mezla Level 1 of the Dungeon (7, 8, D:1) a +0 leather armour (11, -1, D:1) a +0 robe (21, -7, D:1) a +0 club (40, -3, D:1) a +0 spear (42, -2, D:1) a +0 ring mail (42, 0, D:1) a +0 robe (42, 3, D:1) a stone (52, -2, D:1) a +0 club (59, -19, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (0, 1, D:2) a +0 ring mail (12, 20, D:2) a +0 ring mail (21, -2, D:2) a +0 club (25, -3, D:2) a scroll of identify (30, -14, D:2) a +0 club a cursed +0 leather armour (38, 12, D:2) a +0 short sword (40, 31, D:2) a +0 club (50, -4, D:2) a +0 buckler (51, 27, D:2) a +0 short sword (53, 19, D:2) a cursed -1 club Level 3 of the Dungeon (6, 23, D:3) a cursed -1 club (7, 24, D:3) a +0 club (10, 40, D:3) a +0 hand axe (21, 0, D:3) a +0 club a +0 flail of protection a +0 falchion a +0 leather armour a +0 hand axe (22, 0, D:3) a +0 flail (28, 29, D:3) a +0 leather armour (37, -4, D:3) 3 tomahawks (42, 7, D:3) a +0 club (44, 4, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (7, -1, D:4) a +0 shield (20, 11, D:4) a +0 dagger a +0 chain mail a +0 short sword a +0 leather armour a +0 dagger a +0 robe (21, 11, D:4) a +0 giant club (30, -1, D:4) the +1 leather armour of True Grit {Str+3} It affects your strength (+3). a +0 scale mail (34, 16, D:4) a +0 ring mail (36, 6, D:4) 19 arrows (38, 8, D:4) 16 arrows (42, 23, D:4) a +0 mace (43, 8, D:4) 16 bolts (43, 12, D:4) a +0 pair of gloves (45, 8, D:4) 21 arrows (48, 4, D:4) 17 sling bullets (55, 5, D:4) a +0 club a +0 flail (57, 5, D:4) a +0 scale mail a +0 short sword a +0 chain mail a +0 flail (58, 5, D:4) a +0 mace a +0 scale mail Level 5 of the Dungeon (0, 0, D:5) 20 sling bullets (1, -3, D:5) a +0 dagger (4, 11, D:5) a +0 leather armour (6, 18, D:5) a +0 robe (10, 7, D:5) a cursed -2 hand axe a +0 chain mail (10, 19, D:5) 18 bolts (12, 26, D:5) 20 arrows (16, 6, D:5) a +0 falchion (20, 24, D:5) a +0 leather armour (29, -10, D:5) a +0 whip of freezing a +0 robe (29, -1, D:5) 26 arrows (30, 22, D:5) the +12 spear of the Unspeakable One {pain, rPois rN++ MR- Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+3). It protects you from poison. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. Zin disapproves of the use of such an item. (32, 14, D:5) a +0 falchion (33, 11, D:5) a +2 dagger of electrocution a +0 robe (36, 11, D:5) a +0 club (unseen) (37, 4, D:5) a +0 arbalest (37, 11, D:5) a cursed -3 falchion (unseen) (40, -4, D:5) a +0 mace (40, -3, D:5) a +0 hand axe (44, 18, D:5) a +0 mace (45, 0, D:5) a +0 trident (45, 16, D:5) a +4 quarterstaff of chaos Level 6 of the Dungeon (0, 0, D:6) 16 bolts (0, 32, D:6) a +0 dagger (1, 6, D:6) a +0 scythe a +0 robe (2, 38, D:6) a +0 scale mail (3, 31, D:6) 20 arrows (4, 23, D:6) a +5 long sword a +0 robe (6, 28, D:6) a +0 short sword (7, 34, D:6) a +0 long sword a +0 club a +0 ring mail a +0 dagger a cursed -3 short sword a +0 leather armour a +0 mace a +0 leather armour (10, 22, D:6) a +0 leather armour (18, 8, D:6) a +0 flail a cursed -3 whip (18, 21, D:6) a +0 helmet (19, 9, D:6) a +0 spear (22, 27, D:6) a +4 dagger (49, 45, D:6) a +0 pair of gloves Level 7 of the Dungeon (0, 0, D:7) a +0 shortbow (10, 7, D:7) a +0 hand axe a +0 animal skin (11, -2, D:7) 13 sling bullets (19, 43, D:7) a +4 amulet of reflection a +0 plate armour (24, 3, D:7) a +0 mace (34, 29, D:7) a +3 halberd a +1 robe of magic resistance (39, 11, D:7) a +4 dagger of speed (41, 14, D:7) a +0 club (42, 9, D:7) a wand of random effects (23/48) (42, 10, D:7) a +0 club (42, 11, D:7) a +0 club (43, -3, D:7) a +0 short sword (44, 16, D:7) an arrow (50, 16, D:7) a +0 shortbow 16 arrows (51, -3, D:7) a +0 leather armour a +2 dagger of draining a +0 robe (51, 14, D:7) a +0 robe (51, 16, D:7) an arrow (52, -3, D:7) 2 tomahawks (53, -3, D:7) a tomahawk (58, -3, D:7) 28 sling bullets Level 8 of the Dungeon (0, 0, D:8) a potion of degeneration (8, -15, D:8) a +0 mace (8, -14, D:8) a +0 dagger a +0 robe a +0 hand axe (12, -4, D:8) 12 poisoned needles (17, -12, D:8) a +0 club (17, -2, D:8) a +0 giant club a +0 giant spiked club (18, 16, D:8) a +0 leather armour (19, 16, D:8) a +0 rapier (32, 6, D:8) 7 poisoned needles (36, 28, D:8) a +0 falchion (40, -11, D:8) a +0 scimitar Level 9 of the Dungeon (0, 0, D:9) a scroll of random uselessness (2, -4, D:9) 15 arrows (6, -4, D:9) a +0 dagger (9, -2, D:9) a +0 troll leather armour (9, -1, D:9) an arrow (9, 1, D:9) an arrow (13, -24, D:9) a +0 dagger (13, -2, D:9) an arrow (14, -4, D:9) 2 arrows (15, -7, D:9) a +0 hand axe (15, -5, D:9) a +0 giant club (15, -2, D:9) a +0 shortbow an arrow (16, -6, D:9) an arrow (17, -6, D:9) an arrow (19, -6, D:9) a +0 giant spiked club (26, 4, D:9) a +0 halberd a +0 chain mail (33, -13, D:9) a +0 dagger a +0 robe a +0 leather armour (34, -13, D:9) a +0 club (34, -6, D:9) a +0 cloak (38, -22, D:9) 20 poisoned needles (39, -4, D:9) a +0 giant spiked club (49, -14, D:9) a +0 ring mail of positive energy (50, -11, D:9) a cursed -1 giant spiked club (50, -4, D:9) a +0 giant spiked club Level 10 of the Dungeon (0, 0, D:10) 20 arrows (0, 17, D:10) a +0 whip (7, 16, D:10) a +0 giant spiked club (10, 18, D:10) a +0 scale mail (16, 9, D:10) a +0 pair of gloves (21, 18, D:10) a +0 ring mail (42, 4, D:10) a scroll of random uselessness (47, -23, D:10) a +0 ring mail (51, -17, D:10) a wand of random effects (28/48) (52, -24, D:10) a +0 hand axe a +0 plate armour (54, 8, D:10) a +0 shortbow 14 arrows (56, 5, D:10) an arrow (57, -16, D:10) a +0 giant club a +0 giant club (60, -3, D:10) a +0 giant spiked club Level 11 of the Dungeon (0, 0, D:11) a scroll of noise (9, 24, D:11) a cursed +0 trident (11, 0, D:11) the +9 dagger "Zaycyack" {elec, Int+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). (11, 12, D:11) a +0 rapier (11, 23, D:11) a +3 hand crossbow of freezing a cursed ring of ice (13, 11, D:11) a +0 helmet an uncursed ring of resist corrosion (17, 32, D:11) a +0 chain mail (29, 11, D:11) a +0 dagger a +0 robe (30, 12, D:11) a +0 whip (31, 9, D:11) 11 poisoned needles (32, 9, D:11) a +1 dagger of venom (32, 24, D:11) a +0 giant club (37, 13, D:11) a +0 giant club (39, 28, D:11) a +0 dagger a +0 cloak (40, 28, D:11) a cursed +0 glaive a +0 chain mail a cursed +0 dagger a +0 leather armour (41, 10, D:11) a +0 short sword a scroll of random uselessness (41, 28, D:11) a cursed +0 mace a +0 leather armour Level 1 of the Orcish Mines (0, 0, Orc:1) 17 gold pieces (2, -6, Orc:1) 26 gold pieces (5, -8, Orc:1) 29 gold pieces Level 1 of the Lair of Beasts (0, 0, Lair:1) 16 sling bullets (0, 21, Lair:1) 17 gold pieces (26, 39, Lair:1) a book of Changes (52, 3, Lair:1) a +0 leather armour