ERROR in 'bitary.h' at line 66: bit vector range error: 14 / 14 Version: Dungeon Crawl Stone Soup 0.31-a0-1242-g57893ffec4 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 6338690621435185560, deterministic pregen: 1 Command line: /usr/games/crawl-git-57893ffec4 -name mfcas -rc /dgldir/rcfiles/crawl-git/mfcas.rc -macro /dgldir/rcfiles/crawl-git/mfcas.macro -morgue /dgldir/morgue/mfcas/ -webtiles-socket /crawl-master/webserver/sockets/mfcas:2023-12-16.18:18:11.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. /usr/games/crawl-git-57893ffec4(_Z17write_stack_traceP8_IO_FILE+0x28) [0x55dc5b7da0e8]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-57893ffec4(_Z13do_crash_dumpv+0x49d) [0x55dc5b7e4c6d]: do_crash_dump() /usr/games/crawl-git-57893ffec4(_Z20crash_signal_handleri+0x7e) [0x55dc5b7da3ee]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x33060) [0x7fe9a909b060]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcf) [0x7fe9a9417f9f]: /usr/games/crawl-git-57893ffec4(+0x3d1406) [0x55dc5b7e4406]: /usr/games/crawl-git-57893ffec4(+0x3d169d) [0x55dc5b7e469d]: /usr/games/crawl-git-57893ffec4(_Z12tileidx_itemRK8item_def+0xa57) [0x55dc5bdf1f07]: tileidx_item(item_def const&) /usr/games/crawl-git-57893ffec4(_Z18get_tiles_for_itemRK8item_defRSt6vectorI8tile_defSaIS3_EEb+0x2e) [0x55dc5b9a44be]: get_tiles_for_item(item_def const&, std::vector >&, bool) /usr/games/crawl-git-57893ffec4(_ZNK4Menu20webtiles_write_tilesERK9MenuEntry+0x3a) [0x55dc5bac27ba]: Menu::webtiles_write_tiles(MenuEntry const&) const /usr/games/crawl-git-57893ffec4(_ZNK4Menu19webtiles_write_itemEPK9MenuEntry+0x239) [0x55dc5bac2ca9]: Menu::webtiles_write_item(MenuEntry const*) const /usr/games/crawl-git-57893ffec4(_ZNK4Menu19webtiles_write_menuEb+0x2bb) [0x55dc5bac0c9b]: Menu::webtiles_write_menu(bool) const /usr/games/crawl-git-57893ffec4(_ZN14TilesFramework9push_menuEP4Menu+0x187) [0x55dc5be11b77]: TilesFramework::push_menu(Menu*) /usr/games/crawl-git-57893ffec4(_ZN4Menu7do_menuEv+0x281) [0x55dc5baca1f1]: Menu::do_menu() /usr/games/crawl-git-57893ffec4(_ZN4Menu4showEb+0xb0) [0x55dc5baca620]: Menu::show(bool) /usr/games/crawl-git-57893ffec4(_Z20check_item_knowledgeb+0xf24) [0x55dc5b9f4a14]: check_item_knowledge(bool) /usr/games/crawl-git-57893ffec4(_Z15process_command12command_typeS_+0x1230) [0x55dc5be285f0]: process_command(command_type, command_type) /usr/games/crawl-git-57893ffec4(+0xa137b1) [0x55dc5be267b1]: /usr/games/crawl-git-57893ffec4(+0xa13dd5) [0x55dc5be26dd5]: /usr/games/crawl-git-57893ffec4(main+0x398) [0x55dc5b72b8a8]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0x7fe9a90882e1]: /usr/games/crawl-git-57893ffec4(_start+0x2a) [0x55dc5b72c25a]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 6.3.0 20170516 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-57893ffec4/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-57893ffec4/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-57893ffec4/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 5, depth = 2 Level id: Lair:2 Level build method = , level layout type = rooms, absdepth0 = 11 Level vaults: layout_roguey hellmonk_spider_entry_not_the_bees basic_altar minmay_holes roderic_carrion_pond grunt_forest_large_clearings uniq_maggie Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Malevolent energies surge around you. The cane toad gives a loud, deep croak! A fulminant prism comes into view. Unknown command. A water moccasin comes into view. An orange demon comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the cane toad! The cane toad is moderately wounded. The blast of energy engulfs the plant! The plant begins to die. The plant is lightly damaged. You hear a shout! You hear a croak. You hear a bellow! x8 Unknown command. Unknown command. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Malevolent energies surge around you. A fulminant prism comes into view. The cane toad stings your fulminant prism. The cane toad stings your fulminant prism!! Your fulminant prism detonates feebly. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Malevolent energies surge around you. A fulminant prism comes into view. The cane toad stings your fulminant prism! The water moccasin attacks as it pursues you! The water moccasin bites you. Your fulminant prism crackles loudly. A nearby plant withers and dies. The water moccasin bites you but does no damage. Your fulminant prism explodes! The blast of energy engulfs the orange demon!! The orange demon is heavily wounded. The blast of energy engulfs the cane toad!! The cane toad is severely wounded. The blast of energy engulfs the water moccasin!! The water moccasin is almost dead. You hear a croak. You hear a shout! You hear a bellow! You hear an angry hiss. You hear a bellow! x2; You hear a croak. Unknown command. Unknown command. Unknown command. