Dungeon Crawl Stone Soup version 0.28-a0-1632-g283549b12f (webtiles) character file. Game seed: 7302055342087840232 7 mfcas the Magician (level 2, 19/21 HPs) Began as a Djinni Conjurer on Jan 25, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:01:14 (234 turns). mfcas the Magician (Djinni Conjurer) Turns: 234, Time: 00:01:15 Health: 19/21 AC: 2 Str: 6 XL: 2 Next: 5% Gold: 0 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of noise {unknown} Potions b - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 1.8 Stealth + Level 3.3 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Searing Ray Conj 30% 2d5 5% 2 c - Dazzling Flash Conj/Hex 30% N/A 11% 3 d - Fulminant Prism Conj/Hex 7% 3d7 36% 4 e - Iskenderun's Mystic Conj/Tloc 15% 2d5 36% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (moderately wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! An endoplasm comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! c - 2 scrolls labelled BUCELAI YSEHEL Found a mace. A hobgoblin comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin shouts! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You have reached level 2! Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..)..... # #....... .. #....... ... #....... .... #)...... ..... #....... ......###########....... .......@..........>..... .....#.#######.....##### ... #. #.....# #.. # #.#######.....# #.. ###.............###.. #.................... +.................... #.....####........... #.....# #..........# There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) 2 goblins (D:1) A hobgoblin (D:1) A bat (D:1) A frilled lizard (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mfcas the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 234 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 234 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_settlement, layout_basic, shapermc_ecumenical_altar_ellora, hex_intersection, minmay_heptomino_l4 Action || total -------------------------++------- Cast: Magic Dart || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 234 | 227 | 7 | 0 | 198 | 1 | 234.0 | Dungeon | 234 | 227 | 7 | 0 | 198 | 1 | 234.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 234 daAuts