Dungeon Crawl Stone Soup version 0.29-a0-23-ga79f92ac9c (webtiles) character file. Game seed: 2875501826094630837 21 mfcas the Conjurer (level 2, 15/15 HPs) Began as a Deep Elf Conjurer on Jan 30, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:01:18 (601 turns). mfcas the Conjurer (Deep Elf Conjurer) Turns: 601, Time: 00:01:18 Health: 15/15 AC: 2 Str: 4 XL: 2 Next: 62% Magic: 8/8 EV: 12 Int: 22 God: Gold: 7 SH: 0 Dex: 13 Spells: 4/7 levels left rFire + . . SeeInvis . e - staff of fire rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves e - a staff of fire (weapon) Jewellery f - a ring of flight Scrolls b - a scroll of fear {unknown} d - a scroll of vulnerability {unknown} Potions c - a potion of curing {unknown} Skills: + Level 2.8 Dodging - Level 2.4 Stealth + Level 3.3 Spellcasting * Level 4.7 Conjurations + Level 1.1 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 11% 3 Fulminant Prism Conj/Hex 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (100% to hit) The magic dart hits the goblin. The goblin is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the goblin. The goblin is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger (100% to hit) The magic dart hits the kobold but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 dagger (100% to hit) The magic dart hits the kobold! You kill the kobold! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) f - a ring of flight Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ...............## .........#......# .........#......# ... ................# ... ................# .... #................ ..... #................ .....########.....#).... .....).@..###.....#..... ...†..............#..... ........................ ........................ ........................ ........................ ........................ .....###.......#....#... ##... #.....###....#... There were no monsters in sight! Vanquished Creatures 2 endoplasms (D:1) 4 goblins (D:1) 3 hobgoblins (D:1) 3 kobolds (D:1) A quokka (D:1) A bat (D:1) 3 frilled lizards (D:1) A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mfcas the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 215 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 218 | D:1 | Learned a level 2 spell: Searing Ray 317 | D:1 | Reached skill level 1 in Hexes 601 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_hilbert_curve, layout_basic, shapermc_ecumenical_altar_mp_vishouse, serial_shops, nicolae_diamond_shop Skill XL: | 1 2 | ---------------+-------+----- Hexes | 1 | 1.1 Dodging | | 2.8 Stealth | | 2.4 Spellcasting | | 3.3 Conjurations | | 4.7 Action || total -------------------------++------- Cast: Magic Dart || 33 Armor: Robe || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 600 | 600 | 0 | 45 | 478 | 1 | 600.0 | Dungeon | 600 | 600 | 0 | 45 | 478 | 1 | 600.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 600 daAuts