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Malevolent energies surge around you. The cane toad suddenly stops moving! A fulminant prism comes into view. The water moccasin bites you but does no damage. Unknown command. Unknown command. A cane toad comes into view. Your fulminant prism crackles loudly. The cane toad moves out of view. The water moccasin misses you. Your fulminant prism explodes! The blast of energy engulfs the orange demon!! The orange demon is almost dead. Vehumet accepts your kill. You feel a bit more experienced. The blast of energy engulfs the water moccasin!! You kill the water moccasin! Vehumet accepts your kill. You feel your power returning. You hear a croak. You hear a bellow! Unknown command. Unknown command. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orange demon! You kill the orange demon! Vehumet accepts your kill. You feel your power returning. Malevolent energies surge around you. Unknown command. Unknown command. You start resting. A cane toad is nearby! Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The cane toad attacks as it pursues you! The cane toad stings you. The cane toad barely misses you. The cane toad attacks as it pursues you! The cane toad barely misses you. Found 16 gold pieces. There is a fountain of clear blue water here. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the cane toad. The cane toad is lightly wounded. The cane toad is knocked back by the mystic blast. Malevolent energies surge around you. Unknown command. Unknown command. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the cane toad! The cane toad is heavily wounded. The cane toad is knocked back by the mystic blast. Malevolent energies surge around you. Unknown command. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - cane toad Aim: a cane toad (heavily wounded, 85% to hit) The searing ray hits the cane toad but does no damage. The cane toad is heavily wounded. (Press . to maintain the ray.) Malevolent energies surge around you. The searing ray hits the cane toad! The cane toad is severely wounded. The searing ray hits the cane toad. The cane toad is severely wounded. You block the cane toad's attack. Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the cane toad. The cane toad is almost dead. The cane toad is knocked back by the mystic blast. Malevolent energies surge around you. You hear a croak. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - cane toad Aim: a cane toad (almost dead, 85% to hit) The searing ray hits the cane toad. The cane toad is almost dead. (Press . to maintain the ray.) Malevolent energies surge around you. A bullfrog comes into view. The searing ray misses the cane toad. The cane toad stings you but does no damage. The searing ray misses the cane toad. The cane toad stings you! Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the bullfrog! The bullfrog is severely wounded. The bullfrog is knocked back by the mystic blast. The bullfrog slams into the rock wall! The bullfrog is almost dead. The mystic blast hits the cane toad! You kill the cane toad! Vehumet accepts your kill. You feel your power returning. Malevolent energies surge around you. Unknown command. Amaemon the Diabolical Poisoner comes into view. He is wielding a +1 demon whip of venom and carrying a wand of roots. Okay, then. Okay, then. The bullfrog barely misses you. As you read the scroll labelled PALUDI XULLAPS, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. The bullfrog hits you but does no damage. The bullfrog barely misses you. You barely miss the bullfrog. You kick the bullfrog. You kill the bullfrog! Vehumet accepts your kill. Your surroundings suddenly seem different. You start resting. A river rat comes into view. A hell rat comes into view. A river rat comes into view. A hell rat comes into view. The river rat squeaks loudly. The hell rat roars deafeningly! The river rat attacks as it pursues you! The river rat misses you. The river rat attacks as it pursues you! You block the river rat's attack. You barely miss the river rat. The river rat bites you but does no damage. The river rat attacks as it pursues you! The river rat bites you. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Malevolent energies surge around you. The river rat suddenly stops moving! A fulminant prism comes into view. Unknown command. Your fulminant prism crackles loudly. The river rat is no longer paralysed. Your fulminant prism explodes! The blast of energy engulfs the river rat!! You kill the river rat! Vehumet accepts your kill. You feel your power returning. The blast of energy engulfs the hell rat! The hell rat is severely wounded. You hear a deafening roar! You hear an angry hiss. You hear a loud squeak. Unknown command. Unknown command. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hell rat Aim: a hell rat (severely wounded, 83% to hit) The searing ray hits the hell rat! You kill the hell rat! Vehumet accepts your kill. (Press . to maintain the ray.) Malevolent energies surge around you. You start resting. HP restored. You start resting. Magic restored. You see here a hell rat corpse. Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Malevolent energies surge around you. A fulminant prism comes into view. Amaemon says, "Afraid of a little sting?" Amaemon hits your fulminant prism with a +1 demon whip of venom! Amaemon claws your fulminant prism. Amaemon tail-slaps your fulminant prism. Your fulminant prism detonates feebly. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Malevolent energies surge around you. A fulminant prism comes into view. Unknown command. Amaemon zaps a wand. The roots erupt in riotous growth! Roots grab your fulminant prism. The grasping roots constrict your fulminant prism. Your fulminant prism crackles loudly. The grasping roots constrict your fulminant prism. Your fulminant prism explodes! The blast of energy engulfs Amaemon!! Amaemon is moderately wounded. You see here a hell rat corpse. Unknown command. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Malevolent energies surge around you. A fulminant prism comes into view. Amaemon says, "Need some antivenom? Don't worry, you can trust me." Unknown command. Amaemon zaps a wand. The roots erupt in riotous growth! Roots grab your fulminant prism. The grasping roots constrict your fulminant prism! Your fulminant prism crackles loudly. You hear an explosion! Unknown command. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Malevolent energies surge around you. A fulminant prism comes into view. Unknown command. Something hits your fulminant prism! Something claws your fulminant prism. Something tail-slaps your fulminant prism. Your fulminant prism crackles loudly. Something hits your fulminant prism! Your fulminant prism explodes! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Malevolent energies surge around you. A fulminant prism comes into view. Amaemon mumbles some strange words. Your fulminant prism crackles loudly. Unknown command. Amaemon casts a spell at something. Your fulminant prism explodes! The blast of energy engulfs Amaemon. Amaemon is severely wounded. Unknown command. Unknown command. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Malevolent energies surge around you. A fulminant prism comes into view. Amaemon casts a spell at something. Unknown command. Unknown command. Your fulminant prism crackles loudly. Amaemon mumbles some strange words. Your fulminant prism explodes! The blast of energy engulfs Amaemon!! You kill Amaemon! Vehumet accepts your kill. You feel your power returning. The scorpion disappears in a puff of smoke! x4 Unknown command. You start resting. A black mamba comes into view. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Malevolent energies surge around you. The black mamba hisses angrily. A fulminant prism comes into view. Unknown command. The black mamba bites your fulminant prism! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the black mamba!! The black mamba is almost dead. Unknown command. Unknown command. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the black mamba! You kill the black mamba! Vehumet accepts your kill. The mystic blast hits the fungus. The fungus begins to die. The fungus is lightly damaged. Malevolent energies surge around you. You start resting. A nearby fungus withers and dies. You start resting. Magic restored. F - a wand of roots (7) (gained 1 charge) Things that are here: a +1 demon whip of venom; the demonspawn corpse of Amaemon; a hell rat skeleton Q - a +1 demon whip of venom Okay, then. Okay, then. There are no objects that can be picked up here. the demonspawn corpse of Amaemon; a hell rat skeleton Your +2 whip of venom stops dripping with poison. Your +1 demon whip of venom begins to drip with poison! Q - a +1 demon whip of venom (weapon) You drop a +2 whip of venom. Things that are here: the demonspawn corpse of Amaemon; a hell rat skeleton You now have 647 gold pieces (gained 16). You open the door. A cane toad comes into view. The cane toad moves out of view. A hell rat is nearby! Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hell rat Aim: a hell rat (wandering, hasn't noticed you, 100% to hit) The magic dart hits the hell rat. The hell rat is lightly wounded. The hell rat roars deafeningly! Malevolent energies surge around you. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hell rat Aim: a hell rat (lightly wounded, 100% to hit) The magic dart hits the hell rat. The hell rat is moderately wounded. Malevolent energies surge around you. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hell rat Aim: a hell rat (moderately wounded, 100% to hit) The magic dart hits the hell rat. The hell rat is heavily wounded. Malevolent energies surge around you. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hell rat Aim: a hell rat (heavily wounded, 100% to hit) The magic dart hits the hell rat but does no damage. The hell rat is heavily wounded. Malevolent energies surge around you. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hell rat Aim: a hell rat (heavily wounded, 100% to hit) The magic dart hits the hell rat but does no damage. The hell rat is heavily wounded. Malevolent energies surge around you. The hell rat closely misses you. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hell rat Aim: a hell rat (heavily wounded, 100% to hit) The magic dart hits the hell rat. The hell rat is severely wounded. Malevolent energies surge around you. The hell rat suddenly stops moving! Unknown command. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hell rat Aim: a hell rat (severely wounded, paralysed, 100% to hit) The magic dart hits the hell rat! You kill the hell rat! Vehumet accepts your kill. Malevolent energies surge around you. A river rat is nearby! Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - river rat Aim: a river rat (wandering, hasn't noticed you, 100% to hit) The magic dart hits the river rat. The river rat is moderately wounded. Malevolent energies surge around you. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - river rat Aim: a river rat (moderately wounded, 100% to hit) The magic dart hits the river rat. The river rat is almost dead. Malevolent energies surge around you. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - river rat Aim: a river rat (almost dead, 100% to hit) The magic dart hits the river rat but does no damage. The river rat is almost dead. Malevolent energies surge around you. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - river rat Aim: a river rat (almost dead, 100% to hit) The magic dart hits the river rat but does no damage. The river rat is almost dead. Malevolent energies surge around you. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - river rat Aim: a river rat (almost dead, 100% to hit) The magic dart hits the river rat. You kill the river rat! Vehumet accepts your kill. Malevolent energies surge around you. You open the door. There is an open door here. Found 5 stones. You now have 653 gold pieces (gained 6). 2 yaks come into view. The yak bellows! A yak comes into view. The yak moves out of view. There are monsters nearby! Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Malevolent energies surge around you. The yak bellows! A fulminant prism comes into view. You hear a bellow! x2 A yak comes into view. x2 Your fulminant prism crackles loudly. The yak moves out of view. Your fulminant prism explodes! The blast of energy engulfs the yak! The yak is moderately wounded. The blast of energy engulfs the yak! The yak is moderately wounded. The blast of energy engulfs the yak!! The yak is heavily wounded. You hear a bellow! x3 Unknown command. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Malevolent energies surge around you. A fulminant prism comes into view. Unknown command. Your fulminant prism crackles loudly. The yak gores your fulminant prism! Your fulminant prism explodes! The blast of energy engulfs the yak!! You kill the yak! Vehumet accepts your kill. You feel your power returning. Vehumet accepts your kill. You feel a bit more experienced. The blast of energy engulfs the yak!! The yak is almost dead. Your Conjurations skill increases to level 15! Unknown command. Unknown command. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - yak Aim: a yak (almost dead) Okay, then. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (almost dead, 100% to hit) The magic dart hits the yak. The yak is almost dead. Malevolent energies surge around you. Unknown command. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (almost dead, 90% to hit) The searing ray hits the yak. You kill the yak! Vehumet accepts your kill. You feel your power returning. (Press . to maintain the ray.) Malevolent energies surge around you. A yak comes into view. Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Malevolent energies surge around you. A fulminant prism comes into view. Your fulminant prism crackles loudly. The yak gores your fulminant prism. Your fulminant prism explodes! The blast of energy engulfs the yak!! You kill the yak! Vehumet accepts your kill. You feel your power returning. The blast of energy engulfs the yak! The yak is heavily wounded. The blast of energy engulfs the yak!! The yak is severely wounded. Unknown command. Unknown command. