metalgear Level 1 of the Dungeon (0, 0, D:1) a +0 mace (4, -7, D:1) 21 poisoned needles (6, -10, D:1) a +0 whip (11, -12, D:1) a +0 dagger (17, 9, D:1) a +0 dagger (19, 8, D:1) a +0 dagger (25, -39, D:1) a +0 short sword of protection (37, -34, D:1) 2 large rocks (40, -11, D:1) 25 stones (55, 7, D:1) 14 arrows (56, -35, D:1) 27 bolts (56, -8, D:1) 19 arrows (56, 6, D:1) a +0 short sword (57, 9, D:1) a stone (58, -35, D:1) 22 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 whip (7, 52, D:2) a cursed -2 dagger (14, 30, D:2) a +0 helmet (15, 1, D:2) a +0 dagger (unseen) (16, 1, D:2) a +0 dagger (18, 10, D:2) a +0 club (23, 23, D:2) a +0 leather armour (39, 50, D:2) a +0 dagger (47, 20, D:2) a +0 dagger (49, 7, D:2) a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (2, -19, D:3) a +0 short sword (14, -15, D:3) 21 poisoned needles (28, -34, D:3) a +0 quarterstaff (28, -23, D:3) a stone (28, -21, D:3) 32 stones (28, -19, D:3) a stone (28, -18, D:3) a stone (28, -17, D:3) a stone (30, 9, D:3) 26 arrows (34, -5, D:3) a +0 dagger a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 flail (6, 25, D:4) a +0 helmet (17, 31, D:4) a +0 dagger (18, 32, D:4) a +0 short sword a +0 war axe (22, 13, D:4) a +0 club (24, 42, D:4) 10 arrows (25, 16, D:4) a +0 dagger a +0 hand axe a +0 leather armour (25, 41, D:4) 10 poisoned needles (27, 15, D:4) a +0 club (unseen) (27, 19, D:4) a +0 short sword (unseen) (28, 14, D:4) a +0 whip of venom a +0 leather armour (28, 25, D:4) 28 bolts (37, 39, D:4) a +0 scale mail (40, 10, D:4) a +0 dagger (43, 22, D:4) a +2 mace of venom Level 5 of the Dungeon (0, 0, D:5) a +0 club (3, 13, D:5) a +5 flail of crushing a +0 chain mail (7, 20, D:5) a +0 quarterstaff (7, 22, D:5) the +11 long sword "Qarukh" {freeze, *Drain MR+ MP+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It causes draining when unequipped. (14, 10, D:5) a +0 war axe (15, -11, D:5) a +0 robe (15, 11, D:5) a +0 dagger (19, -25, D:5) a +0 plate armour (20, 14, D:5) a +0 whip (20, 16, D:5) a cursed +0 whip (21, 14, D:5) a +0 club a +0 leather armour a +0 whip (21, 15, D:5) a +0 flail (22, 14, D:5) a +0 flail (23, 3, D:5) 11 bolts (27, -10, D:5) a +0 robe (28, -25, D:5) a +0 animal skin (33, 8, D:5) 21 stones (42, 13, D:5) a +0 whip (43, -4, D:5) a +0 chain mail (44, 13, D:5) a +0 flail of protection (44, 17, D:5) 21 stones (53, -18, D:5) a +0 halberd a +0 robe (57, -12, D:5) a +0 halberd (57, 26, D:5) a +0 short sword (60, -10, D:5) a +0 dagger a +0 robe (61, -13, D:5) a +0 ring mail (61, -10, D:5) a +0 dagger a +0 robe (62, -10, D:5) a +0 falchion a +0 short sword a +0 ring mail a +0 dagger a +0 leather armour Level 6 of the Dungeon (13, -15, D:6) a +0 dagger a +0 robe (14, -14, D:6) a +0 dagger a +1 robe of cold resistance (14, 12, D:6) a +0 whip (15, -14, D:6) a +0 dagger a +0 robe (18, 29, D:6) a +0 giant club (still there?) a cursed -1 hand axe (still there?) (25, -11, D:6) 14 bolts (33, -14, D:6) a +0 glaive (49, 16, D:6) a +0 quarterstaff (49, 18, D:6) a cursed -3 giant spiked club (51, -4, D:6) a +0 club a +0 long sword a +0 chain mail (52, -5, D:6) a +0 dagger (unseen) (52, -4, D:6) a +0 dagger a +0 robe (53, -4, D:6) a +0 giant spiked club Level 7 of the Dungeon (0, 0, D:7) a cursed +0 dagger a +0 robe (1, 2, D:7) a +0 short sword of draining a cursed +0 leather armour (10, 8, D:7) a +0 leather armour (11, 7, D:7) a +0 dagger (unseen) (11, 8, D:7) a tomahawk (12, 7, D:7) a +0 dagger a +0 robe (12, 8, D:7) a tomahawk (12, 9, D:7) a tomahawk (12, 10, D:7) a tomahawk (12, 12, D:7) a tomahawk (14, 0, D:7) a potion of might (23, 34, D:7) a +0 cloak (26, 4, D:7) 20 stones (27, 9, D:7) an arrow (27, 35, D:7) an uncursed staff of cold (28, 27, D:7) the +11 shortbow "Ritsanei" {velocity, -Tele rElec Int+5 SInv} Any arrow fired from it inflicts extra damage. It affects your intelligence (+5). It insulates you from electricity. It lets you see invisible. It