Dungeon Crawl Stone Soup version 0.28-a0-1632-g283549b12f (webtiles) character file. Game seed: 11423306654473159148 539 mfcas the Magician (level 7, -1/45 HPs) Began as a Djinni Conjurer on Jan 25, 2022. Was an Initiate of Okawaru. Shot with an arrow by a centaur (12 damage) ... on level 5 of the Dungeon. The game lasted 00:05:13 (4981 turns). mfcas the Magician (Djinni Conjurer) Turns: 4981, Time: 00:05:14 Health: -1/45 AC: 5 Str: 6 XL: 7 Next: 51% Gold: 78 EV: 12 Int: 21 God: Okawaru [......] SH: 0 Dex: 12 rFire + + . SeeInvis . e - +2 dagger (venom) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . n - +2 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.15/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Okawaru. Okawaru was noncommittal. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 78 gold pieces. Inventory: Hand Weapons e - a +2 dagger of venom (weapon) Armour a - a +0 robe (worn) n - a +2 helmet (worn) Scrolls b - 2 scrolls of identify {unknown} h - a scroll of fog {unknown} j - a scroll of holy word {unknown} k - a scroll of blinking {unknown} l - 2 scrolls of teleportation {unknown} o - a scroll of amnesia {unknown} r - a scroll of magic mapping {unknown} Potions c - 3 potions of degeneration {unknown} d - 2 potions of berserk rage {unknown} f - 3 potions of mutation {unknown} g - 2 potions of resistance {unknown} i - a potion of magic {unknown} m - a potion of curing {unknown} p - a potion of might {unknown} q - a potion of ambrosia {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 6.6 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 c - Dazzling Flash Conj/Hex 70% N/A 1% 3 d - Fulminant Prism Conj/Hex 17% 3d11 6% 4 e - Iskenderun's Mystic Conj/Tloc 35% 2d8 6% 4 f - Sting Tmut/Pois 100% 1d8 1% 1 g - Call Imp Summ 35% N/A 1% 2 h - Tukima's Dance Hex 35% N/A 1% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Okawaru Shops: D:1 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, quivering arrows (87% to hit) The sting hits the centaur. The centaur is poisoned. The centaur is lightly wounded. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow and quivering arrows (lightly wounded, poisoned, 87% to hit) The sting misses the centaur. A scorpion comes into view. The centaur shoots an arrow. The arrow hits you! Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion, p - centaur Aim: a scorpion (81% to hit) The searing ray hits the centaur. The centaur is moderately wounded. The searing ray hits the scorpion. The scorpion is lightly wounded. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow misses you. An adder comes into view. The searing ray hits the centaur. The centaur is moderately wounded. The searing ray misses the scorpion. The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The searing ray hits the centaur. The centaur is heavily wounded. The searing ray hits the scorpion. The scorpion is moderately wounded. * * * LOW HITPOINT WARNING * * * You hear a shout! The centaur shoots an arrow. The arrow hits you! You die... ######## #......# #####......####### .................. #######....)...... ####.....#.... #....###@# ... ##.##†# #.# #<.##.# #c# #####.# .s. #.# #.. #.. #... ### #... [.... You could see a centaur (poisoned) and a scorpion. Vanquished Creatures 2 sky beasts An ogre (D:4) A scorpion (D:3) A hound (D:3) An iguana (D:4) 4 gnolls (D:3) 3 adders 2 worms A dart slug (D:1) 4 orcs 9 ball pythons 6 bats 4 endoplasms 4 giant cockroaches 3 goblins 9 hobgoblins 4 jackals (D:1) 9 kobolds 4 quokkas 4 frilled lizards 11 rats 87 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mfcas the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 162 | D:1 | Found Ben Voimn's Antique Armour Emporium. 167 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 523 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 523 | D:1 | Learned a level 1 spell: Sting 769 | D:1 | Reached skill level 4 in Spellcasting 1668 | D:2 | Found a faded altar of an unknown god. 1690 | D:2 | Reached XP level 4. HP: 20/31 MP: 0/0 2422 | D:3 | Reached XP level 5. HP: 17/35 MP: 0/0 2422 | D:3 | Learned a level 2 spell: Call Imp 2807 | D:3 | Reached skill level 5 in Spellcasting 3006 | D:3 | Reached XP level 6. HP: 20/40 MP: 0/0 3314 | D:3 | Noticed a sky beast 3327 | D:3 | Killed a sky beast 3653 | D:3 | You are sucked into a shaft and drop 1 floor! 3866 | D:4 | Reached skill level 6 in Spellcasting 4166 | D:3 | Found an iron altar of Okawaru. 4171 | D:3 | Became a worshipper of Warmaster Okawaru 4459 | D:4 | Reached XP level 7. HP: 41/45 MP: 0/0 4459 | D:4 | Learned a level 3 spell: Tukima's Dance 4895 | D:5 | Entered Level 5 of the Dungeon 4981 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_3, layout_loops_corners, serial_shops, shop, chequers_serial_rivers_micro_e, st_stairs_1, hangedman_decor_clover_reticule, hex_medium, hex_tiny D:2: layout_rooms, chequers_ecumenical_altar_island D:3: layout_loops_ring, marbit_many_paths, minmay_misc_feat_roman D:4: layout_loops_corners, kennysheep_generic_room_9 D:5: layout_basic, uniq_pikel, uniq_edmund, uniq_grinder Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 4 5 6 | 6.6 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Cast: Magic Dart | 57 | 72 | 8 || 137 Sting | 3 | | 2 || 5 Searing Ray | 2 | 11 | 4 || 17 Iskenderun's Myst | | 4 | || 4 Armor: Robe | 1 | 6 | 3 || 10 Dodge: Dodged | | 9 | 2 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4980 | 4833 | 147 | 770 | 3674 | 5 | 996.0 | Dungeon | 4980 | 4833 | 147 | 770 | 3674 | 5 | 996.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1664 daAuts D:3: 1585 daAuts D:4: 1012 daAuts D:2: 632 daAuts D:5: 85 daAuts