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Malevolent energies surge around you. A fulminant prism comes into view. Your fulminant prism crackles loudly. Unknown command. Your fulminant prism explodes! The blast of energy engulfs the yak!! You kill the yak! Vehumet accepts your kill. The blast of energy engulfs the yak!! You kill the yak! Vehumet accepts your kill. You hear a bellow! Unknown command. You start resting. Magic restored. A yak comes into view. A yak is nearby! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (wandering, hasn't noticed you, 100% to hit) The magic dart hits the yak. The yak is lightly wounded. The yak bellows! Malevolent energies surge around you. You hear a bellow! x2 A yak comes into view. x2 Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (lightly wounded, 100% to hit) The magic dart hits the yak. The yak is lightly wounded. Malevolent energies surge around you. The yak bellows! A yak comes into view. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target, p - yak You conjure a prism of explosive energy! Malevolent energies surge around you. The yak bellows! A fulminant prism comes into view. A yak comes into view. Your fulminant prism crackles loudly. The yak gores your fulminant prism! Your fulminant prism explodes! The blast of energy engulfs the yak! The yak is moderately wounded. The blast of energy engulfs the yak! The yak is moderately wounded. The blast of energy engulfs the yak!! The yak is heavily wounded. The blast of energy engulfs the yak!! The yak is severely wounded. The blast of energy engulfs the yak!! The yak is heavily wounded. Unknown command. Unknown command. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Malevolent energies surge around you. A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the yak!! You kill the yak! Vehumet accepts your kill. You feel your power returning. The blast of energy engulfs the yak!! You kill the yak! Vehumet accepts your kill. You feel your power returning. The blast of energy engulfs the yak!! You kill the yak! Vehumet accepts your kill. You feel your power returning. The blast of energy engulfs the yak!! You kill the yak! Vehumet accepts your kill. The blast of energy engulfs the yak! The yak is almost dead. Unknown command. Unknown command. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (almost dead, 90% to hit) The searing ray hits the yak. The yak is almost dead. (Press . to maintain the ray.) Malevolent energies surge around you. A yak comes into view. The searing ray hits the yak! You kill the yak! Vehumet accepts your kill. Vehumet offers you knowledge of Sticky Flame. You feel your power returning. Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Malevolent energies surge around you. A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the yak!! The yak is almost dead. Unknown command. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (almost dead, 90% to hit) The searing ray hits the yak. You kill the yak! Vehumet accepts your kill. (Press . to maintain the ray.) Malevolent energies surge around you. You start resting. Magic restored. This spell is mildly dangerous to cast. Vehumet grants you knowledge of Sticky Flame. You start memorising the spell. You continue memorising. x4 You finish memorising. You add the spell Sticky Flame to your library. Spell assigned to 'h'. You see here a yak corpse. You see here a +2 flail of protection. You now have 671 gold pieces (gained 18). F - a wand of roots (12) (gained 5 charges) You see here a +1 helmet. You open the door. You open the door. There is an open door here. Found a whip. There is a fountain of clear blue water here. You see here a +0 dagger. There is an open door here. There is an open door here. Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - cane toad Aim: a cane toad (wandering, hasn't noticed you, 85% to hit) The searing ray hits the cane toad. The cane toad is lightly wounded. The cane toad gives a loud, deep croak! (Press . to maintain the ray.) Malevolent energies surge around you. The searing ray misses the cane toad. The searing ray hits the cane toad. The cane toad is moderately wounded. Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the cane toad. The cane toad is moderately wounded. Malevolent energies surge around you. The cane toad suddenly stops moving! Unknown command. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the cane toad! The cane toad is severely wounded. The cane toad is knocked back by the mystic blast. Malevolent energies surge around you. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the cane toad. The cane toad is severely wounded. The cane toad is knocked back by the mystic blast. The cane toad slams into the rock wall! The cane toad is almost dead. Malevolent energies surge around you. The cane toad is no longer paralysed. