mervunxd1102 Level 1 of the Dungeon (12, 8, D:1) a +0 whip a stone (12, 14, D:1) a +0 dagger a ball python skeleton (15, 0, D:1) a ball python skeleton (19, 20, D:1) a +0 short sword (20, 6, D:1) a parchment of Blink (20, 10, D:1) a +0 dagger (20, 19, D:1) a frilled lizard corpse (skeletalised by now) (20, 23, D:1) a rat corpse (skeletalised by now) (21, -21, D:1) a +0 leather armour (22, 7, D:1) a parchment of Hoarfrost Cannonade (24, 3, D:1) a +0 animal skin (26, -12, D:1) a bat skeleton (29, -10, D:1) a frilled lizard corpse (skeletalised by now) (30, 9, D:1) a rat corpse (skeletalised by now) (31, -12, D:1) a +0 whip a kobold corpse (skeletalised by now) (47, -7, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (1, 4, D:2) a wand of light (12) (2, -8, D:2) a jackal skeleton a jackal skeleton (13, -29, D:2) a +0 club a goblin corpse (skeletalised by now) (25, -7, D:2) a parchment of Vampiric Draining (34, -33, D:2) a +0 dagger 4 stones a +0 leather armour a kobold skeleton (42, -4, D:2) a +0 falchion (42, -2, D:2) a +0 dagger a goblin corpse (skeletalised by now) (50, -39, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a rat skeleton (1, 0, D:3) a river rat skeleton (2, 1, D:3) a rat skeleton (2, 26, D:3) a +0 dagger (8, 9, D:3) a parchment of Passwall (23, 29, D:3) a jackal corpse (skeletalised by now) (27, 31, D:3) a +0 club (39, 23, D:3) a +0 leather armour (41, 4, D:3) a +0 ring mail (42, 11, D:3) a +0 ring mail (42, 33, D:3) a +0 dagger (52, 31, D:3) a +0 trident an orc skeleton Level 4 of the Dungeon (0, 0, D:4) a +0 robe (5, -19, D:4) a +0 whip an orc skeleton (5, -17, D:4) a potion of moonshine (8, -21, D:4) the +5 ring mail of Failure {Will+ Str-5 Dex+2} Will+: It increases your willpower. Str-5: It affects your strength (-5). Dex+2: It affects your dexterity (+2). (unseen) (8, 1, D:4) a +0 scale mail (24, -41, D:4) a +0 leather armour a hobgoblin skeleton (29, -20, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. a +0 ring mail (32, -12, D:4) a parchment of Summon Small Mammal (34, -1, D:4) a +0 club (35, -1, D:4) a boomerang a +0 trident (35, 0, D:4) a +0 short sword (57, -2, D:4) a book of Necromancy Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe (4, 13, D:5) a +0 flail a gnoll corpse (skeletalised by now) (4, 14, D:5) a +0 whip a +0 flail a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (5, 13, D:5) a +0 club (7, -33, D:5) a parchment of Grave Claw (10, -12, D:5) a +0 club a +0 war axe a +0 leather armour (11, -12, D:5) a +0 club a +0 ring mail a +0 hand axe a +0 leather armour a +0 club an orc skeleton (14, -30, D:5) a parchment of Summon Ice Beast (17, -18, D:5) a centaur skeleton (18, -20, D:5) a gnoll skeleton (27, -22, D:5) a +0 club a +0 spear (27, -20, D:5) a +0 halberd a +0 orcbow a +0 hand axe (28, -20, D:5) a +0 scale mail a gnoll skeleton (45, -41, D:5) a +0 club a +0 ring mail an orc corpse (skeletalised by now) (45, -40, D:5) a +0 club a +0 dagger an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (48, 2, D:5) a hound skeleton (52, -9, D:5) a bullfrog skeleton (53, -16, D:5) a parchment of Conjure Ball Lightning (55, -21, D:5) a +0 club a +0 leather armour (56, -21, D:5) a +0 whip a +0 spear a gnoll skeleton (56, -20, D:5) a +0 whip (57, -21, D:5) a +0 whip (61, 0, D:5) a parchment of Launch Clockwork Bee (61, 22, D:5) a hound skeleton (64, -36, D:5) a +0 dagger a +0 robe an orc skeleton (65, -37, D:5) a +0 dagger an orc skeleton (67, -38, D:5) a +0 dagger a +3 chain mail an orc skeleton (68, -38, D:5) a +0 flail (68, 21, D:5) a sky beast corpse (69, -38, D:5) a +0 spear a +0 club Level 6 of the Dungeon (1, 10, D:6) a +0 shortbow a centaur corpse (skeletalised by now) (8, 6, D:6) a javelin (10, -7, D:6) a +0 trident (12, -9, D:6) a parchment of Summon Forest (15, -17, D:6) a javelin (18, -9, D:6) a +0 short sword (19, 3, D:6) an adder corpse (21, -8, D:6) a +0 whip (21, -7, D:6) a +1 cloak of willpower (21, 25, D:6) a wand of flame (18) (22, -19, D:6) a potion of heal wounds (22, 26, D:6) a hound corpse (skeletalised by now) (23, -7, D:6) a +0 long sword