mfcas Level 1 of the Dungeon (0, 0, D:1) 21 bolts (3, 9, D:1) a +0 club (18, 19, D:1) 21 bolts (22, 24, D:1) a +0 dagger (23, 22, D:1) a book of Blood (31, 19, D:1) a +0 dagger (33, -2, D:1) a +0 club (34, 11, D:1) 16 stones (49, -3, D:1) a +0 short sword (63, 11, D:1) 18 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 short sword of draining 4 stones (12, 25, D:2) a +0 rapier (14, 20, D:2) the +0 ring mail "Hanawn" {Will+} Will: It increases your willpower. (24, 37, D:2) a book of Blasting (36, 42, D:2) a +0 hunting sling Level 3 of the Dungeon (3, -7, D:3) a +0 whip (4, 26, D:3) a +0 hand axe (7, 20, D:3) a +0 leather armour (11, 10, D:3) a +0 flail a +0 spear a +0 spear (27, 24, D:3) a +0 dagger (29, 42, D:3) a +0 short sword 5 stones (42, 12, D:3) a hobgoblin corpse (skeletalised by now) (47, 3, D:3) a +0 short sword (48, 2, D:3) the +2 robe "Dagitt" {Contam rF- rN++ Regen+} rF: It makes you vulnerable to fire. rN: It greatly protects you from negative energy. Contam: It causes magical contamination when unequipped. Regen: It increases your rate of health regeneration. (49, 37, D:3) a +0 trident a +0 leather armour (63, 21, D:3) 16 sling bullets Level 4 of the Dungeon (0, 0, D:4) a +0 club (3, 1, D:4) a +0 whip (still there?) a gnoll corpse (still there?)