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - cane toad Aim: a cane toad (almost dead, 85% to hit) The searing ray hits the cane toad. You kill the cane toad! Vehumet accepts your kill. (Press . to maintain the ray.) Malevolent energies surge around you. Your Spellcasting skill increases to level 10! You open the door. There is an open door here. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A polar bear comes into view. Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Malevolent energies surge around you. A fulminant prism comes into view. Unknown command. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the polar bear!!! The polar bear is almost dead. The polar bear growls angrily. You hear an angry hiss. You hear a bellow! You hear an angry buzzing noise. Unknown command. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Malevolent energies surge around you. A fulminant prism comes into view. Unknown command. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the polar bear!! You kill the polar bear! Vehumet accepts your kill. You feel your power returning. You hear an angry buzzing noise. Unknown command. Unknown command. A necrophage comes into view. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Malevolent energies surge around you. A fulminant prism comes into view. Unknown command. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the necrophage!! The necrophage is almost destroyed. You hear an angry buzzing noise. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Malevolent energies surge around you. A fulminant prism comes into view. Your fulminant prism crackles loudly. The necrophage hits your fulminant prism. Your fulminant prism explodes! The blast of energy engulfs the necrophage!! You destroy the necrophage! Vehumet accepts your kill. You feel your power returning. You hear a bellow! A necrophage comes into view. A necrophage is nearby! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Malevolent energies surge around you. A fulminant prism comes into view. Your fulminant prism crackles loudly. There is a stone staircase leading up here. Unknown command. Your fulminant prism explodes! The blast of energy engulfs the necrophage!! You destroy the necrophage! Vehumet accepts your kill. You feel your power returning. You hear an angry buzzing noise. Your Fire Magic skill increases to level 1! Magic restored. You open the door. There is an open door here. You open the door. There is an open door here. Found a stone staircase leading down. A bullfrog comes into view. Found a scroll labelled ARUAXTATUE. A bullfrog is nearby! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Malevolent energies surge around you. A fulminant prism comes into view. The bullfrog croaks. Unknown command. Your fulminant prism crackles loudly. The bullfrog misses you. The bullfrog hits you but does no damage. Your fulminant prism explodes! The blast of energy engulfs the bullfrog!! You kill the bullfrog! Vehumet accepts your kill. You feel your power returning. The blast of energy engulfs the fungus!! The fungus begins to die. The fungus is lightly damaged. You hear an angry buzzing noise. x2 Unknown command. A nearby fungus withers and dies. You see here a bullfrog corpse. e - 2 scrolls labelled ARUAXTATUE (gained 1) You open the door. A killer bee comes into view. The killer bee moves out of view. There is an open door here. 2 killer bees come into view. The killer bee buzzes angrily. x2 There are monsters nearby! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Malevolent energies surge around you. A fulminant prism comes into view. Unknown command. The killer bee closely misses you. Your fulminant prism crackles loudly. The killer bee closely misses you. The killer bee stings you. The killer bee barely misses you. The killer bee stings you but does no damage. Your fulminant prism explodes! The blast of energy engulfs the killer bee! The killer bee is almost dead. The blast of energy engulfs the killer bee!!! You kill the killer bee! Vehumet accepts your kill. You feel your power returning. The killer bee closely misses you. You hear an angry buzzing noise. You hear a shout! You hear a bellow! Unknown command. Unknown command. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the fungus! The fungus begins to die. The fungus is lightly damaged. The mystic blast hits the killer bee! You kill the killer bee! Vehumet accepts your kill. You feel your power returning. Malevolent energies surge around you. Unknown command. A nearby fungus withers and dies. HP restored. You open the door. There is an open door here. Found a hole to the Spider Nest. n - 3 scrolls labelled CADUETWITAI (gained 1) Found an escape hatch in the floor. There is an escape hatch in the floor here. You open the door. There is an open door here. A water moccasin comes into view. The water moccasin moves out of view. