloves (worn) Jewellery k - a ring of protection from cold Scrolls b - 4 scrolls of teleportation {unknown} d - a scroll of fog {unknown} f - a scroll of silence {unknown} h - a scroll of immolation {unknown} j - a scroll of identify {unknown} Potions c - a potion of curing {unknown} e - 2 potions of degeneration {unknown} i - a potion of enlightenment {unknown} Skills: + Level 2.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Necrotise Necr 84% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 mace of protection and wearing a +0 ring mail (81% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +2 mace of protection! The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +2 mace of protection. The searing ray hits Terence but does no damage. Terence is moderately wounded. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Terence hits you with a +2 mace of protection. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. Unknown command. Terence attacks as he pursues you! Terence barely misses you. There is an open door here. Terence attacks as he pursues you! Terence closely misses you. Terence attacks as he pursues you! Terence barely misses you. You see here a quokka corpse. Terence attacks as he pursues you! Terence barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. There is an open door here. Terence attacks as he pursues you! Terence hits you with a +2 mace of protection. * * * LOW HITPOINT WARNING * * * Terence says, "Rest in peace." Terence attacks as he pursues you! Terence hits you with a +2 mace of protection. You die... Terence says, "That felt goooood." ......<...##....†....# ...........+.........+ ........####.........# .....#.## ##.......## ....#### ##.....## ....# ##...## ....# ##'## ~...# #@# ~...# ##########@# ....# #........#.#### ....# #.######......## ##.<###.# #....#..... #...##.######......#### #.#................## ##.#.##.######.#.### ##.###... ..#.# ## #).......#.# You could see Terence. Vanquished Creatures 2 dart slugs 2 endoplasms 3 giant cockroaches 4 goblins 4 hobgoblins A jackal (D:2) 4 quokkas 2 ball pythons (D:1) A bat (D:1) 5 frilled lizards (D:1) 4 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mertasd123 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | mertasd123 set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 110 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 123 | D:1 | Reached skill level 1 in Fighting 552 | D:1 | Reached XP level 3. HP: 26/27 MP: 0/0 552 | D:1 | Learned a level 1 spell: Necrotise 1118 | D:2 | Noticed Terence 1139 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_spokes, layout_basic D:2: cheibrodos_helix_gallery, layout_loops_corners, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.0 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 75 Searing Ray || 1 Armour: Robe || 7 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1138 | 1098 | 40 | 0 | 949 | 2 | 569.0 | Dungeon | 1138 | 1098 | 40 | 0 | 949 | 2 | 569.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 938 daAuts D:2: 200 daAuts