prevents most forms of teleportation. (29, 12, D:7) a +0 shortbow 20 arrows (30, 8, D:7) a +0 robe (30, 10, D:7) an arrow (31, 8, D:7) an arrow (32, -15, D:7) an uncursed staff of conjuration (39, 26, D:7) a +0 flail a +2 ring mail of fire resistance a +0 flail a +0 chain mail a +0 hand axe a +0 leather armour a +0 whip a cursed +0 leather armour a +0 war axe (40, 30, D:7) a +0 battleaxe (41, 2, D:7) a cursed -2 spear (49, -5, D:7) an arrow (49, -4, D:7) a +0 shortbow 13 arrows a +0 leather armour (49, -2, D:7) 2 arrows (57, 9, D:7) a +0 dagger (unseen) (58, 8, D:7) a +0 rapier a +0 flail a +0 ring mail a +0 morningstar (59, 4, D:7) a +0 club Level 9 of the Dungeon (0, 0, D:9) a +0 hunting sling (5, -35, D:9) 23 stones (5, -2, D:9) a +0 quarterstaff (7, 15, D:9) 16 arrows (8, -24, D:9) a +0 troll leather armour (9, -28, D:9) a +0 hand axe (9, -17, D:9) a stone (9, -16, D:9) a stone (11, -17, D:9) a stone (11, 8, D:9) a +0 scale mail (12, -17, D:9) a stone (13, -17, D:9) 2 stones (14, -17, D:9) a stone a +0 dagger (15, -18, D:9) 2 stones (15, -17, D:9) 2 stones (15, -16, D:9) 11 stones (20, -4, D:9) a +0 giant club (49, -22, D:9) a +0 troll leather armour (49, -17, D:9) 18 stones (54, -9, D:9) a stone (57, -6, D:9) a stone (57, -4, D:9) a +0 blowgun a +0 dagger 13 poisoned needles (58, -5, D:9) 2 stones (58, -4, D:9) a +2 whip of draining a stone (59, -5, D:9) a poisoned needle Level 10 of the Dungeon (0, 0, D:10) a potion of curing (1, 0, D:10) a scroll of amnesia (10, -20, D:10) a +0 chain mail (25, 8, D:10) an arrow (26, 7, D:10) a +0 shortbow (still there?) a +0 dagger (still there?) a +0 robe (still there?) (27, 3, D:10) a tomahawk (27, 6, D:10) 5 arrows (27, 7, D:10) a +0 short sword (28, 7, D:10) a +0 hand axe (unseen) (33, 8, D:10) 20 stones (40, 10, D:10) a +0 dagger a +0 hunting sling Level 11 of the Dungeon (0, 0, D:11) a +0 trident (1, -45, D:11) 15 stones (3, -22, D:11) 25 stones (5, 4, D:11) 17 arrows (9, -33, D:11) a +0 large shield (10, -40, D:11) a +0 rapier (11, 6, D:11) a +0 dagger (12, -1, D:11) 23 bolts (12, 5, D:11) a +0 mace (21, -11, D:11) 26 stones (25, -19, D:11) 28 arrows (39, -39, D:11) 6 tomahawks (42, 3, D:11) an arrow (42, 4, D:11) an arrow (43, -5, D:11) a +0 whip (43, 3, D:11) an arrow (44, -11, D:11) a +0 short sword 3 stones (45, 2, D:11) a +0 shortbow 23 arrows (46, -13, D:11) a +0 short sword of draining (49, -15, D:11) a +0 dagger (49, -14, D:11) a +0 dagger 4 stones (51, -39, D:11) a scroll of immolation (58, -18, D:11) a +0 hunting sling Level 12 of the Dungeon [Shop] Asothry's Weapon Shop a +0 whip (35 gold) the cursed +0 glaive "Xoritun" {chop, rC+} (289 gold) It inflicts extra damage upon your enemies. It protects you from cold. It has a curse placed upon it. a cursed -1 dagger (1 gold) a cursed -1 club (1 gold) a +0 dagger (28 gold) a +0 mace (42 gold) 15 stones (21 gold) a +0 rapier of holy wrath (128 gold) a +0 mace (42 gold) a +0 glaive (91 gold) 23 arrows (64 gold) (0, 0, D:12) a cursed +0 helmet (0, 34, D:12) 28 sling bullets (2, 10, D:12) a komodo dragon skeleton (7, -12, D:12) 16 stones (7, -10, D:12) a scorpion corpse (8, 24, D:12) 9 poisoned needles (9, -1, D:12) a hornet corpse (16, -13, D:12) a +0 giant club a +0 giant club a two-headed ogre corpse (16, -12, D:12) a +1 dagger of holy wrath (unseen) (17, -13, D:12) a +1 dagger of draining a +0 robe (17, -12, D:12) a +0 club an orc corpse (17, 36, D:12) a bullfrog corpse (skeletalised by now) (18, -12, D:12) a +0 flail (still there?) a howler monkey corpse (still there?) (24, -14, D:12) 23 arrows (24, -13, D:12) 14 arrows (30, 16, D:12) an uncursed staff of power (30, 27, D:12) 18 stones (31, 17, D:12) a cursed -3 flail (32, 22, D:12) a +0 giant club the Ecumenical Temple Level 1 of the Lair of Beasts (5, -10, Lair:1) a +0 chain mail (5, -9, Lair:1) a +0 whip (8, 10, Lair:1) a +0 arbalest (31, 2, Lair:1) 20 stones (40, -1, Lair:1) 18 sling bullets