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Malevolent energies surge around you. The water moccasin hisses angrily. A fulminant prism comes into view. Unknown command. Your fulminant prism crackles loudly. The water moccasin completely misses you. Your fulminant prism explodes! The blast of energy engulfs the plant!! The plant begins to die. The plant is lightly damaged. The blast of energy engulfs the water moccasin! The water moccasin is moderately wounded. You hear a loud, deep croak! x2; You hear an angry hiss. You hear a croak. You hear a bellow! Unknown command. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the plant! The plant is moderately damaged. The mystic blast hits the water moccasin! The water moccasin is heavily wounded. The water moccasin is knocked back by the mystic blast. Malevolent energies surge around you. The water moccasin suddenly stops moving! Unknown command. Unknown command. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (heavily wounded, paralysed, 100% to hit) The searing ray hits the water moccasin! The water moccasin is almost dead. (Press . to maintain the ray.) Malevolent energies surge around you. The searing ray hits the water moccasin! You kill the water moccasin! Vehumet accepts your kill. You feel your power returning. A nearby plant withers and dies. A meliai comes into view. It is wielding a +0 war axe. A meliai is nearby! The meliai calls down the wrath of its god upon you. Something smites you! The meliai mumbles some strange prayers to its god against you. Something smites you! Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the meliai! The meliai is moderately wounded. The meliai is knocked back by the mystic blast. The meliai slams into the rock wall! Malevolent energies surge around you. The meliai suddenly stops moving! Unknown command. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the meliai but does no damage. The meliai is moderately wounded. Malevolent energies surge around you. Unknown command. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the meliai! The meliai is severely wounded. The meliai is knocked back by the mystic blast. The meliai slams into the rock wall! You kill the meliai! Vehumet accepts your kill. You feel your power returning. Malevolent energies surge around you. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.31-a0-1242-g57893ffec4 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_DISPLAY_KNOWN_OBJECTS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [mfcas] Species: Demonspawn Job: Conjurer HP: 47/74; mods: 0/0 MP: 19/35; mod: 0 Stats: 8 (8) 23 (23) 18 (18) Position: (30, 40), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/50 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/59 Polearms | X | 0 | 0 | 0 | 0 | 0/59 Staves | X | 0 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 0 | 0 | 0/59 Dodging | X | 0 | 0 | 1 | 151 | 92/119 Stealth | X | 0 | 0 | 1 | 127 | 77/100 Shields | X | 0 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/59 Spellcasting | X | 1 | 16 | 10 | 3343 | 43/713 Conjurations | X | 2 | 34 | 15 | 6851 | 326/975 Hexes | X | 0 | 0 | 6 | 1050 | 0/350 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/42 Translocations | X | 0 | 0 | 0 | 0 | 0/59 Transmutations | X | 0 | 0 | 0 | 0 | 0/59 Fire Magic | X | 2 | 34 | 1 | 109 | 50/119 Ice Magic | X | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 0 | 0 | 0 | 0 | 0/59 Earth Magic | X | 0 | 0 | 0 | 0 | 0/59 Poison Magic | X | 1 | 16 | 7 | 1795 | 395/400 Invocations | X | 0 | 0 | 0 | 0 | 0/29 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: Attributes: #12: 671 #23: 12406 #24: -1420133640 #49: 814 Mutations: hooves: 2 (innate) repulsion field: 1 (innate) icemail: 1 (innate) condensation shield: 1 (innate) demonic magic: 2 (innate) demonic willpower: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #42: +1 demon whip of venom eq slot #1, inv slot #3: scarf of shadows eq slot #2, inv slot #25: +0 helmet eq slot #3, inv slot #7: +0 pair of gloves eq slot #6, inv slot #22: +1 robe of willpower eq slot #7, inv slot #21: ring of magical power eq slot #8, inv slot #23: +6 ring of dexterity }}}}}}}}}}} Webtiles message buffer: {"msg":"menu","ui-centred":false,"tag":"inventory","flags":279300,"last_hovered":-1,"title":{"text":"Recognised items. (Select to toggle autopickup) (_ for help)"},"more":"[Up|Down] select [PgDn|>] page down [PgUp|<<] page up [Esc] exit\u000aLetters toggle autopickup [.|Space] toggle selected [-] unrecognised [XXX]","alt_more":"[Up|Down] select [Esc] exit\u000aLetters toggle autopickup [.|Space] toggle selected [-] unrecognised [XXX]","total_items":56,"chunk_start":0,"items":[{"text":"Magical Staves (select all with |)","colour":1,"level":1},{"text":" a - unknown magical staves","q":1,"hotkeys":[97,124],"level":2,"tiles":[{"t":3818,"tex":4}]},{"text":" b - staves of fire","q":1,"hotkeys":[98,124],"level":2,"tiles":[{"t":3827,"tex":4},{"t":3837,"tex":4}]},{"text":"Jewellery (select all with \"=)","colour":1,"level":1},{"text":" c + unknown jewellery","q":1,"hotkeys":[99,34],"level":2,"tiles":[{"t":3674,"tex":4}]},{"text":" d - amulets of guardian spirit","q":1,"hotkeys":[100,34],"level":2,"tiles":[{"t":3692,"tex":4},{"t":3720,"tex":4}]},{"text":" e + rings of dexterity","q":1,"hotkeys":[101,61],"level":2,"tiles":[{"t":3634,"tex":4},{"t":3664,"tex":4}]},{"text":" f + rings of fire","q":1,"hotkeys":[102,61],"level":2,"tiles":[{"t":3626,"tex":4},{"t":3671,"tex":4}]},{"text":" g - rings of flight","q":1,"hotkeys":[103,61],"level":2,"tiles":[{"t":3615,"tex":4},{"t":3668,"tex":4}]},{"text":" h + rings of magical power","q":1,"hotkeys":[104,61],"level":2,"tiles":[{"t":3626,"tex":4},{"t":3667,"tex":4}]},{"text":" i + rings of protection","q":1,"hotkeys":[105,61],"level":2,"tiles":[{"t":3624,"tex":4},{"t":3651,"tex":4}]},{"text":" j + rings of protection from fire","q":1,"hotkeys":[106,61],"level":2,"tiles":[{"t":3609,"tex":4},{"t":3652,"tex":4}]},{"text":"Wands (select all with /)","colour":1,"level":1},{"text":" k + unknown wands","q":1,"hotkeys":[107,47],"level":2,"tiles":[{"t":3507,"tex":4}]},{"text":" l + wands of digging","q":1,"hotkeys":[108,47],"level":2,"tiles":[{"t":3517,"tex":4},{"t":3530,"tex":4}]},{"text":" m + wands of flame","q":1,"hotkeys":[109,47],"level":2,"tiles":[{"t":3513,"tex":4},{"t":3519,"tex":4}]},{"text":" n + wands of mindburst","q":1,"hotkeys":[110,47],"level":2,"tiles":[{"t":3513,"tex":4},{"t":3538,"tex":4}]},{"text":" o + wands of quicksilver","q":1,"hotkeys":[111,47],"level":2,"tiles":[{"t":3517,"tex":4},{"t":3542,"tex":4}]},{"text":" p + wands of roots","q":1,"hotkeys":[112,47],"level":2,"tiles":[{"t":3517,"tex":4},{"t":3543,"tex":4}]},{"text":"Scrolls (select all with ?)","colour":1,"level":1},{"text":" q + unknown scrolls","q":1,"hotkeys":[113,63],"level":2,"tiles":[{"t":3577,"tex":4}]},{"text":" r + scrolls of teleportation (common)","q":1,"hotkeys":[114,63],"level":2,"tiles":[{"t":3577,"tex":4},{"t":3579,"tex":4}]},{"text":"Potions (select all with !)","colour":1,"level":1},{"text":" s + unknown potions","q":1,"hotkeys":[115,33],"level":2,"tiles":[{"t":3724,"tex":4}]},{"text":" t + potions of magic (rare)","q":1,"hotkeys":[116,33],"level":2,"tiles":[{"t":3726,"tex":4},{"t":3767,"tex":4}]},{"text":"Missiles (select all with ()","colour":1,"level":1},{"text":" u - boomerangs","q":1,"hotkeys":[117,40],"level":2,"tiles":[{"t":3312,"tex":4}]},{"text":" v - darts","q":1,"hotkeys":[118,40],"level":2,"tiles":[{"t":3319,"tex":4}]},{"text":" w - javelins","q":1,"hotkeys":[119,40],"level":2,"tiles":[{"t":3333,"tex":4}]},{"text":" x - large rocks","q":1,"colour":8,"hotkeys":[120,40],"level":2,"tiles":[{"t":3356,"tex":4}]},{"text":" y - stones","q":1,"hotkeys":[121,40],"level":2,"tiles":[{"t":3270,"tex":4}]},{"text":" z + throwing nets","q":1,"hotkeys":[122,40],"level":2,"tiles":[{"t":3347,"tex":4}]},{"text":"Miscellaneous (select all with })","colour":1,"level":1},{"text":" A - boxes of beasts","q":1,"hotkeys":[65,125],"level":2,"tiles":[{"t":3891,"tex":4}]},{"text":" B - condenser vanes","q":1,"hotkeys":[66,125],"level":2,"tiles":[{"t":3887,"tex":4}]},{"text":" C - lightning rods","q":1,"hotkeys":[67,125],"level":2,"tiles":[{"t":3884,"tex":4}]},{"text":" D - phantom mirrors","q":1,"hotkeys":[68,125],"level":2,"tiles":[{"t":3893,"tex":4}]},{"text":" E - phials of floods","q":1,"hotkeys":[69,125],"level":2,"tiles":[{"t":3882,"tex":4}]},{"text":" F - sacks of spiders","q":1,"hotkeys":[70,125],"level":2,"tiles":[{"t":3892,"tex":4}]},{"text":" G - tins of tremorstones","q":1,"hotkeys":[71,125],"level":2,"tiles":[{"t":3886,"tex":4}]},{"text":"Talismans (select all with %)","colour":1,"level":1},{"text":" H - beast talismans","q":1,"hotkeys":[72,37],"level":2,"tiles":[{"t":3950,"tex":4}]},{"text":" I - maw talismans","q":1,"hotkeys":[73,37],"level":2,"tiles":[{"t":3953,"tex":4}]},{"text":" J - serpent talismans","q":1,"hotkeys":[74,37],"level":2,"tiles":[{"t":3952,"tex":4}]},{"text":" K - blade talismans","q":1,"hotkeys":[75,37],"level":2,"tiles":[{"t":3954,"tex":4}]},{"text":" L - granite talismans","q":1,"hotkeys":[76,37],"level":2,"tiles":[{"t":3955,"tex":4}]},{"text":" M - dragon-blood talismans","q":1,"hotkeys":[77,37],"level":2,"tiles":[{"t":3956,"tex":4}]},{"text":" N - talismans of death","q":1,"hotkeys":[78,37],"level":2,"tiles":[{"t":3958,"tex":4}]},{"text":" O - storm talismans","q":1,"hotkeys":[79,37],"level":2,"tiles":[{"t":3957,"tex":4}]},{"text":" P - 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